cubiomes/layers.c

4206 lines
120 KiB
C

#include "layers.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <float.h>
//==============================================================================
// Essentials
//==============================================================================
int biomeExists(int mc, int id)
{
if (mc >= MC_1_18)
{
if (id >= soul_sand_valley && id <= basalt_deltas)
return 1;
if (id >= small_end_islands && id <= end_barrens)
return 1;
if (id == deep_dark || id == mangrove_swamp)
return mc >= MC_1_19_2;
switch (id)
{
case ocean:
case plains:
case desert:
case mountains: // windswept_hills
case forest:
case taiga:
case swamp:
case river:
case nether_wastes:
case the_end:
case frozen_ocean:
case frozen_river:
case snowy_tundra: // snowy_plains
case mushroom_fields:
case beach:
case jungle:
case jungle_edge: // sparse_jungle
case deep_ocean:
case stone_shore: // stony_shore
case snowy_beach:
case birch_forest:
case dark_forest:
case snowy_taiga:
case giant_tree_taiga: // old_growth_pine_taiga
case wooded_mountains: // windswept_forest
case savanna:
case savanna_plateau:
case badlands:
case wooded_badlands_plateau: // wooded_badlands
case warm_ocean:
case lukewarm_ocean:
case cold_ocean:
case deep_warm_ocean:
case deep_lukewarm_ocean:
case deep_cold_ocean:
case deep_frozen_ocean:
case sunflower_plains:
case gravelly_mountains: // windswept_gravelly_hills
case flower_forest:
case ice_spikes:
case tall_birch_forest: // old_growth_birch_forest
case giant_spruce_taiga: // old_growth_spruce_taiga
case shattered_savanna: // windswept_savanna
case eroded_badlands:
case bamboo_jungle:
case dripstone_caves:
case lush_caves:
case meadow:
case grove:
case snowy_slopes:
case stony_peaks:
case jagged_peaks:
case frozen_peaks:
return 1;
default:
return 0;
}
}
if (mc <= MC_B1_7)
{
switch(id)
{
case mountains:
case river:
return 0;
case seasonal_forest:
case savanna:
case shrubland:
case rainforest:
return 1;
}
}
if (mc <= MC_B1_8)
{
switch (id)
{
case frozen_ocean:
case frozen_river:
case snowy_tundra:
case mushroom_fields:
case mushroom_field_shore:
case the_end:
return 0;
}
}
if (mc <= MC_1_0)
{
switch (id)
{
case snowy_mountains:
case beach:
case desert_hills:
case wooded_hills:
case taiga_hills:
case mountain_edge:
return 0;
}
}
if (id >= ocean && id <= mountain_edge) return 1;
if (id >= jungle && id <= jungle_hills) return mc >= MC_1_2;
if (id >= jungle_edge && id <= badlands_plateau) return mc >= MC_1_7;
if (id >= small_end_islands && id <= end_barrens) return mc >= MC_1_9;
if (id >= warm_ocean && id <= deep_frozen_ocean) return mc >= MC_1_13;
switch (id)
{
case the_void:
return mc >= MC_1_9;
case sunflower_plains:
case desert_lakes:
case gravelly_mountains:
case flower_forest:
case taiga_mountains:
case swamp_hills:
case ice_spikes:
case modified_jungle:
case modified_jungle_edge:
case tall_birch_forest:
case tall_birch_hills:
case dark_forest_hills:
case snowy_taiga_mountains:
case giant_spruce_taiga:
case giant_spruce_taiga_hills:
case modified_gravelly_mountains:
case shattered_savanna:
case shattered_savanna_plateau:
case eroded_badlands:
case modified_wooded_badlands_plateau:
case modified_badlands_plateau:
return mc >= MC_1_7;
case bamboo_jungle:
case bamboo_jungle_hills:
return mc >= MC_1_14;
case soul_sand_valley:
case crimson_forest:
case warped_forest:
case basalt_deltas:
return mc >= MC_1_16_1;
case dripstone_caves:
case lush_caves:
return mc >= MC_1_17;
default:
return 0;
}
}
int isOverworld(int mc, int id)
{
if (!biomeExists(mc, id))
return 0;
if (id >= small_end_islands && id <= end_barrens) return 0;
if (id >= soul_sand_valley && id <= basalt_deltas) return 0;
switch (id)
{
case nether_wastes:
case the_end:
return 0;
case frozen_ocean:
return mc <= MC_1_6 || mc >= MC_1_13;
case mountain_edge:
return mc <= MC_1_6;
case deep_warm_ocean:
case the_void:
return 0;
case tall_birch_hills:
return mc <= MC_1_8 || mc >= MC_1_11;
case dripstone_caves:
case lush_caves:
return mc >= MC_1_18;
}
return 1;
}
int getDimension(int id)
{
if (id >= small_end_islands && id <= end_barrens) return DIM_END;
if (id >= soul_sand_valley && id <= basalt_deltas) return DIM_NETHER;
if (id == the_end) return DIM_END;
if (id == nether_wastes) return DIM_NETHER;
return DIM_OVERWORLD;
}
int getMutated(int mc, int id)
{
switch (id)
{
case plains: return sunflower_plains;
case desert: return desert_lakes;
case mountains: return gravelly_mountains;
case forest: return flower_forest;
case taiga: return taiga_mountains;
case swamp: return swamp_hills;
case snowy_tundra: return ice_spikes;
case jungle: return modified_jungle;
case jungle_edge: return modified_jungle_edge;
// emulate MC-98995
case birch_forest:
return (mc >= MC_1_9 && mc <= MC_1_10) ? tall_birch_hills : tall_birch_forest;
case birch_forest_hills:
return (mc >= MC_1_9 && mc <= MC_1_10) ? none : tall_birch_hills;
case dark_forest: return dark_forest_hills;
case snowy_taiga: return snowy_taiga_mountains;
case giant_tree_taiga: return giant_spruce_taiga;
case giant_tree_taiga_hills: return giant_spruce_taiga_hills;
case wooded_mountains: return modified_gravelly_mountains;
case savanna: return shattered_savanna;
case savanna_plateau: return shattered_savanna_plateau;
case badlands: return eroded_badlands;
case wooded_badlands_plateau: return modified_wooded_badlands_plateau;
case badlands_plateau: return modified_badlands_plateau;
default:
return none;
}
}
int getCategory(int mc, int id)
{
switch (id)
{
case beach:
case snowy_beach:
return beach;
case desert:
case desert_hills:
case desert_lakes:
return desert;
case mountains:
case mountain_edge:
case wooded_mountains:
case gravelly_mountains:
case modified_gravelly_mountains:
return mountains;
case forest:
case wooded_hills:
case birch_forest:
case birch_forest_hills:
case dark_forest:
case flower_forest:
case tall_birch_forest:
case tall_birch_hills:
case dark_forest_hills:
return forest;
case snowy_tundra:
case snowy_mountains:
case ice_spikes:
return snowy_tundra;
case jungle:
case jungle_hills:
case jungle_edge:
case modified_jungle:
case modified_jungle_edge:
case bamboo_jungle:
case bamboo_jungle_hills:
return jungle;
case badlands:
case eroded_badlands:
case modified_wooded_badlands_plateau:
case modified_badlands_plateau:
return mesa;
case wooded_badlands_plateau:
case badlands_plateau:
return mc <= MC_1_15 ? mesa : badlands_plateau;
case mushroom_fields:
case mushroom_field_shore:
return mushroom_fields;
case stone_shore:
return stone_shore;
case ocean:
case frozen_ocean:
case deep_ocean:
case warm_ocean:
case lukewarm_ocean:
case cold_ocean:
case deep_warm_ocean:
case deep_lukewarm_ocean:
case deep_cold_ocean:
case deep_frozen_ocean:
return ocean;
case plains:
case sunflower_plains:
return plains;
case river:
case frozen_river:
return river;
case savanna:
case savanna_plateau:
case shattered_savanna:
case shattered_savanna_plateau:
return savanna;
case swamp:
case swamp_hills:
return swamp;
case taiga:
case taiga_hills:
case snowy_taiga:
case snowy_taiga_hills:
case giant_tree_taiga:
case giant_tree_taiga_hills:
case taiga_mountains:
case snowy_taiga_mountains:
case giant_spruce_taiga:
case giant_spruce_taiga_hills:
return taiga;
case nether_wastes:
case soul_sand_valley:
