10 Commits

Author SHA1 Message Date
DuncanRuns
36e90bfd65 Remove pointless doubling of brackets
I did a little bit of idiot mode I guess
2024-06-13 18:15:57 -03:00
DuncanRuns
681906b983 Fix undefined overflow behavior 2024-06-13 12:21:19 -03:00
Cubitect
31f1892230 Fixed faulty floor division causing incorrect structure check (#105) 2023-10-17 21:31:41 +02:00
Cubitect
d55548952c Include stddef for NULL 2023-10-11 19:01:08 +02:00
Cubitect
5aa7e86bb6 wells, geodes and trails
1) added support for desert wells
2) added support for amethyst geodes
3) added support for trail ruins
4) temples can now generate rotated in 1.20
2023-05-19 13:25:54 +02:00
Cubitect
b9d374445b Structure variants and fixes
expanded support for structure variants
added end city pieces generation (WIP)
added outer end voids (MC-159283)
fixed several issues with the availablity of biomes for layered generation
fixed that about half of 1.18/1.19 end gateways have wrong positions
2022-09-04 22:40:19 +02:00
Cubitect
d0e3d4456c More compatibility fixes 2022-08-14 16:50:57 +02:00
Cubitect
5644cb1c22 Improved compatibility with non-GNU environments 2022-08-14 13:52:26 +02:00
Cubitect
d22f71f2e2 Fixed village variants for meadows + updated end gateways to 1.18 2021-12-07 00:09:49 +01:00
Cubitect
9166974ccf Major redesign and 1.18 biome generation.
Different versions, dimensions and variations are now bundled into a single Generator structure.
Areas (x,z,w,h) are largely replaced with a Range structure that supports 3D cuboids with scaling.
The scale now acts as a generalization that replaces layer access. Direct layer access will
have to be version specific, using the LayerStack.
(I.e. this update will unfortunately break much of the API.)
2021-11-18 23:13:44 +01:00