
These sounds change depending on what kind of block you're walking in. Still to come: sound effects for mining and placing blocks
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System;
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using TrueCraft.API.Logic;
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namespace TrueCraft.Core.Logic.Blocks
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{
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public abstract class MushroomBlock : BlockProvider
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{
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public override double BlastResistance { get { return 0; } }
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public override double Hardness { get { return 0; } }
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public override SoundEffectClass SoundEffect
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{
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get
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{
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return SoundEffectClass.Grass;
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}
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}
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}
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public class BrownMushroomBlock : MushroomBlock
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{
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public static readonly byte BlockID = 0x27;
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public override byte ID { get { return 0x27; } }
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public override byte Luminance { get { return 1; } }
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public override bool Opaque { get { return false; } }
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public override string DisplayName { get { return "Brown Mushroom"; } }
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public override Tuple<int, int> GetTextureMap(byte metadata)
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{
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return new Tuple<int, int>(13, 1);
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}
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}
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public class RedMushroomBlock : MushroomBlock
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{
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public static readonly byte BlockID = 0x28;
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public override byte ID { get { return 0x28; } }
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public override byte Luminance { get { return 0; } }
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public override string DisplayName { get { return "Red Mushroom"; } }
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public override Tuple<int, int> GetTextureMap(byte metadata)
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{
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return new Tuple<int, int>(12, 1);
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}
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}
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} |