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TrueCraft/TrueCraft.Core/AI/AStarPathFinder.cs
2015-07-02 17:22:57 -06:00

76 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using TrueCraft.API;
using TrueCraft.API.World;
namespace TrueCraft.Core.AI
{
public class AStarPathFinder
{
private readonly Coordinates3D[] Neighbors =
{
Coordinates3D.North,
Coordinates3D.East,
Coordinates3D.South,
Coordinates3D.West
};
private PathResult TracePath(Coordinates3D start, Coordinates3D goal, Dictionary<Coordinates3D, Coordinates3D> parents)
{
var list = new List<Coordinates3D>();
var current = goal;
while (current != start)
{
current = parents[current];
list.Insert(0, current);
}
list.Add(goal);
return new PathResult { Waypoints = list };
}
public PathResult FindPath(IWorld world, BoundingBox subject, Coordinates3D start, Coordinates3D goal)
{
// Thanks to www.redblobgames.com/pathfinding/a-star/implementation.html
var parents = new Dictionary<Coordinates3D, Coordinates3D>();
var costs = new Dictionary<Coordinates3D, double>();
var openset = new PriorityQueue<Coordinates3D>();
var closedset = new HashSet<Coordinates3D>();
openset.Enqueue(start, 0);
parents[start] = start;
costs[start] = start.DistanceTo(goal);
while (openset.Count > 0)
{
var current = openset.Dequeue();
if (current == goal)
return TracePath(start, goal, parents);
closedset.Add(current);
for (int i = 0; i < Neighbors.Length; i++)
{
var next = Neighbors[i] + current;
if (closedset.Contains(next))
continue;
var id = world.GetBlockID(next);
if (id != 0)
continue; // TODO: Make this more sophisticated
var cost = (int)(costs[current] + current.DistanceTo(next));
if (!costs.ContainsKey(next) || cost < costs[next])
{
costs[next] = cost;
var priority = cost + next.DistanceTo(goal);
openset.Enqueue(next, priority);
parents[next] = current;
}
}
}
return null;
}
}
}