32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using TrueCraft.API;
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using TrueCraft.API.World;
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using TrueCraft.Core.Logic.Blocks;
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using TrueCraft.Core.World;
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namespace TrueCraft.Core.TerrainGen.Decorations
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{
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public class ConiferTree : PineTree
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{
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const int LeafRadius = 2;
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public override bool GenerateAt(IWorldSeed world, ISpatialBlockInformationProvider chunk, Coordinates3D location)
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{
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if (!ValidLocation(location))
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return false;
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var random = new Random(world.Seed);
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int height = random.Next(7, 8);
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GenerateColumn(chunk, location, height, WoodBlock.BlockID, 0x1);
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GenerateCircle(chunk, location + new Coordinates3D(0, height - 2, 0), LeafRadius - 1, LeavesBlock.BlockID, 0x1);
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GenerateCircle(chunk, location + new Coordinates3D(0, height - 1, 0), LeafRadius, LeavesBlock.BlockID, 0x1);
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GenerateCircle(chunk, location + new Coordinates3D(0, height, 0), LeafRadius, LeavesBlock.BlockID, 0x1);
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GenerateTopper(chunk, (location + new Coordinates3D(0, height + 1, 0)), 0x0);
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return true;
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}
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}
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}
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