This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
Drew DeVault a361703746 Implement walking sounds
These sounds change depending on what kind of block you're walking in.

Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00

41 lines
1.2 KiB
C#

using System;
using TrueCraft.API.Logic;
using TrueCraft.API;
using TrueCraft.API.World;
using TrueCraft.API.Networking;
namespace TrueCraft.Core.Logic.Blocks
{
public class PumpkinBlock : BlockProvider
{
public static readonly byte BlockID = 0x56;
public override byte ID { get { return 0x56; } }
public override double BlastResistance { get { return 5; } }
public override double Hardness { get { return 1; } }
public override byte Luminance { get { return 0; } }
public override string DisplayName { get { return "Pumpkin"; } }
public override SoundEffectClass SoundEffect
{
get
{
return SoundEffectClass.Wood;
}
}
public override Tuple<int, int> GetTextureMap(byte metadata)
{
return new Tuple<int, int>(6, 6);
}
public override void BlockPlaced(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
{
world.SetMetadata(descriptor.Coordinates, (byte)MathHelper.DirectionByRotationFlat(user.Entity.Yaw, true));
}
}
}