142 lines
4.4 KiB
C#
142 lines
4.4 KiB
C#
using System;
|
|
using System.Diagnostics;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using TrueCraft.Client.Input;
|
|
using TCVector3 = TrueCraft.API.Vector3;
|
|
|
|
namespace TrueCraft.Client.Modules
|
|
{
|
|
public class PlayerControlModule : IInputModule
|
|
{
|
|
private TrueCraftGame Game { get; set; }
|
|
private Vector3 Delta { get; set; }
|
|
private bool Capture { get; set; }
|
|
|
|
public PlayerControlModule(TrueCraftGame game)
|
|
{
|
|
Game = game;
|
|
Capture = true;
|
|
}
|
|
|
|
public bool KeyDown(GameTime gameTime, KeyboardKeyEventArgs e)
|
|
{
|
|
switch (e.Key)
|
|
{
|
|
// Exit game
|
|
case Keys.Escape:
|
|
Process.GetCurrentProcess().Kill();
|
|
return true;
|
|
|
|
// Take a screenshot.
|
|
case Keys.F2:
|
|
Game.TakeScreenshot();
|
|
return true;
|
|
|
|
// Move to the left.
|
|
case Keys.A:
|
|
case Keys.Left:
|
|
Delta += Vector3.Left;
|
|
return true;
|
|
|
|
// Move to the right.
|
|
case Keys.D:
|
|
case Keys.Right:
|
|
Delta += Vector3.Right;
|
|
return true;
|
|
|
|
// Move forwards.
|
|
case Keys.W:
|
|
case Keys.Up:
|
|
Delta += Vector3.Forward;
|
|
return true;
|
|
|
|
// Move backwards.
|
|
case Keys.S:
|
|
case Keys.Down:
|
|
Delta += Vector3.Backward;
|
|
return true;
|
|
|
|
case Keys.I:
|
|
Game.Client.Position = Game.Client.Position.Floor();
|
|
return true;
|
|
|
|
case Keys.Tab:
|
|
Capture = !Capture;
|
|
return true;
|
|
|
|
case Keys.Space:
|
|
if (Math.Floor(Game.Client.Position.Y) == Game.Client.Position.Y)
|
|
Game.Client.Velocity += TrueCraft.API.Vector3.Up * 0.3;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool KeyUp(GameTime gameTime, KeyboardKeyEventArgs e)
|
|
{
|
|
switch (e.Key)
|
|
{
|
|
// Stop moving to the left.
|
|
case Keys.A:
|
|
case Keys.Left:
|
|
Delta -= Vector3.Left;
|
|
return true;
|
|
|
|
// Stop moving to the right.
|
|
case Keys.D:
|
|
case Keys.Right:
|
|
Delta -= Vector3.Right;
|
|
return true;
|
|
|
|
// Stop moving forwards.
|
|
case Keys.W:
|
|
case Keys.Up:
|
|
Delta -= Vector3.Forward;
|
|
return true;
|
|
|
|
// Stop moving backwards.
|
|
case Keys.S:
|
|
case Keys.Down:
|
|
Delta -= Vector3.Backward;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void MouseMove(GameTime gameTime, MouseMoveEventArgs e)
|
|
{
|
|
if (!Capture)
|
|
return;
|
|
var centerX = Game.GraphicsDevice.Viewport.Width / 2;
|
|
var centerY = Game.GraphicsDevice.Viewport.Height / 2;
|
|
Mouse.SetPosition(centerX, centerY);
|
|
|
|
var look = new Vector2((centerX - e.X), (centerY - e.Y))
|
|
* (float)(gameTime.ElapsedGameTime.TotalSeconds * 30);
|
|
|
|
Game.Client.Yaw += look.X;
|
|
Game.Client.Pitch += look.Y;
|
|
Game.Client.Yaw %= 360;
|
|
Game.Client.Pitch = MathHelper.Clamp(Game.Client.Pitch, -89.9f, 89.9f);
|
|
}
|
|
|
|
public void Update(GameTime gameTime)
|
|
{
|
|
if (Delta != Vector3.Zero)
|
|
{
|
|
var lookAt = Vector3.Transform(Delta, Matrix.CreateRotationY(MathHelper.ToRadians(Game.Client.Yaw)));
|
|
|
|
lookAt.X *= (float)(gameTime.ElapsedGameTime.TotalSeconds * 4.3717);
|
|
lookAt.Z *= (float)(gameTime.ElapsedGameTime.TotalSeconds * 4.3717);
|
|
|
|
Game.Bobbing += Math.Max(Math.Abs(lookAt.X), Math.Abs(lookAt.Z));
|
|
|
|
Game.Client.Velocity = new TCVector3(lookAt.X, Game.Client.Velocity.Y, lookAt.Z);
|
|
}
|
|
else
|
|
Game.Client.Velocity *= new TCVector3(0, 1, 0);
|
|
}
|
|
}
|
|
}
|