using System; using Microsoft.Xna.Framework.Input; namespace TrueCraft.Client.Input { /// /// /// public class KeyboardKeyEventArgs : KeyboardEventArgs { /// /// /// public Keys Key { get; private set; } /// /// /// public bool IsPressed { get; private set; } /// /// /// /// /// public KeyboardKeyEventArgs(Keys key, bool isPressed) { Key = key; IsPressed = isPressed; } } }