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Fixing experimental mapBiomeBE.
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d28bfcfd68
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@ -133,7 +133,7 @@ static void setupGeneratorImpl(LayerStack *g, int mcversion, int largeBiomes)
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setupLayer(&l[L_ZOOM_64_HILLS], &l[L_ZOOM_128_HILLS], mcversion < MC_1_13 ? 0 : 1001, mapZoom);
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setupMultiLayer(&l[L_HILLS_64], &l[L_BIOME_EDGE_64], &l[L_ZOOM_64_HILLS], 1000,
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(mcversion & 0xff) <= MC_1_12 ? mapHills112 : mapHills);
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mcversion <= MC_1_12 ? mapHills112 : mapHills);
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setupLayer(&l[L_RARE_BIOME_64], &l[L_HILLS_64], 1001, mapRareBiome);
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setupLayer(&l[L_ZOOM_32], &l[L_RARE_BIOME_64], 1000, mapZoom);
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2
layers.c
2
layers.c
@ -871,7 +871,7 @@ int mapBiomeBE(const Layer * l, int * out, int x, int z, int w, int h)
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break;
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case Lush:
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if (hasHighBit) out[idx] = jungle;
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else out[idx] = lushBiomesBE[mcFirstInt(cs, 6)];
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else out[idx] = lushBiomesBE[mcFirstInt(cs, 8)];
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break;
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case Cold:
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if (hasHighBit) out[idx] = giant_tree_taiga;
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