
These sounds change depending on what kind of block you're walking in. Still to come: sound effects for mining and placing blocks
129 lines
3.9 KiB
C#
129 lines
3.9 KiB
C#
using System;
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using TrueCraft.API.Logic;
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using TrueCraft.API;
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using TrueCraft.API.World;
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using TrueCraft.API.Networking;
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namespace TrueCraft.Core.Logic.Blocks
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{
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public class TrapdoorBlock : BlockProvider, ICraftingRecipe
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{
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public enum TrapdoorDirection
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{
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West = 0x0,
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East = 0x1,
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South = 0x2,
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North = 0x3,
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}
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[Flags]
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public enum TrapdoorFlags
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{
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Closed = 0x0,
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Open = 0x4
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}
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public static readonly byte BlockID = 0x60;
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public override byte ID { get { return 0x60; } }
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public override double BlastResistance { get { return 15; } }
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public override double Hardness { get { return 3; } }
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public override byte Luminance { get { return 0; } }
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public override bool Opaque { get { return false; } }
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public override string DisplayName { get { return "Trapdoor"; } }
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public override SoundEffectClass SoundEffect
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{
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get
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{
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return SoundEffectClass.Wood;
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}
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}
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public override Tuple<int, int> GetTextureMap(byte metadata)
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{
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return new Tuple<int, int>(4, 5);
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}
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public override void BlockLeftClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
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{
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BlockRightClicked(descriptor, face, world, user);
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}
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public override bool BlockRightClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
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{
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// Flip bit back and forth between Open and Closed
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world.SetMetadata(descriptor.Coordinates, (byte)(descriptor.Metadata ^ (byte)TrapdoorFlags.Open));
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return false;
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}
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public override void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
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{
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if (face == BlockFace.PositiveY || face == BlockFace.NegativeY)
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{
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// Trapdoors are not placed when the user clicks on the top or bottom of a block
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return;
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}
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// NOTE: These directions are rotated by 90 degrees so that the hinge of the trapdoor is placed
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// where the user had their cursor.
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switch (face)
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{
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case BlockFace.NegativeZ:
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item.Metadata = (byte)TrapdoorDirection.West;
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break;
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case BlockFace.PositiveZ:
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item.Metadata = (byte)TrapdoorDirection.East;
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break;
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case BlockFace.NegativeX:
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item.Metadata = (byte)TrapdoorDirection.South;
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break;
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case BlockFace.PositiveX:
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item.Metadata = (byte)TrapdoorDirection.North;
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break;
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default:
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return;
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}
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base.ItemUsedOnBlock(coordinates, item, face, world, user);
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}
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protected override ItemStack[] GetDrop(BlockDescriptor descriptor, ItemStack item)
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{
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return new[] { new ItemStack(ID) };
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}
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public ItemStack[,] Pattern
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{
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get
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{
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return new[,]
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{
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{ new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID) },
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{ new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID) }
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};
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}
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}
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public ItemStack Output
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{
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get
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{
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return new ItemStack(BlockID);
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}
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}
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public bool SignificantMetadata
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{
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get
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{
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return false;
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}
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}
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}
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} |