1) fixed biome exclusion filter no longer working for 1.17-
2) fixed ruined portal variations
3) separted quad base code with threading and filesystem dependencies into its own source file
* added version dependent biome names
* added parser for custom biome color override
* tweaked biome colors for a slightly better contrast in 1.18
* fixed oceans getting ignored by biome filter for 1.18
Different versions, dimensions and variations are now bundled into a single Generator structure.
Areas (x,z,w,h) are largely replaced with a Range structure that supports 3D cuboids with scaling.
The scale now acts as a generalization that replaces layer access. Direct layer access will
have to be version specific, using the LayerStack.
(I.e. this update will unfortunately break much of the API.)
1) fixed biome generation for 1.9, 1.10 and 1.16
2) added biome generator support for 1.6
3) added test cases for 1x1 biome generation across versions
5) removed global biome table and initBiomes() is now redundent
4) map layer functions can now depend on version
6) exclused bamboo_jungle from stronghold biomes in 1.16 (MC-199298)
7) added area and volume generation for 1.16 nether