case crimson_forest:
case warped_forest:
case basalt_deltas:
return nether_wastes;
default:
return none;
}
}
int areSimilar(int mc, int id1, int id2)
{
if (id1 == id2) return 1;
if (mc <= MC_1_15)
{
if (id1 == wooded_badlands_plateau || id1 == badlands_plateau)
return id2 == wooded_badlands_plateau || id2 == badlands_plateau;
}
return getCategory(mc, id1) == getCategory(mc, id2);
}
int isMesa(int id)
{
switch (id)
{
case badlands:
case eroded_badlands:
case modified_wooded_badlands_plateau:
case modified_badlands_plateau:
case wooded_badlands_plateau:
case badlands_plateau:
return 1;
default:
return 0;
}
}
int isShallowOcean(int id)
{
const uint64_t shallow_bits =
(1ULL << ocean) |
(1ULL << frozen_ocean) |
(1ULL << warm_ocean) |
(1ULL << lukewarm_ocean) |
(1ULL << cold_ocean);
return (uint32_t) id < 64 && ((1ULL << id) & shallow_bits);
}
int isDeepOcean(int id)
{
const uint64_t deep_bits =
(1ULL << deep_ocean) |
(1ULL << deep_warm_ocean) |
(1ULL << deep_lukewarm_ocean) |
(1ULL << deep_cold_ocean) |
(1ULL << deep_frozen_ocean);
return (uint32_t) id < 64 && ((1ULL << id) & deep_bits);
}
int isOceanic(int id)
{
const uint64_t ocean_bits =
(1ULL << ocean) |
(1ULL << frozen_ocean) |
(1ULL << warm_ocean) |
(1ULL << lukewarm_ocean) |
(1ULL << cold_ocean) |
(1ULL << deep_ocean) |
(1ULL << deep_warm_ocean) |
(1ULL << deep_lukewarm_ocean) |
(1ULL << deep_cold_ocean) |
(1ULL << deep_frozen_ocean);
return (uint32_t) id < 64 && ((1ULL << id) & ocean_bits);
}
int isSnowy(int id)
{
switch (id)
{
case frozen_ocean:
case frozen_river:
case snowy_tundra:
case snowy_mountains:
case snowy_beach:
case snowy_taiga:
case snowy_taiga_hills:
case ice_spikes:
case snowy_taiga_mountains:
return 1;
default:
return 0;
}
}
void initBiomes()
{
}
void setLayerSeed(Layer *layer, uint64_t worldSeed)
{
if (layer->p2 != NULL)
setLayerSeed(layer->p2, worldSeed);
if (layer->p != NULL)
setLayerSeed(layer->p, worldSeed);
if (layer->noise != NULL)
{
uint64_t s;
setSeed(&s, worldSeed);
perlinInit((PerlinNoise*)layer->noise, &s);
}
uint64_t ls = layer->layerSalt;
if (ls == 0)
{ // Pre 1.13 the Hills branch stays zero-initialized
layer->startSalt = 0;
layer->startSeed = 0;
}
else if (ls == LAYER_INIT_SHA)
{ // Post 1.14 Voronoi uses SHA256 for initialization
layer->startSalt = getVoronoiSHA(worldSeed);
layer->startSeed = 0;
}
else
{
uint64_t st = worldSeed;
st = mcStepSeed(st, ls);
st = mcStepSeed(st, ls);
st = mcStepSeed(st, ls);
layer->startSalt = st;
layer->startSeed = mcStepSeed(st, 0);
}
}
//==============================================================================
// Noise
//==============================================================================
void initSurfaceNoise(SurfaceNoise *sn, int dim, uint64_t seed)
{
uint64_t s;
setSeed(&s, seed);
octaveInit(&sn->octmin, &s, sn->oct+0, -15, 16);
octaveInit(&sn->octmax, &s, sn->oct+16, -15, 16);
octaveInit(&sn->octmain, &s, sn->oct+32, -7, 8);
if (dim == DIM_END)
{
sn->xzScale = 2.0;
sn->yScale = 1.0;
sn->xzFactor = 80;
sn->yFactor = 160;
}
else // DIM_OVERWORLD
{
octaveInit(&sn->octsurf, &s, sn->oct+40, -3, 4);
skipNextN(&s, 262*10);
octaveInit(&sn->octdepth, &s, sn->oct+44, -15, 16);
sn->xzScale = 0.9999999814507745;
sn->yScale = 0.9999999814507745;
sn->xzFactor = 80;
sn->yFactor = 160;
}
}
void initSurfaceNoiseBeta(SurfaceNoiseBeta *snb, uint64_t seed) {
uint64_t s;
setSeed(&s, seed);
octaveInitOldBetaTerrain(&snb->octmin, &s, snb->oct+0, 16, 684.412);
octaveInitOldBetaTerrain(&snb->octmax, &s, snb->oct+16, 16, 684.412);
octaveInitOldBetaTerrain(&snb->octmain, &s, snb->oct+32, 8, 684.412/80.0);
skipNextN(&s, 262*8);
octaveInitOldBetaTerrain(&snb->octcontA, &s, snb->oct+40, 10, 1.121);
octaveInitOldBetaTerrain(&snb->octcontB, &s, snb->oct+50, 16, 200.0);
}
double sampleSurfaceNoise(const SurfaceNoise *sn, int x, int y, int z)
{
double xzScale = 684.412 * sn->xzScale;
double yScale = 684.412 * sn->yScale;
double xzStep = xzScale / sn->xzFactor;
double yStep = yScale / sn->yFactor;
double minNoise = 0;
double maxNoise = 0;
double mainNoise = 0;
double persist = 1.0;
double dx, dy, dz, sy, ty;
int i;
for (i = 0; i < 16; i++)
{
dx = maintainPrecision(x * xzScale * persist);
dy = maintainPrecision(y * yScale * persist);
dz = maintainPrecision(z * xzScale * persist);
sy = yScale * persist;
ty = y * sy;
minNoise += samplePerlin(&sn->octmin.octaves[i], dx, dy, dz, sy, ty) / persist;
maxNoise += samplePerlin(&sn->octmax.octaves[i], dx, dy, dz, sy, ty) / persist;
if (i < 8)
{
dx = maintainPrecision(x * xzStep * persist);
dy = maintainPrecision(y * yStep * persist);
dz = maintainPrecision(z * xzStep * persist);
sy = yStep * persist;
ty = y * sy;
mainNoise += samplePerlin(&sn->octmain.octaves[i], dx, dy, dz, sy, ty) / persist;
}
persist /= 2.0;
}
return clampedLerp(0.5 + 0.05*mainNoise, minNoise/512.0, maxNoise/512.0);
}
//==============================================================================
// Nether (1.16+) and End (1.9+) Biome Generation
//==============================================================================
void setNetherSeed(NetherNoise *nn, uint64_t seed)
{
uint64_t s;
setSeed(&s, seed);
doublePerlinInit(&nn->temperature, &s, &nn->oct[0], &nn->oct[2], -7, 2);
setSeed(&s, seed+1);
doublePerlinInit(&nn->humidity, &s, &nn->oct[4], &nn->oct[6], -7, 2);
}
/* Gets the 3D nether biome at scale 1:4 (for 1.16+).
*/
int getNetherBiome(const NetherNoise *nn, int x, int y, int z, float *ndel)
{
const float npoints[5][4] = {
{ 0, 0, 0, nether_wastes },
{ 0, -0.5, 0, soul_sand_valley },
{ 0.4, 0, 0, crimson_forest },
{ 0, 0.5, 0.375*0.375, warped_forest },
{-0.5, 0, 0.175*0.175, basalt_deltas },
};
y = 0;
float temp = sampleDoublePerlin(&nn->temperature, x, y, z);
float humidity = sampleDoublePerlin(&nn->humidity, x, y, z);
int i, id = 0;
float dmin = FLT_MAX;
float dmin2 = FLT_MAX;
for (i = 0; i < 5; i++)
{
float dx = npoints[i][0] - temp;
float dy = npoints[i][1] - humidity;
float dsq = dx*dx + dy*dy + npoints[i][2];
if (dsq < dmin)
{
dmin2 = dmin;
dmin = dsq;
id = i;
}
else if (dsq < dmin2)
dmin2 = dsq;
}
if (ndel)
*ndel = sqrtf(dmin2) - sqrtf(dmin);
id = (int) npoints[id][3];
return id;
}
static void fillRad3D(int *out, int x, int y, int z, int sx, int sy, int sz,
int id, float rad)
{
int r, rsq;
int i, j, k;
r = (int) (rad);
if (r <= 0)
return;
rsq = (int) floor(rad * rad);
for (k = -r; k <= r; k++)
{
int ak = y+k;
if (ak < 0 || ak >= sy)
continue;
int ksq = k*k;
int *yout = &out[(sx*sz)*ak];
for (j = -r; j <= r; j++)
{
int aj = z+j;
if (aj < 0 || aj >= sz)
continue;
int jksq = j*j + ksq;
for (i = -r; i <= r; i++)
{
int ai = x+i;
if (ai < 0 || ai >= sx)
continue;
int ijksq = i*i + jksq;
if (ijksq > rsq)
continue;
yout[aj*sx+ai] = id;
}
}
}
}
int mapNether3D(const NetherNoise *nn, int *out, Range r, float confidence)
{
int i, j, k;
if (r.sy <= 0)
r.sy = 1;
if (r.scale <= 3)
{
printf("mapNether3D() invalid scale for this function\n");
return 1;
}
int scale = r.scale / 4;
memset(out, 0, sizeof(int) * r.sx*r.sy*r.sz);
// The noisedelta is the distance between the first and second closest
// biomes within the noise space. Dividing this by the greatest possible
// gradient (~0.05) gives a minimum diameter of voxels around the sample
// cell that will have the same biome.
