
I'm splitting up core pieces of functionality into several smaller modules. TrueCraftGame will be made smaller and smaller until it's just a small wrapper around the modules doing all of the work. This should allow for modders to easily add new modules or replace builtin modules, and will make the codebase more maintainable in general.
10 lines
193 B
C#
10 lines
193 B
C#
using System;
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using Microsoft.Xna.Framework;
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namespace TrueCraft.Client.Modules
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{
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public interface IGraphicalModule : IGameplayModule
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{
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void Draw(GameTime gameTime);
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}
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} |