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TrueCraft/TrueCraft.Core/Logic/Blocks/RedstoneRepeaterBlock.cs
Drew DeVault a361703746 Implement walking sounds
These sounds change depending on what kind of block you're walking in.

Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00

44 lines
1.2 KiB
C#

using System;
using TrueCraft.API.Logic;
namespace TrueCraft.Core.Logic.Blocks
{
public class RedstoneRepeaterBlock : BlockProvider
{
public static readonly byte BlockID = 0x5D;
public override byte ID { get { return 0x5D; } }
public override double BlastResistance { get { return 0; } }
public override double Hardness { get { return 0; } }
public override byte Luminance { get { return 0; } }
public override bool Opaque { get { return false; } }
public override string DisplayName { get { return "Redstone Repeater"; } }
public override SoundEffectClass SoundEffect
{
get
{
return SoundEffectClass.Wood;
}
}
public override Tuple<int, int> GetTextureMap(byte metadata)
{
return new Tuple<int, int>(6, 0);
}
}
public class ActiveRedstoneRepeaterBlock : RedstoneRepeaterBlock
{
public static readonly new byte BlockID = 0x5E;
public override byte ID { get { return 0x5E; } }
public override string DisplayName { get { return "Redstone Repeater (active)"; } }
}
}