using System; using System.Collections.Generic; using System.Linq; using System.Text; using TrueCraft.API.Windows; using TrueCraft.API.Logic; using TrueCraft.API; namespace TrueCraft.Core.Windows { public class InventoryWindow : Window { public InventoryWindow(ICraftingRepository craftingRepository) { WindowAreas = new[] { new CraftingWindowArea(craftingRepository, CraftingOutputIndex), new ArmorWindowArea(ArmorIndex), new WindowArea(MainIndex, 27, 9, 3), // Main inventory new WindowArea(HotbarIndex, 9, 9, 1) // Hotbar }; foreach (var area in WindowAreas) area.WindowChange += (s, e) => OnWindowChange(new WindowChangeEventArgs( (s as WindowArea).StartIndex + e.SlotIndex, e.Value)); } #region Variables public const short HotbarIndex = 36; public const short CraftingGridIndex = 1; public const short CraftingOutputIndex = 0; public const short ArmorIndex = 5; public const short MainIndex = 9; public override string Name { get { return "Inventory"; } } public override sbyte Type { get { return -1; // NOTE: This window does not have a type } } public override short[] ReadOnlySlots { get { return new[] { CraftingOutputIndex }; } } public override IWindowArea[] WindowAreas { get; protected set; } #region Properties public IWindowArea CraftingGrid { get { return WindowAreas[0]; } } public IWindowArea Armor { get { return WindowAreas[1]; } } public IWindowArea MainInventory { get { return WindowAreas[2]; } } public IWindowArea Hotbar { get { return WindowAreas[3]; } } #endregion #endregion public override void CopyToInventory(IWindow inventoryWindow) { // This space intentionally left blank } protected override IWindowArea GetLinkedArea(int index, ItemStack slot) { if (index == 0 || index == 1 || index == 3) return MainInventory; return Hotbar; } public override bool PickUpStack(ItemStack slot) { var area = MainInventory; foreach (var item in Hotbar.Items) { if (item.Empty || (slot.ID == item.ID && slot.Metadata == item.Metadata)) //&& item.Count + slot.Count < Item.GetMaximumStackSize(new ItemDescriptor(item.Id, item.Metadata)))) // TODO { area = Hotbar; break; } } int index = area.MoveOrMergeItem(-1, slot, null); return index != -1; } } }