using System;
using Microsoft.Xna.Framework.Input;
namespace TrueCraft.Client.Input
{
///
///
///
public class KeyboardKeyEventArgs : KeyboardEventArgs
{
///
///
///
public Keys Key { get; private set; }
///
///
///
public bool IsPressed { get; private set; }
///
///
///
///
///
public KeyboardKeyEventArgs(Keys key, bool isPressed)
{
Key = key;
IsPressed = isPressed;
}
}
}