
These sounds change depending on what kind of block you're walking in. Still to come: sound effects for mining and placing blocks
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using TrueCraft.API.Logic;
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using TrueCraft.API;
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using TrueCraft.API.World;
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using TrueCraft.API.Networking;
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namespace TrueCraft.Core.Logic.Blocks
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{
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public class PumpkinBlock : BlockProvider
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{
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public static readonly byte BlockID = 0x56;
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public override byte ID { get { return 0x56; } }
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public override double BlastResistance { get { return 5; } }
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public override double Hardness { get { return 1; } }
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public override byte Luminance { get { return 0; } }
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public override string DisplayName { get { return "Pumpkin"; } }
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public override SoundEffectClass SoundEffect
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{
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get
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{
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return SoundEffectClass.Wood;
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}
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}
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public override Tuple<int, int> GetTextureMap(byte metadata)
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{
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return new Tuple<int, int>(6, 6);
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}
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public override void BlockPlaced(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
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{
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world.SetMetadata(descriptor.Coordinates, (byte)MathHelper.DirectionByRotationFlat(user.Entity.Yaw, true));
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}
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}
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} |