172 lines
4.8 KiB
C#
172 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using TrueCraft.API;
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using TrueCraft.Core.Logic.Blocks;
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using TrueCraft.API.Logic;
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namespace TrueCraft.Core.Logic.Items
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{
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public abstract class SwordItem : ToolItem, ICraftingRecipe
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{
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public abstract float Damage { get; }
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public ItemStack[,] Pattern
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{
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get
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{
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short baseMaterial = 0;
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switch (Material)
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{
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case ToolMaterial.Diamond:
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baseMaterial = DiamondItem.ItemID;
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break;
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case ToolMaterial.Gold:
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baseMaterial = GoldIngotItem.ItemID;
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break;
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case ToolMaterial.Iron:
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baseMaterial = IronIngotItem.ItemID;
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break;
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case ToolMaterial.Stone:
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baseMaterial = CobblestoneBlock.BlockID;
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break;
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case ToolMaterial.Wood:
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baseMaterial = WoodenPlanksBlock.BlockID;
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break;
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}
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return new[,]
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{
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{ new ItemStack(baseMaterial) },
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{ new ItemStack(baseMaterial) },
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{ new ItemStack(StickItem.ItemID) }
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};
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}
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}
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public ItemStack Output
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{
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get
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{
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return new ItemStack(ID);
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}
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}
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public bool SignificantMetadata
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{
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get
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{
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return false;
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}
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}
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public override ToolType ToolType
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{
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get
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{
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return ToolType.Sword;
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}
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}
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}
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public class WoodenSwordItem : SwordItem
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{
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public static readonly short ItemID = 0x10C;
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public override short ID { get { return 0x10C; } }
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public override Tuple<int, int> GetIconTexture(byte metadata)
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{
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return new Tuple<int, int>(0, 4);
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}
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public override ToolMaterial Material { get { return ToolMaterial.Wood; } }
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public override short BaseDurability { get { return 60; } }
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public override float Damage { get { return 2.5f; } }
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public override string DisplayName { get { return "Wooden Sword"; } }
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}
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public class StoneSwordItem : SwordItem
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{
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public static readonly short ItemID = 0x110;
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public override short ID { get { return 0x110; } }
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public override Tuple<int, int> GetIconTexture(byte metadata)
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{
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return new Tuple<int, int>(1, 4);
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}
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public override ToolMaterial Material { get { return ToolMaterial.Stone; } }
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public override short BaseDurability { get { return 132; } }
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public override float Damage { get { return 3.5f; } }
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public override string DisplayName { get { return "Stone Sword"; } }
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}
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public class IronSwordItem : SwordItem
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{
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public static readonly short ItemID = 0x10B;
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public override short ID { get { return 0x10B; } }
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public override Tuple<int, int> GetIconTexture(byte metadata)
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{
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return new Tuple<int, int>(2, 4);
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}
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public override ToolMaterial Material { get { return ToolMaterial.Iron; } }
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public override short BaseDurability { get { return 251; } }
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public override float Damage { get { return 4.5f; } }
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public override string DisplayName { get { return "Iron Sword"; } }
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}
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public class GoldenSwordItem : SwordItem
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{
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public static readonly short ItemID = 0x11B;
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public override short ID { get { return 0x11B; } }
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public override Tuple<int, int> GetIconTexture(byte metadata)
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{
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return new Tuple<int, int>(4, 4);
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}
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public override ToolMaterial Material { get { return ToolMaterial.Gold; } }
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public override short BaseDurability { get { return 33; } }
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public override float Damage { get { return 2.5f; } }
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public override string DisplayName { get { return "Golden Sword"; } }
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}
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public class DiamondSwordItem : SwordItem
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{
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public static readonly short ItemID = 0x114;
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public override short ID { get { return 0x114; } }
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public override Tuple<int, int> GetIconTexture(byte metadata)
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{
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return new Tuple<int, int>(3, 4);
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}
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public override ToolMaterial Material { get { return ToolMaterial.Diamond; } }
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public override short BaseDurability { get { return 1562; } }
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public override float Damage { get { return 5.5f; } }
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public override string DisplayName { get { return "Diamond Sword"; } }
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}
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} |