float invgrad = 1.0 / (confidence * 0.05 * 2) / scale;
for (k = 0; k < r.sy; k++)
{
int *yout = &out[(r.sx*r.sz)*k];
for (j = 0; j < r.sz; j++)
{
for (i = 0; i < r.sx; i++)
{
if (yout[j*r.sx+i])
continue;
//yout[j*w+i] = getNetherBiome(nn, x+i, y+k, z+j, NULL);
//continue;
float noisedelta;
int xi = (r.x+i)*scale;
int yk = (r.y+k);
int zj = (r.z+j)*scale;
int v = getNetherBiome(nn, xi, yk, zj, &noisedelta);
yout[j*r.sx+i] = v;
float cellrad = noisedelta * invgrad;
fillRad3D(out, i, j, k, r.sx, r.sy, r.sz, v, cellrad);
}
}
}
return 0;
}
int mapNether2D(const NetherNoise *nn, int *out, int x, int z, int w, int h)
{
Range r = {4, x, z, w, h, 0, 1};
return mapNether3D(nn, out, r, 1.0);
}
int genNetherScaled(const NetherNoise *nn, int *out, Range r, int mc, uint64_t sha)
{
if (r.scale <= 0) r.scale = 4;
if (r.sy == 0) r.sy = 1;
uint64_t siz = (uint64_t)r.sx*r.sy*r.sz;
if (mc <= MC_1_15)
{
uint64_t i;
for (i = 0; i < siz; i++)
out[i] = nether_wastes;
return 0;
}
if (r.scale == 1)
{
Range s = getVoronoiSrcRange(r);
int *src;
if (siz > 1)
{ // the source range is large enough that we can try optimizing
src = out + siz;
int err = mapNether3D(nn, src, s, 1.0);
if (err)
return err;
}
else
{
src = NULL;
}
int i, j, k;
int *p = out;
for (k = 0; k < r.sy; k++)
{
for (j = 0; j < r.sz; j++)
{
for (i = 0; i < r.sx; i++)
{
int x4, z4, y4;
voronoiAccess3D(sha, r.x+i, r.y+k, r.z+j, &x4, &y4, &z4);
if (src)
{
x4 -= s.x; y4 -= s.y; z4 -= s.z;
*p = src[y4*s.sx*s.sz + z4*s.sx + x4];
}
else
{
*p = getNetherBiome(nn, x4, y4, z4, NULL);
}
p++;
}
}
}
return 0;
}
else
{
return mapNether3D(nn, out, r, 1.0);
}
}
void setEndSeed(EndNoise *en, int mc, uint64_t seed)
{
uint64_t s;
setSeed(&s, seed);
skipNextN(&s, 17292);
perlinInit(&en->perlin, &s);
en->mc = mc;
}
static int getEndBiome(int hx, int hz, const uint16_t *hmap, int hw)
{
int i, j;
const uint16_t ds[26] = { // (25-2*i)*(25-2*i)
// 0 1 2 3 4 5 6 7 8 9 10 11 12
625, 529, 441, 361, 289, 225, 169, 121, 81, 49, 25, 9, 1,
// 13 14 15 16 17 18 19 20 21 22 23 24, 25
1, 9, 25, 49, 81, 121, 169, 225, 289, 361, 441, 529, 625,
};
const uint16_t *p_dsi = ds + (hx < 0);
const uint16_t *p_dsj = ds + (hz < 0);
const uint16_t *p_elev = hmap;
uint32_t h;
if (abs(hx) <= 15 && abs(hz) <= 15)
h = 64 * (hx*hx + hz*hz);
else
h = 14401;
for (j = 0; j < 25; j++)
{
uint16_t dsj = p_dsj[j];
uint16_t e;
uint32_t u;
// force unroll for(i=0;i<25;i++) in a cross compatible way
#define x5(i,x) { x; i++; x; i++; x; i++; x; i++; x; i++; }
#define for25(i,x) { i = 0; x5(i,x) x5(i,x) x5(i,x) x5(i,x) x5(i,x) }
for25(i,
if unlikely(e = p_elev[i])
{
if ((u = (p_dsi[i] + (uint32_t)dsj) * e) < h)
h = u;
}
);
#undef for25
#undef x5
p_elev += hw;
}
if (h < 3600)
return end_highlands;
else if (h <= 10000)
return end_midlands;
else if (h <= 14400)
return end_barrens;
return small_end_islands;
}
int mapEndBiome(const EndNoise *en, int *out, int x, int z, int w, int h)
{
int i, j;
int hw = w + 26;
int hh = h + 26;
uint16_t *hmap = (uint16_t*) malloc(hw * hh * sizeof(*hmap));
for (j = 0; j < hh; j++)
{
for (i = 0; i < hw; i++)
{
int64_t rx = x + i - 12;
int64_t rz = z + j - 12;
uint64_t rsq = rx * rx + rz * rz;
uint16_t v = 0;
if (rsq > 4096 && sampleSimplex2D(&en->perlin, rx, rz) < -0.9f)
{
v = (llabs(rx) * 3439 + llabs(rz) * 147) % 13 + 9;
v *= v;
}
hmap[j*hw+i] = v;
}
}
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int64_t hx = (i+x);
int64_t hz = (j+z);
uint64_t rsq = hx * hx + hz * hz;
if (rsq <= 4096L)
out[j*w+i] = the_end;
else
{
hx = 2*hx + 1;
hz = 2*hz + 1;
if (en->mc >= MC_1_14)
{
rsq = hx * hx + hz * hz;
if ((int)rsq < 0)
{
out[j*w+i] = small_end_islands;
continue;
}
}
uint16_t *p_elev = &hmap[(hz/2-z)*hw + (hx/2-x)];
out[j*w+i] = getEndBiome(hx, hz, p_elev, hw);
}
}
}
free(hmap);
return 0;
}
int mapEnd(const EndNoise *en, int *out, int x, int z, int w, int h)
{
int cx = x >> 2;
int cz = z >> 2;
int cw = ((x+w) >> 2) + 1 - cx;
int ch = ((z+h) >> 2) + 1 - cz;
int *buf = (int*) malloc(cw * ch * sizeof(int));
mapEndBiome(en, buf, cx, cz, cw, ch);
int i, j;
for (j = 0; j < h; j++)
{
int cj = ((z+j) >> 2) - cz;
for (i = 0; i < w; i++)
{
int ci = ((x+i) >> 2) - cx;
int v = buf[cj*cw+ci];
out[j*w+i] = v;
}
}
free(buf);
return 0;
}
/* Samples the End height. The coordinates used here represent eight blocks per
* cell. By default a range of 12 cells is sampled, which can be overriden for
* optimization purposes.
*/
float getEndHeightNoise(const EndNoise *en, int x, int z, int range)
{
int hx = x / 2;
int hz = z / 2;
int oddx = x % 2;
int oddz = z % 2;
int i, j;
int64_t h = 64 * (x*(int64_t)x + z*(int64_t)z);
if (range == 0)
range = 12;
for (j = -range; j <= range; j++)
{
for (i = -range; i <= range; i++)
{
int64_t rx = hx + i;
int64_t rz = hz + j;
uint64_t rsq = rx*rx + rz*rz;
uint16_t v = 0;
if (rsq > 4096 && sampleSimplex2D(&en->perlin, rx, rz) < -0.9f)
{
v = (llabs(rx) * 3439 + llabs(rz) * 147) % 13 + 9;
rx = (oddx - i * 2);
rz = (oddz - j * 2);
rsq = rx*rx + rz*rz;
int64_t noise = rsq * v*v;
if (noise < h)
h = noise;
}
}
}
float ret = 100 - sqrtf((float) h);
if (ret < -100) ret = -100;
if (ret > 80) ret = 80;
return ret;
}
void sampleNoiseColumnEnd(double column[], const SurfaceNoise *sn,
const EndNoise *en, int x, int z, int colymin, int colymax)
{
double depth = getEndHeightNoise(en, x, z, 0) - 8.0f;
int y;
for (y = colymin; y <= colymax; y++)
{
double noise = sampleSurfaceNoise(sn, x, y, z);
noise += depth; // falloff for the End is just the depth
// clamp top and bottom slides from End settings
noise = clampedLerp((32 + 46 - y) / 64.0, -3000, noise);
noise = clampedLerp((y - 1) / 7.0, -30, noise);
column[y - colymin] = noise;
}
}
/* Given bordering noise columns and a fractional position between those,
* determine the surface block height (i.e. where the interpolated noise > 0).
* Note that the noise columns should be of size: ncolxz[ colymax-colymin+1 ]
*/
int getSurfaceHeight(
const double ncol00[], const double ncol01[],
const double ncol10[], const double ncol11[],
int colymin, int colymax, int blockspercell, double dx, double dz)
{
int y, celly;
for (celly = colymax-1; celly >= colymin; celly--)
{
int idx = celly - colymin;
double v000 = ncol00[idx];
double v001 = ncol01[idx];
double v100 = ncol10[idx];
double v101 = ncol11[idx];
double v010 = ncol00[idx+1];
double v011 = ncol01[idx+1];
double v110 = ncol10[idx+1];
double v111 = ncol11[idx+1];
for (y = blockspercell - 1; y >= 0; y--)
{
double dy = y / (double) blockspercell;
double noise = lerp3(dy, dx, dz, // Note: not x, y, z
v000, v010, v100, v110,
v001, v011, v101, v111);
if (noise > 0)
return celly * blockspercell + y;
}
}
return 0;
}
int getSurfaceHeightEnd(int mc, uint64_t seed, int x, int z)
{
EndNoise en;
setEndSeed(&en, mc, seed);
SurfaceNoise sn;
initSurfaceNoise(&sn, DIM_END, seed);
// end noise columns vary on a grid of cell size = eight
int cellx = (x >> 3);
int cellz = (z >> 3);
double dx = (x & 7) / 8.0;
double dz = (z & 7) / 8.0;
// abusing enum for local compile time constants rather than enumeration
enum { y0 = 0, y1 = 32, yn = y1-y0+1 };
double ncol00[yn];
double ncol01[yn];
double ncol10[yn];
double ncol11[yn];
sampleNoiseColumnEnd(ncol00, &sn, &en, cellx, cellz, y0, y1);
sampleNoiseColumnEnd(ncol01, &sn, &en, cellx, cellz+1, y0, y1);
sampleNoiseColumnEnd(ncol10, &sn, &en, cellx+1, cellz, y0, y1);
sampleNoiseColumnEnd(ncol11, &sn, &en, cellx+1, cellz+1, y0, y1);
return getSurfaceHeight(ncol00, ncol01, ncol10, ncol11, y0, y1, 4, dx, dz);
}
int genEndScaled(const EndNoise *en, int *out, Range r, int mc, uint64_t sha)
{
if (r.sy == 0)
r.sy = 1;
if (mc <= MC_1_8)
{
uint64_t i, siz = (uint64_t)r.sx*r.sy*r.sz;
for (i = 0; i < siz; i++)
out[i] = the_end;
return 0;
}
int err, iy;
if (r.scale == 1)
{
Range s = getVoronoiSrcRange(r);
err = mapEnd(en, out, s.x, s.z, s.sx, s.sz);
if (err) return err;
if (mc <= MC_1_14)
{ // up to 1.14 voronoi noise is planar
Layer lvoronoi;
memset(&lvoronoi, 0, sizeof(Layer));
lvoronoi.startSalt = getLayerSalt(10);
err = mapVoronoi114(&lvoronoi, out, r.x, r.z, r.sx, r.sz);
if (err) return err;
