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TrueCraft/TrueCraft.Core/Logic/Items/ChestplateItem.cs
2015-09-30 18:29:07 -04:00

161 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TrueCraft.API;
using TrueCraft.API.Logic;
using TrueCraft.Core.Logic.Blocks;
namespace TrueCraft.Core.Logic.Items
{
public abstract class ChestplateItem : ArmorItem, ICraftingRecipe
{
public override sbyte MaximumStack { get { return 1; } }
public ItemStack[,] Pattern
{
get
{
short baseMaterial = 0;
switch (Material)
{
case ArmorMaterial.Diamond:
baseMaterial = DiamondItem.ItemID;
break;
case ArmorMaterial.Gold:
baseMaterial = GoldIngotItem.ItemID;
break;
case ArmorMaterial.Iron:
baseMaterial = IronIngotItem.ItemID;
break;
case ArmorMaterial.Leather:
baseMaterial = LeatherItem.ItemID;
break;
}
return new[,]
{
{ new ItemStack(baseMaterial), ItemStack.EmptyStack, new ItemStack(baseMaterial) },
{ new ItemStack(baseMaterial), new ItemStack(baseMaterial), new ItemStack(baseMaterial) },
{ new ItemStack(baseMaterial), new ItemStack(baseMaterial), new ItemStack(baseMaterial) }
};
}
}
public ItemStack Output
{
get
{
return new ItemStack(ID);
}
}
public bool SignificantMetadata
{
get
{
return false;
}
}
}
public class LeatherTunicItem : ChestplateItem
{
public static readonly short ItemID = 0x12B;
public override short ID { get { return 0x12B; } }
public override Tuple<int, int> GetIconTexture(byte metadata)
{
return new Tuple<int, int>(0, 1);
}
public override ArmorMaterial Material { get { return ArmorMaterial.Leather; } }
public override short BaseDurability { get { return 49; } }
public override float BaseArmor { get { return 4; } }
public override string DisplayName { get { return "Leather Tunic"; } }
}
public class IronChestplateItem : ChestplateItem
{
public static readonly short ItemID = 0x133;
public override short ID { get { return 0x133; } }
public override Tuple<int, int> GetIconTexture(byte metadata)
{
return new Tuple<int, int>(2, 1);
}
public override ArmorMaterial Material { get { return ArmorMaterial.Iron; } }
public override short BaseDurability { get { return 192; } }
public override float BaseArmor { get { return 4; } }
public override string DisplayName { get { return "Iron Chestplate"; } }
}
public class GoldenChestplateItem : ChestplateItem
{
public static readonly short ItemID = 0x13B;
public override short ID { get { return 0x13B; } }
public override Tuple<int, int> GetIconTexture(byte metadata)
{
return new Tuple<int, int>(4, 1);
}
public override ArmorMaterial Material { get { return ArmorMaterial.Gold; } }
public override short BaseDurability { get { return 96; } }
public override float BaseArmor { get { return 4; } }
public override string DisplayName { get { return "Golden Chestplate"; } }
}
public class DiamondChestplateItem : ChestplateItem
{
public static readonly short ItemID = 0x137;
public override short ID { get { return 0x137; } }
public override Tuple<int, int> GetIconTexture(byte metadata)
{
return new Tuple<int, int>(3, 1);
}
public override ArmorMaterial Material { get { return ArmorMaterial.Diamond; } }
public override short BaseDurability { get { return 384; } }
public override float BaseArmor { get { return 4; } }
public override string DisplayName { get { return "Diamond Chestplate"; } }
}
public class ChainChestplateItem : ArmorItem // Not HelmentItem because it can't inherit the recipe
{
public static readonly short ItemID = 0x12F;
public override short ID { get { return 0x12F; } }
public override Tuple<int, int> GetIconTexture(byte metadata)
{
return new Tuple<int, int>(1, 1);
}
public override ArmorMaterial Material { get { return ArmorMaterial.Chain; } }
public override short BaseDurability { get { return 96; } }
public override float BaseArmor { get { return 4; } }
public override string DisplayName { get { return "Chain Chestplate"; } }
}
}