
These sounds change depending on what kind of block you're walking in. Still to come: sound effects for mining and placing blocks
89 lines
2.8 KiB
C#
89 lines
2.8 KiB
C#
using System;
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using TrueCraft.API.Logic;
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using TrueCraft.API;
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using TrueCraft.API.World;
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using TrueCraft.API.Networking;
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using TrueCraft.Core.Logic.Items;
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using fNbt;
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using TrueCraft.Core.Networking.Packets;
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namespace TrueCraft.Core.Logic.Blocks
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{
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public class UprightSignBlock : BlockProvider
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{
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public static readonly byte BlockID = 0x3F;
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public override byte ID { get { return 0x3F; } }
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public override double BlastResistance { get { return 5; } }
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public override double Hardness { get { return 1; } }
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public override byte Luminance { get { return 0; } }
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public override bool Opaque { get { return true; } } // This is weird. You can stack signs on signs in Minecraft.
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public override string DisplayName { get { return "Sign"; } }
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public override SoundEffectClass SoundEffect
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{
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get
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{
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return SoundEffectClass.Wood;
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}
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}
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public override BoundingBox? BoundingBox { get { return null; } }
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public override BoundingBox? InteractiveBoundingBox
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{
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get
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{
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return new BoundingBox(new Vector3(6 / 16.0, 0, 6 / 16.0), new Vector3(10 / 16.0, 10 / 16.0, 10 / 16.0));
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}
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}
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public override Tuple<int, int> GetTextureMap(byte metadata)
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{
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return new Tuple<int, int>(4, 0);
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}
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public override void BlockPlaced(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
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{
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double rotation = user.Entity.Yaw + 180 % 360;
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if (rotation < 0)
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rotation += 360;
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world.SetMetadata(descriptor.Coordinates, (byte)(rotation / 22.5));
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}
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protected override ItemStack[] GetDrop(BlockDescriptor descriptor, ItemStack item)
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{
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return new[] { new ItemStack(SignItem.ItemID) };
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}
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public override void BlockMined(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
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{
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world.SetTileEntity(descriptor.Coordinates, null);
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base.BlockMined(descriptor, face, world, user);
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}
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public override void TileEntityLoadedForClient(BlockDescriptor descriptor, IWorld world, NbtCompound entity, IRemoteClient client)
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{
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client.QueuePacket(new UpdateSignPacket
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{
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X = descriptor.Coordinates.X,
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Y = (short)descriptor.Coordinates.Y,
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Z = descriptor.Coordinates.Z,
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Text = new[]
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{
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entity["Text1"].StringValue,
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entity["Text2"].StringValue,
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entity["Text3"].StringValue,
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entity["Text4"].StringValue
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}
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});
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}
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}
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}
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