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Drew DeVault a361703746 Implement walking sounds
These sounds change depending on what kind of block you're walking in.

Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00

142 lines
4.4 KiB
C#

using System;
using TrueCraft.API.Logic;
using TrueCraft.API;
using TrueCraft.Core.Logic.Items;
using TrueCraft.API.World;
using TrueCraft.API.Networking;
namespace TrueCraft.Core.Logic.Blocks
{
public class LadderBlock : BlockProvider, ICraftingRecipe
{
/// <summary>
/// The side of the block that this ladder is attached to (i.e. "the north side")
/// </summary>
public enum LadderDirection
{
East = 0x04,
West = 0x05,
North = 0x03,
South = 0x02
}
public static readonly byte BlockID = 0x41;
public override byte ID { get { return 0x41; } }
public override double BlastResistance { get { return 2; } }
public override double Hardness { get { return 0.4; } }
public override byte Luminance { get { return 0; } }
public override bool Opaque { get { return false; } }
public override string DisplayName { get { return "Ladder"; } }
public override SoundEffectClass SoundEffect
{
get
{
return SoundEffectClass.Wood;
}
}
public override BoundingBox? BoundingBox { get { return null; } }
public override BoundingBox? InteractiveBoundingBox
{
get
{
return new BoundingBox(new Vector3(0.25, 0, 0.25), new Vector3(0.75, 0.5, 0.75));
}
}
public override Tuple<int, int> GetTextureMap(byte metadata)
{
return new Tuple<int, int>(3, 5);
}
public override Coordinates3D GetSupportDirection(BlockDescriptor descriptor)
{
switch ((LadderDirection)descriptor.Metadata)
{
case LadderDirection.East:
return Coordinates3D.East;
case LadderDirection.West:
return Coordinates3D.West;
case LadderDirection.North:
return Coordinates3D.North;
case LadderDirection.South:
return Coordinates3D.South;
default:
return Coordinates3D.Zero;
}
}
public override void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
{
coordinates += MathHelper.BlockFaceToCoordinates(face);
var descriptor = world.GetBlockData(coordinates);
LadderDirection direction;
switch (MathHelper.DirectionByRotationFlat(user.Entity.Yaw))
{
case Direction.North:
direction = LadderDirection.North;
break;
case Direction.South:
direction = LadderDirection.South;
break;
case Direction.East:
direction = LadderDirection.East;
break;
default:
direction = LadderDirection.West;
break;
}
descriptor.Metadata = (byte)direction;
if (IsSupported(descriptor, user.Server, world))
{
world.SetBlockID(descriptor.Coordinates, BlockID);
world.SetMetadata(descriptor.Coordinates, (byte)direction);
item.Count--;
user.Inventory[user.SelectedSlot] = item;
}
}
public ItemStack[,] Pattern
{
get
{
return new[,]
{
{
new ItemStack(StickItem.ItemID),
ItemStack.EmptyStack,
new ItemStack(StickItem.ItemID)
},
{
new ItemStack(StickItem.ItemID),
new ItemStack(StickItem.ItemID),
new ItemStack(StickItem.ItemID)
},
{
new ItemStack(StickItem.ItemID),
ItemStack.EmptyStack,
new ItemStack(StickItem.ItemID)
}
};
}
}
public ItemStack Output
{
get { return new ItemStack(BlockID); }
}
public bool SignificantMetadata
{
get { return false; }
}
}
}