An approximation is sufficient for scaled 1.18 noise sampling.

This commit is contained in:
Cubitect 2021-11-23 19:58:08 +01:00
parent 849839af55
commit 65414ac3be
4 changed files with 11 additions and 136 deletions

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@ -2452,7 +2452,7 @@ int checkForBiomes(
if (ret)
{
uint64_t b = 0, bm = 0;
for (int i = 0; i < r.sx*r.sy*r.sz; i++)
for (i = 0; i < r.sx*r.sy*r.sz; i++)
{
int id = ids[i];
if (id < 128) b |= (1ULL << id);

129
javarnd.h
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@ -1,129 +0,0 @@
#ifndef JAVARND_H_
#define JAVARND_H_
#include <stdint.h>
/********************** C copy of the Java Random methods **********************
*/
static inline void setSeed(uint64_t *seed, uint64_t value)
{
*seed = (value ^ 0x5deece66d) & ((1ULL << 48) - 1);
}
static inline int next(uint64_t *seed, const int bits)
{
*seed = (*seed * 0x5deece66d + 0xb) & ((1ULL << 48) - 1);
return (int) ((int64_t)*seed >> (48 - bits));
}
static inline int nextInt(uint64_t *seed, const int n)
{
int bits, val;
const int m = n - 1;
if ((m & n) == 0) {
uint64_t x = n * (uint64_t)next(seed, 31);
return (int) ((int64_t) x >> 31);
}
do {
bits = next(seed, 31);
val = bits % n;
}
while (bits - val + m < 0);
return val;
}
static inline uint64_t nextLong(uint64_t *seed)
{
return ((uint64_t) next(seed, 32) << 32) + next(seed, 32);
}
static inline float nextFloat(uint64_t *seed)
{
return next(seed, 24) / (float) (1 << 24);
}
static inline double nextDouble(uint64_t *seed)
{
uint64_t x = (uint64_t)next(seed, 26);
x <<= 27;
x += next(seed, 27);
return (int64_t) x / (double) (1ULL << 53);
}
/* A macro to generate the ideal assembly for X = nextInt(S, 24)
* This is a macro and not an inline function, as many compilers can make use
* of the additional optimisation passes for the surrounding code.
*/
#define JAVA_NEXT_INT24(S,X) \
do { \
uint64_t a = (1ULL << 48) - 1; \
uint64_t c = 0x5deece66dULL * (S); \
c += 11; a &= c; \
(S) = a; \
a = (uint64_t) ((int64_t)a >> 17); \
c = 0xaaaaaaab * a; \
c = (uint64_t) ((int64_t)c >> 36); \
(X) = (int)a - (int)(c << 3) * 3; \
} while (0)
/* skipNextN
* ---------
* Jumps forwards in the random number sequence by simulating 'n' calls to next.
*/
static inline void skipNextN(uint64_t *seed, uint64_t n)
{
uint64_t m = 1;
uint64_t a = 0;
uint64_t im = 0x5deece66dULL;
uint64_t ia = 0xb;
uint64_t k;
for (k = n; k; k >>= 1)
{
if (k & 1)
{
m *= im;
a = im * a + ia;
}
ia = (im + 1) * ia;
im *= im;
}
*seed = *seed * m + a;
*seed &= 0xffffffffffffULL;
}
/* Find the modular inverse: (1/x) | mod m.
* Assumes x and m are positive (less than 2^63), co-prime.
*/
static inline __attribute__((const))
uint64_t mulInv(uint64_t x, uint64_t m)
{
uint64_t t, q, a, b, n;
if ((int64_t)m <= 1)
return 0; // no solution
n = m;
a = 0; b = 1;
while ((int64_t)x > 1)
{
if (m == 0)
return 0; // x and m are co-prime
q = x / m;
t = m; m = x % m; x = t;
t = a; a = b - q * a; b = t;
}
if ((int64_t)b < 0)
b += n;
return b;
}
#endif /* JAVARND_H_ */

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@ -1354,11 +1354,15 @@ int p2overworld(const uint64_t np[6], uint64_t *dat);
#endif
/// Biome sampler for MC 1.18
int sampleBiomeNoise(const BiomeNoise *bn, int x, int y, int z, uint64_t *dat)
int sampleBiomeNoise(const BiomeNoise *bn, int x, int y, int z, uint64_t *dat, int approx)
{
float t = 0, h = 0, c = 0, e = 0, d = 0, w = 0;
double px = x + sampleDoublePerlin(&bn->shift, x, 0, z) * 4.0;
double pz = z + sampleDoublePerlin(&bn->shift, z, x, 0) * 4.0;
double px = x, pz = z;
if (approx == 0)
{
px += sampleDoublePerlin(&bn->shift, x, 0, z) * 4.0;
pz += sampleDoublePerlin(&bn->shift, z, x, 0) * 4.0;
}
c = sampleDoublePerlin(&bn->continentalness, px, 0, pz);
e = sampleDoublePerlin(&bn->erosion, px, 0, pz);
@ -1405,7 +1409,7 @@ static void genBiomeNoise3D(const BiomeNoise *bn, int *out, Range r, int opt)
for (i = 0; i < r.sx; i++)
{
int xi = (r.x+i)*scale + mid;
*p = sampleBiomeNoise(bn, xi, yk, zj, opt ? &dat : NULL);
*p = sampleBiomeNoise(bn, xi, yk, zj, opt ? &dat : NULL, opt);
p++;
}
}
@ -1453,7 +1457,7 @@ int genBiomeNoiseScaled(const BiomeNoise *bn, int *out, Range r, int mc, uint64_
}
else
{
*p = sampleBiomeNoise(bn, x4, y4, z4, 0);
*p = sampleBiomeNoise(bn, x4, y4, z4, 0, 0);
}
p++;
}

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@ -438,7 +438,7 @@ int genEndScaled(const EndNoise *en, int *out, Range r, int mc, uint64_t sha);
*/
void initBiomeNoise(BiomeNoise *bn, int mc);
void setBiomeSeed(BiomeNoise *bn, uint64_t seed, int large);
int sampleBiomeNoise(const BiomeNoise *bn, int x, int y, int z, uint64_t *dat);
int sampleBiomeNoise(const BiomeNoise *bn, int x, int y, int z, uint64_t *dat, int approx);
/**
* The scaled biome noise generation applies for the Overworld version 1.18.
* The 'sha' hash of the seed is only required for voronoi at scale 1:1.