#ifndef BIOMES_H_ #define BIOMES_H_ /* Minecraft versions */ enum MCVersion { // MC_1_X refers to the latest patch of the respective 1.X release. // NOTE: Development effort focuses on just the newest patch for each major // release. Minor releases and major versions <= 1.0 are experimental. MC_UNDEF, MC_B1_7, MC_B1_8, MC_1_0_0, MC_1_0 = MC_1_0_0, MC_1_1_0, MC_1_1 = MC_1_1_0, MC_1_2_5, MC_1_2 = MC_1_2_5, MC_1_3_2, MC_1_3 = MC_1_3_2, MC_1_4_7, MC_1_4 = MC_1_4_7, MC_1_5_2, MC_1_5 = MC_1_5_2, MC_1_6_4, MC_1_6 = MC_1_6_4, MC_1_7_10, MC_1_7 = MC_1_7_10, MC_1_8_9, MC_1_8 = MC_1_8_9, MC_1_9_4, MC_1_9 = MC_1_9_4, MC_1_10_2, MC_1_10 = MC_1_10_2, MC_1_11_2, MC_1_11 = MC_1_11_2, MC_1_12_2, MC_1_12 = MC_1_12_2, MC_1_13_2, MC_1_13 = MC_1_13_2, MC_1_14_4, MC_1_14 = MC_1_14_4, MC_1_15_2, MC_1_15 = MC_1_15_2, MC_1_16_1, MC_1_16_5, MC_1_16 = MC_1_16_5, MC_1_17_1, MC_1_17 = MC_1_17_1, MC_1_18_2, MC_1_18 = MC_1_18_2, MC_1_19_2, MC_1_19_4, MC_1_19 = MC_1_19_4, MC_1_20_6, MC_1_20 = MC_1_20_6, MC_1_21_1, MC_1_21_3, MC_1_21_WD, // Winter Drop, version TBA MC_1_21 = MC_1_21_WD, MC_NEWEST = MC_1_21, }; enum Dimension { DIM_NETHER = -1, DIM_OVERWORLD = 0, DIM_END = +1, DIM_UNDEF = 1000, }; enum BiomeID { none = -1, // 0 ocean = 0, plains, desert, mountains, extremeHills = mountains, forest, taiga, swamp, swampland = swamp, river, nether_wastes, hell = nether_wastes, the_end, sky = the_end, // 10 frozen_ocean, frozenOcean = frozen_ocean, frozen_river, frozenRiver = frozen_river, snowy_tundra, icePlains = snowy_tundra, snowy_mountains, iceMountains = snowy_mountains, mushroom_fields, mushroomIsland = mushroom_fields, mushroom_field_shore, mushroomIslandShore = mushroom_field_shore, beach, desert_hills, desertHills = desert_hills, wooded_hills, forestHills = wooded_hills, taiga_hills, taigaHills = taiga_hills, // 20 mountain_edge, extremeHillsEdge = mountain_edge, jungle, jungle_hills, jungleHills = jungle_hills, jungle_edge, jungleEdge = jungle_edge, deep_ocean, deepOcean = deep_ocean, stone_shore, stoneBeach = stone_shore, snowy_beach, coldBeach = snowy_beach, birch_forest, birchForest = birch_forest, birch_forest_hills, birchForestHills = birch_forest_hills, dark_forest, roofedForest = dark_forest, // 30 snowy_taiga, coldTaiga = snowy_taiga, snowy_taiga_hills, coldTaigaHills = snowy_taiga_hills, giant_tree_taiga, megaTaiga = giant_tree_taiga, giant_tree_taiga_hills, megaTaigaHills = giant_tree_taiga_hills, wooded_mountains, extremeHillsPlus = wooded_mountains, savanna, savanna_plateau, savannaPlateau = savanna_plateau, badlands, mesa = badlands, wooded_badlands_plateau, mesaPlateau_F = wooded_badlands_plateau, badlands_plateau, mesaPlateau = badlands_plateau, // 40 -- 1.13 small_end_islands, end_midlands, end_highlands, end_barrens, warm_ocean, warmOcean = warm_ocean, lukewarm_ocean, lukewarmOcean = lukewarm_ocean, cold_ocean, coldOcean = cold_ocean, deep_warm_ocean, warmDeepOcean = deep_warm_ocean, deep_lukewarm_ocean, lukewarmDeepOcean = deep_lukewarm_ocean, deep_cold_ocean, coldDeepOcean = deep_cold_ocean, // 50 deep_frozen_ocean, frozenDeepOcean = deep_frozen_ocean, // Alpha 1.2 - Beta 1.7 seasonal_forest, rainforest, shrubland, the_void = 127, // mutated variants sunflower_plains = plains+128, desert_lakes = desert+128, gravelly_mountains = mountains+128, flower_forest = forest+128, taiga_mountains = taiga+128, swamp_hills = swamp+128, ice_spikes = snowy_tundra+128, modified_jungle = jungle+128, modified_jungle_edge = jungle_edge+128, tall_birch_forest = birch_forest+128, tall_birch_hills = birch_forest_hills+128, dark_forest_hills = dark_forest+128, snowy_taiga_mountains = snowy_taiga+128, giant_spruce_taiga = giant_tree_taiga+128, giant_spruce_taiga_hills = giant_tree_taiga_hills+128, modified_gravelly_mountains = wooded_mountains+128, shattered_savanna = savanna+128, shattered_savanna_plateau = savanna_plateau+128, eroded_badlands = badlands+128, modified_wooded_badlands_plateau = wooded_badlands_plateau+128, modified_badlands_plateau = badlands_plateau+128, // 1.14 bamboo_jungle = 168, bamboo_jungle_hills = 169, // 1.16 soul_sand_valley = 170, crimson_forest = 171, warped_forest = 172, basalt_deltas = 173, // 1.17 dripstone_caves = 174, lush_caves = 175, // 1.18 meadow = 177, grove = 178, snowy_slopes = 179, jagged_peaks = 180, frozen_peaks = 181, stony_peaks = 182, old_growth_birch_forest = tall_birch_forest, old_growth_pine_taiga = giant_tree_taiga, old_growth_spruce_taiga = giant_spruce_taiga, snowy_plains = snowy_tundra, sparse_jungle = jungle_edge, stony_shore = stone_shore, windswept_hills = mountains, windswept_forest = wooded_mountains, windswept_gravelly_hills = gravelly_mountains, windswept_savanna = shattered_savanna, wooded_badlands = wooded_badlands_plateau, // 1.19 deep_dark = 183, mangrove_swamp = 184, // 1.20 cherry_grove = 185, // 1.21 Winter Drop pale_garden = 186, }; #ifdef __cplusplus extern "C" { #endif //============================================================================== // BiomeID Helper Functions //============================================================================== int biomeExists(int mc, int id); int isOverworld(int mc, int id); // false for biomes that don't generate int getDimension(int id); int getMutated(int mc, int id); int getCategory(int mc, int id); int areSimilar(int mc, int id1, int id2); int isMesa(int id); int isShallowOcean(int id); int isDeepOcean(int id); int isOceanic(int id); int isSnowy(int id); #ifdef __cplusplus } #endif #endif /* BIOMES_H_ */