
These sounds change depending on what kind of block you're walking in. Still to come: sound effects for mining and placing blocks
62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
using System;
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using TrueCraft.API.Logic;
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using TrueCraft.API;
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using TrueCraft.Core.Logic.Items;
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using TrueCraft.API.Networking;
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using TrueCraft.API.World;
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using TrueCraft.API.Server;
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using TrueCraft.Core.Entities;
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namespace TrueCraft.Core.Logic.Blocks
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{
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public class GravelBlock : BlockProvider
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{
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public static readonly byte BlockID = 0x0D;
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public override byte ID { get { return 0x0D; } }
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public override double BlastResistance { get { return 3; } }
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public override double Hardness { get { return 0.6; } }
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public override byte Luminance { get { return 0; } }
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public override string DisplayName { get { return "Gravel"; } }
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public override SoundEffectClass SoundEffect
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{
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get
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{
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return SoundEffectClass.Gravel;
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}
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}
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public override Tuple<int, int> GetTextureMap(byte metadata)
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{
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return new Tuple<int, int>(3, 1);
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}
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protected override ItemStack[] GetDrop(BlockDescriptor descriptor, ItemStack item)
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{
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//Gravel has a 10% chance of dropping flint.
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if (MathHelper.Random.Next(10) == 0)
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return new[] { new ItemStack(FlintItem.ItemID, 1, descriptor.Metadata) };
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else
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return new ItemStack[0];
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}
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public override void BlockPlaced(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
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{
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BlockUpdate(descriptor, descriptor, user.Server, world);
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}
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public override void BlockUpdate(BlockDescriptor descriptor, BlockDescriptor source, IMultiplayerServer server, IWorld world)
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{
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if (world.GetBlockID(descriptor.Coordinates + Coordinates3D.Down) == AirBlock.BlockID)
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{
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world.SetBlockID(descriptor.Coordinates, AirBlock.BlockID);
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server.GetEntityManagerForWorld(world).SpawnEntity(new FallingGravelEntity(descriptor.Coordinates));
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}
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}
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}
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} |