}
else
{ // in 1.15 voronoi noise varies vertically in the End
int *src = out + r.sx*r.sy*r.sz;
memmove(src, out, s.sx*s.sz*sizeof(int));
for (iy = 0; iy < r.sy; iy++)
{
mapVoronoiPlane(
sha, out+r.sx*r.sz*iy, src,
r.x,r.z,r.sx,r.sz, r.y+iy,
s.x,s.z,s.sx,s.sz);
}
return 0; // 3D expansion is done => return
}
}
else if (r.scale == 4)
{
err = mapEnd(en, out, r.x, r.z, r.sx, r.sz);
if (err) return err;
}
else if (r.scale == 16)
{
err = mapEndBiome(en, out, r.x, r.z, r.sx, r.sz);
if (err) return err;
}
else
{
float d = r.scale / 8.0;
int i, j;
for (j = 0; j < r.sz; j++)
{
for (i = 0; i < r.sx; i++)
{
int64_t hx = (int64_t)((i+r.x) * d);
int64_t hz = (int64_t)((j+r.z) * d);
uint64_t rsq = hx*hx + hz*hz;
if (rsq <= 16384L)
{
out[j*r.sx+i] = the_end;
continue;
}
else if (mc >= MC_1_14 && (int)(rsq) < 0)
{
out[j*r.sx+i] = small_end_islands;
continue;
}
float h = getEndHeightNoise(en, hx, hz, 4);
if (h > 40)
out[j*r.sx+i] = end_highlands;
else if (h >= 0)
out[j*r.sx+i] = end_midlands;
else if (h >= -20)
out[j*r.sx+i] = end_barrens;
else
out[j*r.sx+i] = small_end_islands;
}
}
}
// expanding 2D into 3D
for (iy = 1; iy < r.sy; iy++)
{
int i, siz = r.sx*r.sz;
for (i = 0; i < siz; i++)
out[iy*siz + i] = out[i];
}
return 0;
}
//==============================================================================
// Overworld and Nether Biome Generation 1.18
//==============================================================================
static int init_climate_seed(
DoublePerlinNoise *dpn, PerlinNoise *oct,
uint64_t xlo, uint64_t xhi, int large, int nptype, int nmax
)
{
Xoroshiro pxr;
int n = 0;
switch (nptype)
{
case NP_SHIFT: {
static const double amp[] = {1, 1, 1, 0};
// md5 "minecraft:offset"
pxr.lo = xlo ^ 0x080518cf6af25384;
pxr.hi = xhi ^ 0x3f3dfb40a54febd5;
n += xDoublePerlinInit(dpn, &pxr, oct, amp, -3, 4, nmax);
} break;
case NP_TEMPERATURE: {
static const double amp[] = {1.5, 0, 1, 0, 0, 0};
// md5 "minecraft:temperature" or "minecraft:temperature_large"
pxr.lo = xlo ^ (large ? 0x944b0073edf549db : 0x5c7e6b29735f0d7f);
pxr.hi = xhi ^ (large ? 0x4ff44347e9d22b96 : 0xf7d86f1bbc734988);
n += xDoublePerlinInit(dpn, &pxr, oct, amp, large ? -12 : -10, 6, nmax);
} break;
case NP_HUMIDITY: {
static const double amp[] = {1, 1, 0, 0, 0, 0};
// md5 "minecraft:vegetation" or "minecraft:vegetation_large"
pxr.lo = xlo ^ (large ? 0x71b8ab943dbd5301 : 0x81bb4d22e8dc168e);
pxr.hi = xhi ^ (large ? 0xbb63ddcf39ff7a2b : 0xf1c8b4bea16303cd);
n += xDoublePerlinInit(dpn, &pxr, oct, amp, large ? -10 : -8, 6, nmax);
} break;
case NP_CONTINENTALNESS: {
static const double amp[] = {1, 1, 2, 2, 2, 1, 1, 1, 1};
// md5 "minecraft:continentalness" or "minecraft:continentalness_large"
pxr.lo = xlo ^ (large ? 0x9a3f51a113fce8dc : 0x83886c9d0ae3a662);
pxr.hi = xhi ^ (large ? 0xee2dbd157e5dcdad : 0xafa638a61b42e8ad);
n += xDoublePerlinInit(dpn, &pxr, oct, amp, large ? -11 : -9, 9, nmax);
} break;
case NP_EROSION: {
static const double amp[] = {1, 1, 0, 1, 1};
// md5 "minecraft:erosion" or "minecraft:erosion_large"
pxr.lo = xlo ^ (large ? 0x8c984b1f8702a951 : 0xd02491e6058f6fd8);
pxr.hi = xhi ^ (large ? 0xead7b1f92bae535f : 0x4792512c94c17a80);
n += xDoublePerlinInit(dpn, &pxr, oct, amp, large ? -11 : -9, 5, nmax);
} break;
case NP_WEIRDNESS: {
static const double amp[] = {1, 2, 1, 0, 0, 0};
// md5 "minecraft:ridge"
pxr.lo = xlo ^ 0xefc8ef4d36102b34;
pxr.hi = xhi ^ 0x1beeeb324a0f24ea;
n += xDoublePerlinInit(dpn, &pxr, oct, amp, -7, 6, nmax);
} break;
default:
printf("unsupported climate parameter %d\n", nptype);
exit(1);
}
return n;
}
void setBiomeSeed(BiomeNoise *bn, uint64_t seed, int large)
{
Xoroshiro pxr;
xSetSeed(&pxr, seed);
uint64_t xlo = xNextLong(&pxr);
uint64_t xhi = xNextLong(&pxr);
int n = 0, i = 0;
for (; i < NP_MAX; i++)
n += init_climate_seed(&bn->climate[i], bn->oct+n, xlo, xhi, large, i, -1);
if ((size_t)n > sizeof(bn->oct) / sizeof(*bn->oct))
{
printf("setBiomeSeed(): BiomeNoise is malformed, buffer too small\n");
exit(1);
}
bn->nptype = -1;
}
void setBetaBiomeSeed(BiomeNoiseBeta *bnb, uint64_t seed)
{
uint64_t seedScratch;
setSeed(&seedScratch, seed*9871);
octaveInitOldBetaBiome(bnb->climate, &seedScratch, bnb->oct,
4, 0.02500000037252903, 0.25);
setSeed(&seedScratch, seed*39811);
octaveInitOldBetaBiome(bnb->climate+1, &seedScratch, bnb->oct+4,
4, 0.05000000074505806, 0.33333333333333331);
setSeed(&seedScratch, seed*0x84a59L);
octaveInitOldBetaBiome(bnb->climate+2, &seedScratch, bnb->oct+8,
2, 0.25, 0.58823529411764708);
bnb->nptype = -1;
}
enum { CONTINENTALNESS, EROSION, RIDGES, WEIRDNESS };
static void addSplineVal(Spline *rsp, float loc, Spline *val, float der)
{
rsp->loc[rsp->len] = loc;
rsp->val[rsp->len] = val;
rsp->der[rsp->len] = der;
rsp->len++;
//if (rsp->len > 12) {
// printf("addSplineVal(): too many spline points\n");
// exit(1);
//}
}
static Spline *createFixSpline(SplineStack *ss, float val)
{
FixSpline *sp = &ss->fstack[ss->flen++];
sp->len = 1;
sp->val = val;
return (Spline*)sp;
}
static float getOffsetValue(float weirdness, float continentalness)
{
float f0 = 1.0F - (1.0F - continentalness) * 0.5F;
float f1 = 0.5F * (1.0F - continentalness);
float f2 = (weirdness + 1.17F) * 0.46082947F;
float off = f2 * f0 - f1;
if (weirdness < -0.7F)
return off > -0.2222F ? off : -0.2222F;
else
return off > 0 ? off : 0;
}
static Spline *createSpline_38219(SplineStack *ss, float f, int bl)
{
Spline *sp = &ss->stack[ss->len++];
sp->typ = RIDGES;
float i = getOffsetValue(-1.0F, f);
float k = getOffsetValue( 1.0F, f);
float l = 1.0F - (1.0F - f) * 0.5F;
float u = 0.5F * (1.0F - f);
l = u / (0.46082947F * l) - 1.17F;
if (-0.65F < l && l < 1.0F)
{
float p, q, r, s;
u = getOffsetValue(-0.65F, f);
p = getOffsetValue(-0.75F, f);
q = (p - i) * 4.0F;
r = getOffsetValue(l, f);
s = (k - r) / (1.0F - l);
addSplineVal(sp, -1.0F, createFixSpline(ss, i), q);
addSplineVal(sp, -0.75F, createFixSpline(ss, p), 0);
addSplineVal(sp, -0.65F, createFixSpline(ss, u), 0);
addSplineVal(sp, l-0.01F, createFixSpline(ss, r), 0);
addSplineVal(sp, l, createFixSpline(ss, r), s);
addSplineVal(sp, 1.0F, createFixSpline(ss, k), s);
}
else
{
u = (k - i) * 0.5F;
if (bl) {
addSplineVal(sp, -1.0F, createFixSpline(ss, i > 0.2 ? i : 0.2), 0);
addSplineVal(sp, 0.0F, createFixSpline(ss, lerp(0.5F, i, k)), u);
} else {
addSplineVal(sp, -1.0F, createFixSpline(ss, i), u);
}
addSplineVal(sp, 1.0F, createFixSpline(ss, k), u);
}
return sp;
}
static Spline *createFlatOffsetSpline(
SplineStack *ss, float f, float g, float h, float i, float j, float k)
{
Spline *sp = &ss->stack[ss->len++];
sp->typ = RIDGES;
float l = 0.5F * (g - f); if (l < k) l = k;
float m = 5.0F * (h - g);
addSplineVal(sp, -1.0F, createFixSpline(ss, f), l);
addSplineVal(sp, -0.4F, createFixSpline(ss, g), l < m ? l : m);
addSplineVal(sp, 0.0F, createFixSpline(ss, h), m);
addSplineVal(sp, 0.4F, createFixSpline(ss, i), 2.0F*(i-h));
addSplineVal(sp, 1.0F, createFixSpline(ss, j), 0.7F*(j-i));
return sp;
}
static Spline *createLandSpline(
SplineStack *ss, float f, float g, float h, float i, float j, float k, int bl)
{
Spline *sp1 = createSpline_38219(ss, lerp(i, 0.6F, 1.5F), bl);
Spline *sp2 = createSpline_38219(ss, lerp(i, 0.6F, 1.0F), bl);
Spline *sp3 = createSpline_38219(ss, i, bl);
const float ih = 0.5F * i;
Spline *sp4 = createFlatOffsetSpline(ss, f-0.15F, ih, ih, ih, i*0.6F, 0.5F);
Spline *sp5 = createFlatOffsetSpline(ss, f, j*i, g*i, ih, i*0.6F, 0.5F);
Spline *sp6 = createFlatOffsetSpline(ss, f, j, j, g, h, 0.5F);
Spline *sp7 = createFlatOffsetSpline(ss, f, j, j, g, h, 0.5F);
Spline *sp8 = &ss->stack[ss->len++];
sp8->typ = RIDGES;
addSplineVal(sp8, -1.0F, createFixSpline(ss, f), 0.0F);
addSplineVal(sp8, -0.4F, sp6, 0.0F);
addSplineVal(sp8, 0.0F, createFixSpline(ss, h + 0.07F), 0.0F);
Spline *sp9 = createFlatOffsetSpline(ss, -0.02F, k, k, g, h, 0.0F);
Spline *sp = &ss->stack[ss->len++];
sp->typ = EROSION;
addSplineVal(sp, -0.85F, sp1, 0.0F);
addSplineVal(sp, -0.7F, sp2, 0.0F);
addSplineVal(sp, -0.4F, sp3, 0.0F);
addSplineVal(sp, -0.35F, sp4, 0.0F);
addSplineVal(sp, -0.1F, sp5, 0.0F);
