This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
TrueCraft/TrueCraft.Core/Logic/Blocks/CraftingTableBlock.cs
Drew DeVault a361703746 Implement walking sounds
These sounds change depending on what kind of block you're walking in.

Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00

69 lines
1.9 KiB
C#

using System;
using TrueCraft.API.Logic;
using TrueCraft.API;
using TrueCraft.API.World;
using TrueCraft.API.Networking;
using TrueCraft.Core.Windows;
namespace TrueCraft.Core.Logic.Blocks
{
public class CraftingTableBlock : BlockProvider, ICraftingRecipe
{
public static readonly byte BlockID = 0x3A;
public override byte ID { get { return 0x3A; } }
public override double BlastResistance { get { return 12.5; } }
public override double Hardness { get { return 2.5; } }
public override byte Luminance { get { return 0; } }
public override string DisplayName { get { return "Crafting Table"; } }
public override SoundEffectClass SoundEffect
{
get
{
return SoundEffectClass.Wood;
}
}
public override bool BlockRightClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
{
var window = new CraftingBenchWindow(user.Server.CraftingRepository, (InventoryWindow)user.Inventory);
user.OpenWindow(window);
return false;
}
public override Tuple<int, int> GetTextureMap(byte metadata)
{
return new Tuple<int, int>(11, 3);
}
public ItemStack[,] Pattern
{
get
{
return new[,]
{
{ new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID) },
{ new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID) },
};
}
}
public ItemStack Output
{
get
{
return new ItemStack(BlockID);
}
}
public bool SignificantMetadata
{
get { return false; }
}
}
}