68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
using System;
|
|
using TrueCraft.API.Logic;
|
|
|
|
namespace TrueCraft.Core.Logic
|
|
{
|
|
/// <summary>
|
|
/// Provides common implementations of block logic.
|
|
/// </summary>
|
|
public abstract class BlockProvider : IBlockProvider, IItemProvider
|
|
{
|
|
short IItemProvider.ID
|
|
{
|
|
get
|
|
{
|
|
return ID;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The ID of the block.
|
|
/// </summary>
|
|
public abstract byte ID { get; }
|
|
|
|
/// <summary>
|
|
/// The maximum amount that can be in a single stack of this block.
|
|
/// </summary>
|
|
public virtual sbyte MaximumStack { get { return 64; } }
|
|
|
|
/// <summary>
|
|
/// How resist the block is to explosions.
|
|
/// </summary>
|
|
public virtual double BlastResistance { get { return 0; } }
|
|
|
|
/// <summary>
|
|
/// How resist the block is to player mining/digging.
|
|
/// </summary>
|
|
public virtual double Hardness { get { return 0; } }
|
|
|
|
/// <summary>
|
|
/// The light level emitted by the block. 0 - 15
|
|
/// </summary>
|
|
public virtual byte Luminance { get { return 0; } }
|
|
|
|
/// <summary>
|
|
/// Whether or not the block is opaque
|
|
/// </summary>
|
|
public virtual bool Opaque { get { return true; } }
|
|
|
|
/// <summary>
|
|
/// The amount removed from the light level as it passes through this block.
|
|
/// 255 - Let no light pass through(this may change)
|
|
/// Notes:
|
|
/// - This isn't needed for opaque blocks
|
|
/// - This is needed since some "partial" transparent blocks remove more than 1 level from light passing through such as Ice.
|
|
/// </summary>
|
|
public virtual byte LightModifier { get { return 1; } }
|
|
|
|
/// <summary>
|
|
/// The name of the block as it would appear to players.
|
|
/// </summary>
|
|
public virtual string DisplayName { get { return string.Empty; } }
|
|
|
|
public virtual Tuple<int, int> GetTextureMap(byte metadata)
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
} |