101 lines
3.6 KiB
C#
101 lines
3.6 KiB
C#
using System;
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using TrueCraft.API.Logic;
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using TrueCraft.API;
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using TrueCraft.API.World;
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using TrueCraft.API.Networking;
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using TrueCraft.Core.Logic.Blocks;
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namespace TrueCraft.Core.Logic.Items
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{
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public class BedItem : ItemProvider, ICraftingRecipe
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{
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public static readonly short ItemID = 0x163;
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public override short ID { get { return 0x163; } }
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public override Tuple<int, int> GetIconTexture(byte metadata)
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{
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return new Tuple<int, int>(13, 2);
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}
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public override sbyte MaximumStack { get { return 1; } }
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public override string DisplayName { get { return "Bed"; } }
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public override void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
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{
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coordinates += MathHelper.BlockFaceToCoordinates(face);
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var head = coordinates;
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var foot = coordinates;
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BedBlock.BedDirection direction = BedBlock.BedDirection.North;
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switch (MathHelper.DirectionByRotationFlat(user.Entity.Yaw))
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{
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case Direction.North:
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head += Coordinates3D.North;
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direction = BedBlock.BedDirection.North;
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break;
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case Direction.South:
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head += Coordinates3D.South;
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direction = BedBlock.BedDirection.South;
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break;
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case Direction.East:
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head += Coordinates3D.East;
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direction = BedBlock.BedDirection.East;
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break;
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case Direction.West:
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head += Coordinates3D.West;
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direction = BedBlock.BedDirection.West;
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break;
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}
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var bedProvider = (BedBlock)user.Server.BlockRepository.GetBlockProvider(BedBlock.BlockID);
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if (!bedProvider.ValidBedPosition(new BlockDescriptor { Coordinates = head },
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user.Server.BlockRepository, user.World, false, true) ||
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!bedProvider.ValidBedPosition(new BlockDescriptor { Coordinates = foot },
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user.Server.BlockRepository, user.World, false, true))
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{
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return;
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}
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user.Server.BlockUpdatesEnabled = false;
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world.SetBlockData(head, new BlockDescriptor
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{ ID = BedBlock.BlockID, Metadata = (byte)((byte)direction | (byte)BedBlock.BedType.Head) });
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world.SetBlockData(foot, new BlockDescriptor
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{ ID = BedBlock.BlockID, Metadata = (byte)((byte)direction | (byte)BedBlock.BedType.Foot) });
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user.Server.BlockUpdatesEnabled = true;
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item.Count--;
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user.Inventory[user.SelectedSlot] = item;
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}
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public ItemStack[,] Pattern
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{
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get
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{
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return new[,]
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{
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{
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new ItemStack(WoolBlock.BlockID),
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new ItemStack(WoolBlock.BlockID),
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new ItemStack(WoolBlock.BlockID),
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},
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{
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new ItemStack(WoodenPlanksBlock.BlockID),
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new ItemStack(WoodenPlanksBlock.BlockID),
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new ItemStack(WoodenPlanksBlock.BlockID),
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}
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};
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}
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}
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public ItemStack Output
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{
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get
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{
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return new ItemStack(ItemID);
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}
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}
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public bool SignificantMetadata
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{
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get { return false; }
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}
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}
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} |