mirror of
https://github.com/Cubitect/cubiomes.git
synced 2025-09-24 04:03:39 -04:00
Made structure checks work for buried treasures.
This commit is contained in:
parent
f4c49c8380
commit
263af396ba
18
finders.c
18
finders.c
@ -113,6 +113,16 @@ Pos getStructurePos(StructureConfig config, int64_t seed, int regX, int regZ, in
|
||||
if (valid) *valid = 1;
|
||||
}
|
||||
}
|
||||
else if (config.properties == CHUNK_STRUCT)
|
||||
{
|
||||
pos.x = (regX << 4) + 9;
|
||||
pos.z = (regZ << 4) + 9;
|
||||
if (valid)
|
||||
{
|
||||
if (config.structType == Treasure)
|
||||
*valid = isTreasureChunk(seed, regX, regZ);
|
||||
}
|
||||
}
|
||||
|
||||
return pos;
|
||||
}
|
||||
@ -1337,8 +1347,7 @@ int isViableFeatureBiome(int mc, int structureType, int biomeID)
|
||||
|
||||
case Treasure:
|
||||
if (mc < MC_1_13) return 0;
|
||||
return (biomeID == beach || biomeID == snowy_beach ||
|
||||
biomeID == stone_shore || biomeID == mushroom_field_shore);
|
||||
return biomeID == beach || biomeID == snowy_beach;
|
||||
|
||||
case Monument:
|
||||
if (mc < MC_1_8) return 0;
|
||||
@ -1452,6 +1461,10 @@ static int mapViableBiome(const Layer * l, int * out, int x, int z, int w, int h
|
||||
if (biomeID == snowy_tundra || biomeID == snowy_taiga)
|
||||
return 0;
|
||||
break;
|
||||
case Treasure:
|
||||
if (isOceanic(biomeID))
|
||||
return 0;
|
||||
break;
|
||||
case Ocean_Ruin:
|
||||
case Shipwreck:
|
||||
case Monument:
|
||||
@ -1497,6 +1510,7 @@ static int mapViableShore(const Layer * l, int * out, int x, int z, int w, int h
|
||||
case Village:
|
||||
case Monument:
|
||||
case Mansion:
|
||||
case Treasure:
|
||||
if (isViableFeatureBiome(mc, styp, biomeID))
|
||||
return 0;
|
||||
break;
|
||||
|
@ -90,7 +90,7 @@ static const StructureConfig MANSION_CONFIG = { 10387319, 80, 60, Mansion
|
||||
static const StructureConfig RUINED_PORTAL_CONFIG = { 34222645, 40, 25, Ruined_Portal, 0}; // overworld variant
|
||||
|
||||
// structures that check each chunk individually
|
||||
static const StructureConfig TREASURE_CONFIG = { 10387320, 1, 0, Treasure, CHUNK_STRUCT};
|
||||
static const StructureConfig TREASURE_CONFIG = { 10387320, 1, 1, Treasure, CHUNK_STRUCT};
|
||||
|
||||
//==============================================================================
|
||||
// Biome Tables
|
||||
|
Loading…
x
Reference in New Issue
Block a user