
These sounds change depending on what kind of block you're walking in. Still to come: sound effects for mining and placing blocks
85 lines
2.1 KiB
C#
85 lines
2.1 KiB
C#
using System;
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using TrueCraft.API.Logic;
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using TrueCraft.API;
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namespace TrueCraft.Core.Logic.Blocks
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{
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public abstract class PressurePlateBlock : BlockProvider
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{
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public override double BlastResistance { get { return 2.5; } }
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public override double Hardness { get { return 0.5; } }
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public override byte Luminance { get { return 0; } }
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public override bool Opaque { get { return false; } }
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}
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public class WoodenPressurePlateBlock : PressurePlateBlock, ICraftingRecipe
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{
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public static readonly byte BlockID = 0x48;
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public override byte ID { get { return 0x48; } }
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public override string DisplayName { get { return "Wooden Pressure Plate"; } }
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public override SoundEffectClass SoundEffect
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{
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get
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{
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return SoundEffectClass.Wood;
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}
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}
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public ItemStack[,] Pattern
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{
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get
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{
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return new[,]
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{
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{new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID)}
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};
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}
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}
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public ItemStack Output
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{
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get { return new ItemStack(BlockID); }
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}
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public bool SignificantMetadata
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{
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get { return false; }
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}
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}
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public class StonePressurePlateBlock : PressurePlateBlock, ICraftingRecipe
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{
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public static readonly byte BlockID = 0x46;
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public override byte ID { get { return 0x46; } }
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public override string DisplayName { get { return "Stone Pressure Plate"; } }
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public ItemStack[,] Pattern
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{
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get
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{
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return new[,]
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{
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{new ItemStack(StoneBlock.BlockID), new ItemStack(StoneBlock.BlockID)}
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};
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}
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}
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public ItemStack Output
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{
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get { return new ItemStack(BlockID); }
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}
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public bool SignificantMetadata
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{
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get { return false; }
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}
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}
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} |