
Replaced the fully qualified names in IceBlock.cs with using directives. Added the proper drops to more blocks.
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System;
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using TrueCraft.API.Logic;
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using TrueCraft.API;
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using TrueCraft.API.World;
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using TrueCraft.API.Networking;
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namespace TrueCraft.Core.Logic.Blocks
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{
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public class IceBlock : BlockProvider
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{
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public static readonly byte BlockID = 0x4F;
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public override byte ID { get { return 0x4F; } }
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public override double BlastResistance { get { return 2.5; } }
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public override double Hardness { get { return 0.5; } }
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public override byte Luminance { get { return 0; } }
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public override bool Opaque { get { return false; } }
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public override byte LightModifier { get { return 3; } }
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public override string DisplayName { get { return "Ice"; } }
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public override Tuple<int, int> GetTextureMap(byte metadata)
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{
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return new Tuple<int, int>(3, 4);
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}
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public override void BlockMined(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
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{
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world.SetBlockID(descriptor.Coordinates, WaterBlock.BlockID);
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}
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}
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} |