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Updated readme with API changes to getStructurePos
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README.md
33
README.md
@ -189,8 +189,7 @@ int main()
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{
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initBiomes();
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// Note that some structure configs changed with the Minecraft versions.
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const StructureConfig sconf = OUTPOST_CONFIG;
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int structType = Outpost;
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int mc = MC_1_16;
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LayerStack g;
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@ -201,11 +200,12 @@ int main()
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{
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// The structure position depends only on the region coordinates and
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// the lower 48-bits of the world seed.
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int valid;
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Pos p = getStructurePos(sconf, lower48, 0, 0, &valid);
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Pos p;
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if (!getStructurePos(structType, mc, lower48, 0, 0, &p))
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continue;
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// Look for a seed with the structure at the origin chunk.
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if (!valid || p.x >= 16 || p.z >= 16)
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if (p.x >= 16 || p.z >= 16)
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continue;
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// Look for a full 64-bit seed with viable biomes.
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@ -213,7 +213,7 @@ int main()
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for (upper16 = 0; upper16 < 0x10000; upper16++)
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{
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int64_t seed = lower48 | (upper16 << 48);
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if (isViableStructurePos(sconf.structType, mc, &g, seed, p.x, p.z))
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if (isViableStructurePos(structType, mc, &g, seed, p.x, p.z))
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{
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printf("Seed %" PRId64 " has a Pillager Outpost at (%d, %d).\n",
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seed, p.x, p.z);
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@ -246,14 +246,19 @@ int main()
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{
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initBiomes();
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// Note that some structure configs changed with the Minecraft versions.
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StructureConfig sconf = SWAMP_HUT_CONFIG;
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int styp = Swamp_Hut;
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int mc = MC_1_16;
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int64_t basecnt = 0;
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int64_t *bases = NULL;
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int threads = 8;
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LayerStack g;
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StructureConfig sconf;
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if (mc <= MC_1_12)
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sconf = SWAMP_HUT_CONFIG_112;
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else
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sconf = SWAMP_HUT_CONFIG;
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printf("Preparing seed bases...\n");
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// Get all 48-bit quad-witch-hut bases, but consider only the best 20-bit
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// constellations where the structures are the closest together.
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@ -278,18 +283,16 @@ int main()
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// so we can move them by -1 regions to have them around the origin.
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int64_t s48 = moveStructure(bases[i] - sconf.salt, -1, -1);
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Pos pos[4] = {
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getStructurePos(sconf, s48, -1, -1, NULL),
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getStructurePos(sconf, s48, -1, 0, NULL),
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getStructurePos(sconf, s48, 0, -1, NULL),
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getStructurePos(sconf, s48, 0, 0, NULL)
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};
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Pos pos[4];
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getStructurePos(styp, mc, s48, -1, -1, &pos[0]);
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getStructurePos(styp, mc, s48, -1, 0, &pos[1]);
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getStructurePos(styp, mc, s48, 0, -1, &pos[2]);
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getStructurePos(styp, mc, s48, 0, 0, &pos[3]);
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int64_t high;
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for (high = 0; high < 0x10000; high++)
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{
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int64_t seed = s48 | (high << 48);
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int styp = sconf.structType;
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if (isViableStructurePos(styp, mc, &g, seed, pos[0].x, pos[0].z) &&
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isViableStructurePos(styp, mc, &g, seed, pos[1].x, pos[1].z) &&
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