addSplineVal(sp, 0.2F, sp6, 0.0F);
if (bl) {
addSplineVal(sp, 0.4F, sp7, 0.0F);
addSplineVal(sp, 0.45F, sp8, 0.0F);
addSplineVal(sp, 0.55F, sp8, 0.0F);
addSplineVal(sp, 0.58F, sp7, 0.0F);
}
addSplineVal(sp, 0.7F, sp9, 0.0F);
return sp;
}
float getSpline(const Spline *sp, const float *vals)
{
if (!sp || sp->len <= 0 || sp->len >= 12)
{
printf("getSpline(): bad parameters\n");
exit(1);
}
if (sp->len == 1)
return ((FixSpline*)sp)->val;
float f = vals[sp->typ];
int i;
for (i = 0; i < sp->len; i++)
if (sp->loc[i] >= f)
break;
if (i == 0 || i == sp->len)
{
if (i) i--;
float v = getSpline(sp->val[i], vals);
return v + sp->der[i] * (f - sp->loc[i]);
}
const Spline *sp1 = sp->val[i-1];
const Spline *sp2 = sp->val[i];
float g = sp->loc[i-1];
float h = sp->loc[i];
float k = (f - g) / (h - g);
float l = sp->der[i-1];
float m = sp->der[i];
float n = getSpline(sp1, vals);
float o = getSpline(sp2, vals);
float p = l * (h - g) - (o - n);
float q = -m * (h - g) + (o - n);
float r = lerp(k, n, o) + k * (1.0F - k) * lerp(k, p, q);
return r;
}
void initBiomeNoise(BiomeNoise *bn, int mc)
{
SplineStack *ss = &bn->ss;
memset(ss, 0, sizeof(*ss));
Spline *sp = &ss->stack[ss->len++];
sp->typ = CONTINENTALNESS;
Spline *sp1 = createLandSpline(ss, -0.15F, 0.00F, 0.0F, 0.1F, 0.00F, -0.03F, 0);
Spline *sp2 = createLandSpline(ss, -0.10F, 0.03F, 0.1F, 0.1F, 0.01F, -0.03F, 0);
Spline *sp3 = createLandSpline(ss, -0.10F, 0.03F, 0.1F, 0.7F, 0.01F, -0.03F, 1);
Spline *sp4 = createLandSpline(ss, -0.05F, 0.03F, 0.1F, 1.0F, 0.01F, 0.01F, 1);
addSplineVal(sp, -1.10F, createFixSpline(ss, 0.044F), 0.0F);
addSplineVal(sp, -1.02F, createFixSpline(ss, -0.2222F), 0.0F);
addSplineVal(sp, -0.51F, createFixSpline(ss, -0.2222F), 0.0F);
addSplineVal(sp, -0.44F, createFixSpline(ss, -0.12F), 0.0F);
addSplineVal(sp, -0.18F, createFixSpline(ss, -0.12F), 0.0F);
addSplineVal(sp, -0.16F, sp1, 0.0F);
addSplineVal(sp, -0.15F, sp1, 0.0F);
addSplineVal(sp, -0.10F, sp2, 0.0F);
addSplineVal(sp, 0.25F, sp3, 0.0F);
addSplineVal(sp, 1.00F, sp4, 0.0F);
bn->sp = sp;
bn->mc = mc;
}
/// Biome sampler for MC 1.18
int sampleBiomeNoise(const BiomeNoise *bn, int64_t *np, int x, int y, int z,
uint64_t *dat, uint32_t sample_flags)
{
if (bn->nptype >= 0)
{ // initialized for a specific climate parameter
if (np)
memset(np, 0, NP_MAX*sizeof(*np));
int64_t id = (int64_t) (10000.0 * sampleClimatePara(bn, np, x, z));
return (int) id;
}
float t = 0, h = 0, c = 0, e = 0, d = 0, w = 0;
double px = x, pz = z;
if (!(sample_flags & SAMPLE_NO_SHIFT))
{
px += sampleDoublePerlin(&bn->climate[NP_SHIFT], x, 0, z) * 4.0;
pz += sampleDoublePerlin(&bn->climate[NP_SHIFT], z, x, 0) * 4.0;
}
c = sampleDoublePerlin(&bn->climate[NP_CONTINENTALNESS], px, 0, pz);
e = sampleDoublePerlin(&bn->climate[NP_EROSION], px, 0, pz);
w = sampleDoublePerlin(&bn->climate[NP_WEIRDNESS], px, 0, pz);
if (!(sample_flags & SAMPLE_NO_DEPTH))
{
float np_param[] = {
c, e, -3.0F * ( fabsf( fabsf(w) - 0.6666667F ) - 0.33333334F ), w,
};
double off = getSpline(bn->sp, np_param) + 0.015F;
//double py = y + sampleDoublePerlin(&bn->shift, y, z, x) * 4.0;
d = 1.0 - (y << 2) / 128.0 - 83.0/160.0 + off;
}
t = sampleDoublePerlin(&bn->climate[NP_TEMPERATURE], px, 0, pz);
h = sampleDoublePerlin(&bn->climate[NP_HUMIDITY], px, 0, pz);
int64_t l_np[6];
int64_t *p_np = np ? np : l_np;
p_np[0] = (int64_t)(10000.0F*t);
p_np[1] = (int64_t)(10000.0F*h);
p_np[2] = (int64_t)(10000.0F*c);
p_np[3] = (int64_t)(10000.0F*e);
p_np[4] = (int64_t)(10000.0F*d);
p_np[5] = (int64_t)(10000.0F*w);
int id = none;
if (!(sample_flags & SAMPLE_NO_BIOME))
id = p2overworld(bn->mc, (const uint64_t*)p_np, dat);
return id;
}
// Note: Climate noise exists at a 1:1 scale. 1:4 is obtained by sampling
// midpoints.
int sampleBiomeNoiseBeta(const BiomeNoiseBeta *bnb, int64_t *np, double *nv,
int x, int z)
{
if (bnb->nptype >= 0 && np)
memset(np, 0, 2*sizeof(*np));
double t, h, f;
f = sampleOctaveOldBetaBiome(&bnb->climate[2], x, z) * 1.1 + 0.5;
t = (sampleOctaveOldBetaBiome(&bnb->climate[0], x, z) *
0.15 + 0.7) * 0.99 + f * 0.01;
t = 1 - (1 - t) * (1 - t);
t = (t < 0) ? 0 : t;
t = (t > 1) ? 1 : t;
if (bnb->nptype == NP_TEMPERATURE)
return (int64_t) (10000.0F * t);
h = (sampleOctaveOldBetaBiome(&bnb->climate[1], x, z) *
0.15 + 0.5) * 0.998 + f * 0.002;
h = (h < 0) ? 0 : h;
h = (h > 1) ? 1 : h;
if (bnb->nptype == NP_HUMIDITY)
return (int64_t) (10000.0F * h * t);
if (nv)
{
nv[0] = t;
nv[1] = h;
}
return getOldBetaBiome((float) t, (float) h);
}
void setClimateParaSeed(BiomeNoise *bn, uint64_t seed, int large, int nptype, int nmax)
{
Xoroshiro pxr;
xSetSeed(&pxr, seed);
uint64_t xlo = xNextLong(&pxr);
uint64_t xhi = xNextLong(&pxr);
if (nptype == NP_DEPTH)
{
int n = 0;
n += init_climate_seed(bn->climate + NP_CONTINENTALNESS,
bn->oct + n, xlo, xhi, large, NP_CONTINENTALNESS, nmax);
n += init_climate_seed(bn->climate + NP_EROSION,
bn->oct + n, xlo, xhi, large, NP_EROSION, nmax);
n += init_climate_seed(bn->climate + NP_WEIRDNESS,
bn->oct + n, xlo, xhi, large, NP_WEIRDNESS, nmax);
}
else
{
init_climate_seed(bn->climate + nptype, bn->oct, xlo, xhi, large, nptype, nmax);
}
bn->nptype = nptype;
}
double sampleClimatePara(const BiomeNoise *bn, int64_t *np, double x, double z)
{
if (bn->nptype == NP_DEPTH)
{
float c, e, w;
c = sampleDoublePerlin(bn->climate + NP_CONTINENTALNESS, x, 0, z);
e = sampleDoublePerlin(bn->climate + NP_EROSION, x, 0, z);
w = sampleDoublePerlin(bn->climate + NP_WEIRDNESS, x, 0, z);
float np_param[] = {
c, e, -3.0F * ( fabsf( fabsf(w) - 0.6666667F ) - 0.33333334F ), w,
};
double off = getSpline(bn->sp, np_param) + 0.015F;
int y = 0;
float d = 1.0 - (y << 2) / 128.0 - 83.0/160.0 + off;
if (np)
{
np[2] = (int64_t)(10000.0F*c);
np[3] = (int64_t)(10000.0F*e);
np[4] = (int64_t)(10000.0F*d);
np[5] = (int64_t)(10000.0F*w);
}
return d;
}
double p = sampleDoublePerlin(bn->climate + bn->nptype, x, 0, z);
if (np)
np[bn->nptype] = (int64_t)(10000.0F*p);
return p;
}
void genBiomeNoiseChunkSection(const BiomeNoise *bn, int out[4][4][4],
int cx, int cy, int cz, uint64_t *dat)
{
uint64_t buf = 0;
int i, j, k;
int x4 = cx << 2, y4 = cy << 2, z4 = cz << 2;
if (dat == NULL)
dat = &buf;
if (*dat == 0)
{ // try to determine the ending point of the last chunk section
sampleBiomeNoise(bn, NULL, x4+3, y4-1, z4+3, dat, 0);
}
// iteration order is important
for (i = 0; i < 4; ++i) {
for (j = 0; j < 4; ++j) {
for (k = 0; k < 4; ++k) {
out[i][j][k] = sampleBiomeNoise(bn, NULL, x4+i, y4+j, z4+k, dat, 0);
}
}
}
}
static void genBiomeNoise3D(const BiomeNoise *bn, int *out, Range r, int opt)
{
uint64_t dat = 0;
uint64_t *p_dat = opt ? &dat : NULL;
uint32_t flags = opt ? SAMPLE_NO_SHIFT : 0;
int i, j, k;
int *p = out;
int scale = r.scale > 4 ? r.scale / 4 : 1;
int mid = scale / 2;
for (k = 0; k < r.sy; k++)
{
int yk = (r.y+k);
for (j = 0; j < r.sz; j++)
{
int zj = (r.z+j)*scale + mid;
for (i = 0; i < r.sx; i++)
{
int xi = (r.x+i)*scale + mid;
*p = sampleBiomeNoise(bn, NULL, xi, yk, zj, p_dat, flags);
p++;
}
}
}
}
int genBiomeNoiseScaled(const BiomeNoise *bn, int *out, Range r, int mc, uint64_t sha)
{
if (mc <= MC_1_17)
return 1; // bad version
if (r.sy == 0)
r.sy = 1;
uint64_t siz = (uint64_t)r.sx*r.sy*r.sz;
int i, j, k;
if (r.scale == 1)
{
Range s = getVoronoiSrcRange(r);
int *src;
if (siz > 1)
{ // the source range is large enough that we can try optimizing
src = out + siz;
genBiomeNoise3D(bn, src, s, 0);
}
else
{
src = NULL;
}
int *p = out;
for (k = 0; k < r.sy; k++)
{
for (j = 0; j < r.sz; j++)
{
for (i = 0; i < r.sx; i++)
{
int x4, z4, y4;
voronoiAccess3D(sha, r.x+i, r.y+k, r.z+j, &x4, &y4, &z4);
if (src)
{
x4 -= s.x; y4 -= s.y; z4 -= s.z;
*p = src[y4*s.sx*s.sz + z4*s.sx + x4];
}
else
{
*p = sampleBiomeNoise(bn, 0, x4, y4, z4, 0, 0);
}
p++;
}
}
}
}
else
{
// There is (was?) an optimization that causes MC-241546, and should
// not be enabled for accurate results. However, if the scale is higher
// than 1:4, the accuracy becomes questionable anyway. Furthermore
// situations that want to use a higher scale are usually better off
// with a faster, if imperfect, result.
