using System; using TrueCraft.API.Networking; namespace TrueCraft.API.Server { public class ChatMessageEventArgs : EventArgs { public ChatMessageEventArgs(IRemoteClient client, string message) { Client = client; Message = message; PreventDefault = false; } public IRemoteClient Client { get; set; } public string Message { get; set; } /// /// If set to true, the server won't send the default message back to the client. /// public bool PreventDefault { get; set; } } }