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Removed temporary reference comment.
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50
finders.c
50
finders.c
@ -1344,56 +1344,6 @@ Pos getSpawn113(LayerStack *g, int *cache, int64_t worldSeed)
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return spawn;
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}
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/*
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private void b(axx axx2) {
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axi axi2;
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Random random;
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List<ayn> list;
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if (!this.t.p()) {
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this.y.a(ej.a.b(this.w.g().d()));
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return;
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}
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if (this.y.t() == axz.h) {
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this.y.a(ej.a.a());
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return;
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}
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ayp ayp2 = this.w.g().b();
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ej ej2 = ayp2.a(0, 0, 256, list = ayp2.a(), random = new Random(this.j()));
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axi axi3 = axi2 = ej2 == null ? new axi(0, 0) : new axi(ej2);
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if (ej2 == null) {
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a.warn("Unable to find spawn biome");
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}
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boolean bl2 = false;
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for (bcj bcj2 : wu.I.a()) {
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if (!ayp2.b().contains(bcj2.p())) continue;
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bl2 = true;
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break;
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}
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this.y.a(axi2.h().a(8, this.w.g().d(), 8));
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int n2 = 0;
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int n3 = 0;
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int n4 = 0;
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int n5 = -1;
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int n6 = 32;
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for (int i2 = 0; i2 < 1024; ++i2) {
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ej ej3;
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if (n2 > -16 && n2 <= 16 && n3 > -16 && n3 <= 16 && (ej3 = this.t.a(new axi(axi2.a + n2, axi2.b + n3), bl2)) != null) {
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this.y.a(ej3);
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break;
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}
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if (n2 == n3 || n2 < 0 && n2 == - n3 || n2 > 0 && n2 == 1 - n3) {
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int n7 = n4;
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n4 = - n5;
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n5 = n7;
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}
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n2 += n4;
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n3 += n5;
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}
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if (axx2.c()) {
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this.r();
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}
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}
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/* areBiomesViable
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