genBiomeNoise3D(bn, out, r, r.scale > 4);
}
return 0;
}
void genColumnNoise(const SurfaceNoiseBeta *snb, SeaLevelColumnNoiseBeta *dest,
int cx, int cz)
{
dest->contASample = sampleOctave2D(&snb->octcontA, cx, cz);
dest->contBSample = sampleOctave2D(&snb->octcontB, cx, cz);
sampleOctaveOldBetaTerrain3D(&snb->octmin, dest->minSample, cx, cz, 0);
sampleOctaveOldBetaTerrain3D(&snb->octmax, dest->maxSample, cx, cz, 0);
sampleOctaveOldBetaTerrain3D(&snb->octmain, dest->mainSample, cx, cz, 1);
}
void processColumnNoise(double *out, SeaLevelColumnNoiseBeta *src,
const BiomeNoiseBeta *bnb, int x, int z, int chunkBorderX, int chunkBorderZ)
{
int climateX = (chunkBorderX) ? ((x/4)-1)*16+13 : x/4*16 + (x%4)*3+1;
int climateZ = (chunkBorderZ) ? ((z/4)-1)*16+13 : z/4*16 + (z%4)*3+1;
double climate[2];
sampleBiomeNoiseBeta(bnb, NULL, climate, climateX, climateZ);
double humi = 1 - climate[0] * climate[1];
humi *= humi;
humi *= humi;
humi = 1 - humi;
double contA = (src->contASample + 256) / 512 * humi;
contA = (contA > 1) ? 1.0 : contA;
double contB = src->contBSample / 8000;
if(contB < 0)
contB = -contB * 0.29999999999999999;
contB = contB*3-2;
if (contB < 0) {
contB /= 2;
contB = (contB < -1) ? -1.0 / 1.4 / 2 : contB / 1.4 / 2;
contA = 0;
} else
contB = (contB > 1) ? 1.0/8 : contB/8;
contA = (contA < 0) ? 0.5 : contA+0.5;
contB = (contB * (double)17) / 16;
contB = (double)17 / 2 + contB * 4;
double *low = src->minSample;
double *high = src->maxSample;
double *selector = src->mainSample;
for (int i=0; i<=1; i++) {
double chooseLHS;
double procCont = (((double)(i+7) - contB) * 12) / contA;
procCont = (procCont < 0) ? procCont*4 : procCont;
double lSample = low[i] / 512;
double hSample = high[i] / 512;
double sSample = (selector[i] / 10 + 1) / 2;
chooseLHS = (sSample < 0.0) ? lSample : (sSample > 1) ? hSample :
lSample + (hSample - lSample) * sSample;
chooseLHS -= procCont;
out[i] = chooseLHS;
}
}
void sampleBlocks(double *src, uint8_t *out, int scale)
{
int offs = (scale >= 8) ? 0 : ((scale > 4) ? 4 : scale)/2;
scale = (scale > 4) ? 4 : scale;
int idx = 0;
double b000 = src[0];
double b010 = src[2];
double b100 = src[4];
double b110 = src[6];
double b001 = (src[1] - b000) * 0.125;
double b011 = (src[3] - b010) * 0.125;
double b101 = (src[5] - b100) * 0.125;
double b111 = (src[7] - b110) * 0.125;
int x, y, z;
for (y = 0; y < 8; y++)
{
double b000c = b000;
double b010c = b010;
double bd1 = (b100 - b000) * 0.25;
double bd2 = (b110 - b010) * 0.25;
for (z = 0; z < 4; z++)
{
int validZ = ((z - offs) % scale == 0);
double b000c1 = b000c;
double bDiag = (b010c - b000c) * 0.25;
for (x = 0; x < 4; x++)
{
int validX = ((x - offs) % scale == 0);
if (y == 7 && (scale == 1 || (validX && validZ)))
{
out[idx++] = (b000c1 > 0);
if (idx == 4/scale * 4/scale)
return;
}
b000c1 += bDiag;
}
b000c += bd1;
b010c += bd2;
}
b000 += b001;
b010 += b011;
b100 += b101;
b110 += b111;
}
}
int sampleBetaBiomeOneBlock(const BiomeNoiseBeta *bnb,
const SurfaceNoiseBeta *snb, int x, int z)
{
double colsProcessed[8];
SeaLevelColumnNoiseBeta colNoise;
genColumnNoise(snb, &colNoise, x/4, z/4);
processColumnNoise(&colsProcessed[0], &colNoise, bnb,
x/4, z/4, 0, 0);
genColumnNoise(snb, &colNoise, x/4+1, z/4);
processColumnNoise(&colsProcessed[2], &colNoise, bnb,
x/4+1, z/4, x%16 >= 12, 0);
genColumnNoise(snb, &colNoise, x/4, z/4+1);
processColumnNoise(&colsProcessed[4], &colNoise, bnb,
x/4, z/4+1, 0, z%16 >= 12);
genColumnNoise(snb, &colNoise, x/4+1, z/4+1);
processColumnNoise(&colsProcessed[6], &colNoise, bnb,
x/4+1, z/4+1, x%16 >= 12, z%16 >= 12);
uint8_t blockSample;
sampleBlocks(colsProcessed, &blockSample, 8);
double climate[2];
sampleBiomeNoiseBeta(bnb, NULL, climate, x, z);
if (blockSample)
return getOldBetaBiome((float) climate[0], (float) climate[1]);
else
return (climate[0] < 0.5) ? frozen_ocean : ocean;
}
int genBetaBiomeNoiseScaled(const BiomeNoiseBeta *bnb,
const SurfaceNoiseBeta *snb, int *out, Range r, int mc, int noOcean)
{
if (mc >= MC_B1_8)
return 1;
if (noOcean || r.scale >= 8)
{
int i, j;
int *p = out;
int mid = r.scale / 2;
for (j = 0; j < r.sz; j++)
{
int zj = (r.z+j)*r.scale + mid;
for (i = 0; i < r.sx; i++)
{
int xi = (r.x+i)*r.scale + mid;
*p = (noOcean) ? sampleBiomeNoiseBeta(bnb, NULL, NULL, xi, zj) :
sampleBetaBiomeOneBlock(bnb, snb, xi, zj);
p++;
}
}
return 0;
}
int scale = r.scale;
int id;
int cx1 = (int) floor((double) r.x / (4.0/scale));
int cz1 = (int) floor((double) r.z / (4.0/scale));
int cx2 = cx1 + (int) floor((double) r.sx / (4.0/scale)) + 1;
int cz2 = cz1 + (int) floor((double) r.sz / (4.0/scale)) + 1;
int minDim, maxDim;
if (cx2-cx1 > cz2-cz1) {
maxDim = cx2-cx1;
minDim = cz2-cz1;
} else {
maxDim = cz2-cz1;
minDim = cx2-cx1;
}
int bufLen = 2*minDim+1;
int xi, zi, xii, zii;
int xStart = cx1;
int zStart = cz1;
int idx = 0;
SeaLevelColumnNoiseBeta *buf = (SeaLevelColumnNoiseBeta*) (out + r.sx * r.sy * r.sz);
SeaLevelColumnNoiseBeta *colNoise;
double colsProcessed[8];
uint8_t blockSamples[16]; // sufficient buffer for 4x4 at scale 1:1
// Diagonal traversal of range region, in order to minimize size of saved
// column noise buffer
int stripe;
for (stripe = 0; stripe < maxDim + minDim - 1; stripe++)
{
xi = xStart;
zi = zStart;
while (xi < cx2 && zi >= cz1)
{
if (stripe == 0)
genColumnNoise(snb, &buf[idx], xi, zi);
colNoise = &buf[idx];
processColumnNoise(&colsProcessed[0], colNoise, bnb,
xi, zi, 0, 0);
if (zi == cz1)
genColumnNoise(snb, &buf[(idx + minDim + 1) % bufLen], xi+1, zi);
colNoise = &buf[(idx + minDim + 1) % bufLen];
processColumnNoise(&colsProcessed[2], colNoise, bnb,
xi+1, zi, xi%4 == 3, 0);
if (xi == cx1)
genColumnNoise(snb, &buf[(idx + minDim) % bufLen], xi, zi+1);
colNoise = &buf[(idx + minDim) % bufLen];
processColumnNoise(&colsProcessed[4], colNoise, bnb,
xi, zi+1, 0, zi%4 == 3);
genColumnNoise(snb, &buf[idx], xi+1, zi+1);
colNoise = &buf[idx];
processColumnNoise(&colsProcessed[6], colNoise, bnb,
xi+1, zi+1, xi%4 == 3, zi%4 == 3);
sampleBlocks(colsProcessed, blockSamples, scale);
for (zii = 0; zii < 4/scale; zii++)
{
if (zi * 4/scale + zii < r.z || zi * 4/scale + zii >= r.z + r.sz)
continue;
for (xii = 0; xii < 4/scale; xii++)
{
if (xi * 4/scale + xii < r.x || xi * 4/scale + xii >= r.x + r.sx)
continue;
double climate[2];
sampleBiomeNoiseBeta(bnb, NULL, climate,
xi*4 + xii + scale/2, zi*4 + zii + scale/2);
if (blockSamples[zii * 4/scale + xii] == 1)
id = getOldBetaBiome((float) climate[0], (float) climate[1]);
else
id = (climate[0] < 0.5) ? frozen_ocean : ocean;
out[(zi * 4/scale + zii - r.z) * r.sx + (xi * 4/scale + xii - r.x)] = id;
}
}
xi++;
zi--;
idx = (idx+1) % bufLen;
}
if (zStart < cz2-1)
zStart++;
else
xStart++;
if (stripe+1 < minDim)
idx = (idx + minDim-stripe-1) % bufLen;
else if (stripe+1 > maxDim)
idx = (idx + stripe-maxDim+2) % bufLen;
else if (xStart > cx1)
idx = (idx + 1) % bufLen;
}
return 0;
}
int getBiomeDepthAndScale(int id, double *depth, double *scale, int *grass)
