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Drew DeVault a361703746 Implement walking sounds
These sounds change depending on what kind of block you're walking in.

Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00

62 lines
2.0 KiB
C#

using System;
using TrueCraft.API.Logic;
using TrueCraft.API;
using TrueCraft.Core.Logic.Items;
using TrueCraft.API.Networking;
using TrueCraft.API.World;
using TrueCraft.API.Server;
using TrueCraft.Core.Entities;
namespace TrueCraft.Core.Logic.Blocks
{
public class GravelBlock : BlockProvider
{
public static readonly byte BlockID = 0x0D;
public override byte ID { get { return 0x0D; } }
public override double BlastResistance { get { return 3; } }
public override double Hardness { get { return 0.6; } }
public override byte Luminance { get { return 0; } }
public override string DisplayName { get { return "Gravel"; } }
public override SoundEffectClass SoundEffect
{
get
{
return SoundEffectClass.Gravel;
}
}
public override Tuple<int, int> GetTextureMap(byte metadata)
{
return new Tuple<int, int>(3, 1);
}
protected override ItemStack[] GetDrop(BlockDescriptor descriptor, ItemStack item)
{
//Gravel has a 10% chance of dropping flint.
if (MathHelper.Random.Next(10) == 0)
return new[] { new ItemStack(FlintItem.ItemID, 1, descriptor.Metadata) };
else
return new ItemStack[0];
}
public override void BlockPlaced(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
{
BlockUpdate(descriptor, descriptor, user.Server, world);
}
public override void BlockUpdate(BlockDescriptor descriptor, BlockDescriptor source, IMultiplayerServer server, IWorld world)
{
if (world.GetBlockID(descriptor.Coordinates + Coordinates3D.Down) == AirBlock.BlockID)
{
world.SetBlockID(descriptor.Coordinates, AirBlock.BlockID);
server.GetEntityManagerForWorld(world).SpawnEntity(new FallingGravelEntity(descriptor.Coordinates));
}
}
}
}