{
const int dh = 62; // default height
double s = 0, d = 0, g = 0;
switch (id) {
case ocean: s = 0.100; d = -1.000; g = dh; break;
case plains: s = 0.050; d = 0.125; g = dh; break;
case desert: s = 0.050; d = 0.125; g = 0; break;
case mountains: s = 0.500; d = 1.000; g = dh; break;
case forest: s = 0.200; d = 0.100; g = dh; break;
case taiga: s = 0.200; d = 0.200; g = dh; break;
case swamp: s = 0.100; d = -0.200; g = dh; break;
case river: s = 0.000; d = -0.500; g = 60; break;
case frozen_ocean: s = 0.100; d = -1.000; g = dh; break;
case frozen_river: s = 0.000; d = -0.500; g = 60; break;
case snowy_tundra: s = 0.050; d = 0.125; g = dh; break;
case snowy_mountains: s = 0.300; d = 0.450; g = dh; break;
case mushroom_fields: s = 0.300; d = 0.200; g = 0; break;
case mushroom_field_shore: s = 0.025; d = 0.000; g = 0; break;
case beach: s = 0.025; d = 0.000; g = 64; break;
case desert_hills: s = 0.300; d = 0.450; g = 0; break;
case wooded_hills: s = 0.300; d = 0.450; g = dh; break;
case taiga_hills: s = 0.300; d = 0.450; g = dh; break;
case mountain_edge: s = 0.300; d = 0.800; g = dh; break;
case jungle: s = 0.200; d = 0.100; g = dh; break;
case jungle_hills: s = 0.300; d = 0.450; g = dh; break;
case jungle_edge: s = 0.200; d = 0.100; g = dh; break;
case deep_ocean: s = 0.100; d = -1.800; g = dh; break;
case stone_shore: s = 0.800; d = 0.100; g = 64; break;
case snowy_beach: s = 0.025; d = 0.000; g = 64; break;
case birch_forest: s = 0.200; d = 0.100; g = dh; break;
case birch_forest_hills: s = 0.300; d = 0.450; g = dh; break;
case dark_forest: s = 0.200; d = 0.100; g = dh; break;
case snowy_taiga: s = 0.200; d = 0.200; g = dh; break;
case snowy_taiga_hills: s = 0.300; d = 0.450; g = dh; break;
case giant_tree_taiga: s = 0.200; d = 0.200; g = dh; break;
case giant_tree_taiga_hills: s = 0.300; d = 0.450; g = dh; break;
case wooded_mountains: s = 0.500; d = 1.000; g = dh; break;
case savanna: s = 0.050; d = 0.125; g = dh; break;
case savanna_plateau: s = 0.025; d = 1.500; g = dh; break;
case badlands: s = 0.200; d = 0.100; g = 0; break;
case wooded_badlands_plateau: s = 0.025; d = 1.500; g = 0; break;
case badlands_plateau: s = 0.025; d = 1.500; g = 0; break;
case warm_ocean: s = 0.100; d = -1.000; g = 0; break;
case lukewarm_ocean: s = 0.100; d = -1.000; g = dh; break;
case cold_ocean: s = 0.100; d = -1.000; g = dh; break;
case deep_warm_ocean: s = 0.100; d = -1.800; g = 0; break;
case deep_lukewarm_ocean: s = 0.100; d = -1.800; g = dh; break;
case deep_cold_ocean: s = 0.100; d = -1.800; g = dh; break;
case deep_frozen_ocean: s = 0.100; d = -1.800; g = dh; break;
case sunflower_plains: s = 0.050; d = 0.125; g = dh; break;
case desert_lakes: s = 0.250; d = 0.225; g = 0; break;
case gravelly_mountains: s = 0.500; d = 1.000; g = dh; break;
case flower_forest: s = 0.400; d = 0.100; g = dh; break;
case taiga_mountains: s = 0.400; d = 0.300; g = dh; break;
case swamp_hills: s = 0.300; d = -0.100; g = dh; break;
case ice_spikes: s = 0.450; d = 0.425; g = 0; break;
case modified_jungle: s = 0.400; d = 0.200; g = dh; break;
case modified_jungle_edge: s = 0.400; d = 0.200; g = dh; break;
case tall_birch_forest: s = 0.400; d = 0.200; g = dh; break;
case tall_birch_hills: s = 0.500; d = 0.550; g = dh; break;
case dark_forest_hills: s = 0.400; d = 0.200; g = dh; break;
case snowy_taiga_mountains: s = 0.400; d = 0.300; g = dh; break;
case giant_spruce_taiga: s = 0.200; d = 0.200; g = dh; break;
case giant_spruce_taiga_hills: s = 0.200; d = 0.200; g = dh; break;
case modified_gravelly_mountains: s = 0.500; d = 1.000; g = dh; break;
case shattered_savanna: s = 1.225; d = 0.3625; g = dh; break;
case shattered_savanna_plateau: s = 1.212; d = 1.050; g = dh; break;
case eroded_badlands: s = 0.200; d = 0.100; g = 0; break;
case modified_wooded_badlands_plateau: s = 0.300; d = 0.450; g = 0; break;
case modified_badlands_plateau: s = 0.300; d = 0.450; g = 0; break;
case bamboo_jungle: s = 0.200; d = 0.100; g = dh; break;
case bamboo_jungle_hills: s = 0.300; d = 0.450; g = dh; break;
default:
return 0;
}
if (scale) *scale = s;
if (depth) *depth = d;
if (grass) *grass = g;
return 1;
}
//==============================================================================
// Layers
//==============================================================================
// convenience function used in several layers
static inline int isAny4(int id, int a, int b, int c, int d)
{
return id == a || id == b || id == c || id == d;
}
int mapContinent(const Layer * l, int * out, int x, int z, int w, int h)
{
uint64_t ss = l->startSeed;
uint64_t cs;
int i, j;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
cs = getChunkSeed(ss, i + x, j + z);
out[i + j*w] = mcFirstIsZero(cs, 10);
}
}
if (x > -w && x <= 0 && z > -h && z <= 0)
{
out[-x + -z * w] = 1;
}
return 0;
}
int mapZoomFuzzy(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x >> 1;
int pZ = z >> 1;
int pW = ((x + w) >> 1) - pX + 1;
int pH = ((z + h) >> 1) - pZ + 1;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int newW = (pW) << 1;
//int newH = (pH) << 1;
int idx, v00, v01, v10, v11;
int *buf = out + pW * pH; //(int*) malloc((newW+1)*(newH+1)*sizeof(*buf));
const uint32_t st = (uint32_t)l->startSalt;
const uint32_t ss = (uint32_t)l->startSeed;
for (j = 0; j < pH; j++)
{
idx = (j << 1) * newW;
v00 = out[(j+0)*pW];
v01 = out[(j+1)*pW];
for (i = 0; i < pW; i++, v00 = v10, v01 = v11)
{
v10 = out[i+1 + (j+0)*pW];
v11 = out[i+1 + (j+1)*pW];
if (v00 == v01 && v00 == v10 && v00 == v11)
{
buf[idx] = v00;
buf[idx + 1] = v00;
buf[idx + newW] = v00;
buf[idx + newW + 1] = v00;
idx += 2;
continue;
}
int chunkX = (int)((uint32_t)(i + pX) << 1);
int chunkZ = (int)((uint32_t)(j + pZ) << 1);
uint32_t cs = ss;
cs += chunkX;
cs *= cs * 1284865837 + 4150755663;
cs += chunkZ;
cs *= cs * 1284865837 + 4150755663;
cs += chunkX;
cs *= cs * 1284865837 + 4150755663;
cs += chunkZ;
buf[idx] = v00;
buf[idx + newW] = (cs >> 24) & 1 ? v01 : v00;
idx++;
cs *= cs * 1284865837 + 4150755663;
cs += st;
buf[idx] = (cs >> 24) & 1 ? v10 : v00;
cs *= cs * 1284865837 + 4150755663;
cs += st;
int r = (cs >> 24) & 3;
buf[idx + newW] = r==0 ? v00 : r==1 ? v10 : r==2 ? v01 : v11;
idx++;
}
}
for (j = 0; j < h; j++)
{
memmove(&out[j*w], &buf[(j + (z & 1))*newW + (x & 1)], w*sizeof(int));
}
//free(buf);
return 0;
}
static inline int select4(uint32_t cs, uint32_t st, int v00, int v01, int v10, int v11)
{
int v;
int cv00 = (v00 == v10) + (v00 == v01) + (v00 == v11);
int cv10 = (v10 == v01) + (v10 == v11);
int cv01 = (v01 == v11);
if (cv00 > cv10 && cv00 > cv01) {
v = v00;
} else if (cv10 > cv00) {
v = v10;
} else if (cv01 > cv00) {
v = v01;
} else {
cs *= cs * 1284865837 + 4150755663;
cs += st;
int r = (cs >> 24) & 3;
v = r==0 ? v00 : r==1 ? v10 : r==2 ? v01 : v11;
}
return v;
}
/// This is the most common layer, and generally the second most performance
/// critical after mapAddIsland.
int mapZoom(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x >> 1;
int pZ = z >> 1;
int pW = ((x + w) >> 1) - pX + 1; // (w >> 1) + 2;
int pH = ((z + h) >> 1) - pZ + 1; // (h >> 1) + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int newW = (pW) << 1;
//int newH = (pH) << 1;
int idx, v00, v01, v10, v11;
int *buf = out + pW * pH; //(int*) malloc((newW+1)*(newH+1)*sizeof(*buf));
const uint32_t st = (uint32_t)l->startSalt;
const uint32_t ss = (uint32_t)l->startSeed;
for (j = 0; j < pH; j++)
{
idx = (j << 1) * newW;
v00 = out[(j+0)*pW];
v01 = out[(j+1)*pW];
for (i = 0; i < pW; i++, v00 = v10, v01 = v11)
{
v10 = out[i+1 + (j+0)*pW];
v11 = out[i+1 + (j+1)*pW];
if (v00 == v01 && v00 == v10 && v00 == v11)
{
buf[idx] = v00;
buf[idx + 1] = v00;
buf[idx + newW] = v00;
buf[idx + newW + 1] = v00;
idx += 2;
continue;
}
int chunkX = (int)((uint32_t)(i + pX) << 1);
int chunkZ = (int)((uint32_t)(j + pZ) << 1);
uint32_t cs = ss;
cs += chunkX;
cs *= cs * 1284865837 + 4150755663;
cs += chunkZ;
cs *= cs * 1284865837 + 4150755663;
cs += chunkX;
cs *= cs * 1284865837 + 4150755663;
cs += chunkZ;
buf[idx] = v00;
buf[idx + newW] = (cs >> 24) & 1 ? v01 : v00;
idx++;
cs *= cs * 1284865837 + 4150755663;
cs += st;
buf[idx] = (cs >> 24) & 1 ? v10 : v00;
buf[idx + newW] = select4(cs, st, v00, v01, v10, v11);
idx++;
}
}
for (j = 0; j < h; j++)
{
memmove(&out[j*w], &buf[(j + (z & 1))*newW + (x & 1)], w*sizeof(int));
}
//free(buf);
return 0;
}
/// This is the most performance crittical layer, especially for getBiomeAtPos.
int mapLand(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t st = l->startSalt;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
int v00 = vz0[0], vt0 = vz0[1];
int v02 = vz2[0], vt2 = vz2[1];
int v20, v22;
int v11, v;
for (i = 0; i < w; i++)
{
v11 = vz1[i+1];
v20 = vz0[i+2];
v22 = vz2[i+2];
v = v11;
switch (v11)
{
case ocean:
if (v00 || v20 || v02 || v22) // corners have non-ocean
{
/*
setChunkSeed(l,x+i,z+j);
int inc = 1;
if(v00 != 0 && mcNextInt(l,inc++) == 0) v = v00;
if(v20 != 0 && mcNextInt(l,inc++) == 0) v = v20;
if(v02 != 0 && mcNextInt(l,inc++) == 0) v = v02;
if(v22 != 0 && mcNextInt(l,inc++) == 0) v = v22;
if(mcNextInt(l,3) == 0) out[x + z*areaWidth] = v;
else if(v == 4) out[x + z*areaWidth] = 4;
else out[x + z*areaWidth] = 0;
*/
cs = getChunkSeed(ss, i+x, j+z);
int inc = 0;
v = 1;
if (v00 != ocean)
{
++inc; v = v00;
cs = mcStepSeed(cs, st);
}
if (v20 != ocean)
{
if (++inc == 1 || mcFirstIsZero(cs, 2)) v = v20;
cs = mcStepSeed(cs, st);
}
if (v02 != ocean)
{
switch (++inc)
{
case 1: v = v02; break;
case 2: if (mcFirstIsZero(cs, 2)) v = v02; break;
default: if (mcFirstIsZero(cs, 3)) v = v02;
}
cs = mcStepSeed(cs, st);
}
if (v22 != ocean)
{
switch (++inc)
{
case 1: v = v22; break;
case 2: if (mcFirstIsZero(cs, 2)) v = v22; break;
case 3: if (mcFirstIsZero(cs, 3)) v = v22; break;
default: if (mcFirstIsZero(cs, 4)) v = v22;
}
cs = mcStepSeed(cs, st);
}
if (v != forest)
{
if (!mcFirstIsZero(cs, 3))
v = ocean;
}
}
break;
case forest:
break;
default:
if (v00 == 0 || v20 == 0 || v02 == 0 || v22 == 0)
{
cs = getChunkSeed(ss, i+x, j+z);
if (mcFirstIsZero(cs, 5))
v = 0;
}
}
out[i + j*w] = v;
v00 = vt0; vt0 = v20;
v02 = vt2; vt2 = v22;
}
}
return 0;
}
int mapLand16(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t st = l->startSalt;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
int v00 = vz0[0], vt0 = vz0[1];
int v02 = vz2[0], vt2 = vz2[1];
int v20, v22;
int v11, v;
for (i = 0; i < w; i++)
{
v11 = vz1[i+1];
v20 = vz0[i+2];
v22 = vz2[i+2];
v = v11;
if (v11 != 0 || (v00 == 0 && v20 == 0 && v02 == 0 && v22 == 0))
{
if (v11 != 0 && (v00 == 0 || v20 == 0 || v02 == 0 || v22 == 0))
{
cs = getChunkSeed(ss, i+x, j+z);
if (mcFirstIsZero(cs, 5))
v = (v == snowy_tundra) ? frozen_ocean : ocean;
}
}
else
{
cs = getChunkSeed(ss, i+x, j+z);
int inc = 0;
v = 1;
if (v00 != ocean)
{
++inc; v = v00;
cs = mcStepSeed(cs, st);
}
if (v20 != ocean)
{
if (++inc == 1 || mcFirstIsZero(cs, 2)) v = v20;
cs = mcStepSeed(cs, st);
}
if (v02 != ocean)
{
switch (++inc)
{
case 1: v = v02; break;
case 2: if (mcFirstIsZero(cs, 2)) v = v02; break;
default: if (mcFirstIsZero(cs, 3)) v = v02;
}
cs = mcStepSeed(cs, st);
}
if (v22 != ocean)
{
switch (++inc)
{
case 1: v = v22; break;
case 2: if (mcFirstIsZero(cs, 2)) v = v22; break;
case 3: if (mcFirstIsZero(cs, 3)) v = v22; break;
default: if (mcFirstIsZero(cs, 4)) v = v22;
}
cs = mcStepSeed(cs, st);
}
if (!mcFirstIsZero(cs, 3))
v = (v == snowy_tundra) ? frozen_ocean : ocean;
}
out[i + j*w] = v;
v00 = vt0; vt0 = v20;
v02 = vt2; vt2 = v22;
}
}
return 0;
}
int mapLandB18(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
int v00 = vz0[0], vt0 = vz0[1];
int v02 = vz2[0], vt2 = vz2[1];
int v20, v22;
int v11, v;
for (i = 0; i < w; i++)
{
v11 = vz1[i+1];
v20 = vz0[i+2];
v22 = vz2[i+2];
v = v11;
if (v11 == 0 && (v00 != 0 || v02 != 0 || v20 != 0 || v22 != 0))
{
cs = getChunkSeed(ss, i+x, j+z);
v = mcFirstInt(cs, 3) / 2;
}
else if (v11 == 1 && (v00 != 1 || v02 != 1 || v20 != 1 || v22 != 1))
{
cs = getChunkSeed(ss, i+x, j+z);
v = 1 - mcFirstInt(cs, 5) / 4;
}
out[i + j*w] = v;
v00 = vt0; vt0 = v20;
v02 = vt2; vt2 = v22;
}
}
return 0;
}
int mapIsland(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
out[i + j*w] = v11;
if (v11 == Oceanic)
{
if (out[i+1 + (j+0)*pW] != Oceanic) continue;
if (out[i+2 + (j+1)*pW] != Oceanic) continue;
if (out[i+0 + (j+1)*pW] != Oceanic) continue;
if (out[i+1 + (j+2)*pW] != Oceanic) continue;
cs = getChunkSeed(ss, i+x, j+z);
if (mcFirstIsZero(cs, 2))
{
out[i + j*w] = 1;
}
}
}
}
return 0;
}
int mapSnow16(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
if (v11 == 0)
{
out[i + j*w] = v11;
continue;
}
cs = getChunkSeed(ss, i+x, j+z);
out[i + j*w] = mcFirstIsZero(cs, 5) ? snowy_tundra : plains;
}
}
return 0;
}
int mapSnow(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
if (isShallowOcean(v11))
{
out[i + j*w] = v11;
}
else
{
cs = getChunkSeed(ss, i+x, j+z);
int r = mcFirstInt(cs, 6);
int v;
if (r == 0) v = Freezing;
else if (r <= 1) v = Cold;
else v = Warm;
out[i + j*w] = v;
}
}
}
return 0;
}
int mapCool(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
if (v11 == Warm)
{
int v10 = out[i+1 + (j+0)*pW];
int v21 = out[i+2 + (j+1)*pW];
int v01 = out[i+0 + (j+1)*pW];
int v12 = out[i+1 + (j+2)*pW];
if (isAny4(Cold, v10, v21, v01, v12) || isAny4(Freezing, v10, v21, v01, v12))
{
v11 = Lush;
}
}
out[i + j*w] = v11;
}
}
return 0;
}
int mapHeat(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
if (v11 == Freezing)
{
int v10 = out[i+1 + (j+0)*pW];
int v21 = out[i+2 + (j+1)*pW];
int v01 = out[i+0 + (j+1)*pW];
int v12 = out[i+1 + (j+2)*pW];
if (isAny4(Warm, v10, v21, v01, v12) || isAny4(Lush, v10, v21, v01, v12))
{
v11 = Cold;
}
}
out[i + j*w] = v11;
}
}
return 0;
}
int mapSpecial(const Layer * l, int * out, int x, int z, int w, int h)
{
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
uint64_t st = l->startSalt;
uint64_t ss = l->startSeed;
uint64_t cs;
int i, j;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v = out[i + j*w];
if (v == 0) continue;
cs = getChunkSeed(ss, i+x, j+z);
if (mcFirstIsZero(cs, 13))
{
cs = mcStepSeed(cs, st);
v |= (1 + mcFirstInt(cs, 15)) << 8 & 0xf00;
// 1 to 1 mapping so 'out' can be overwritten immediately
out[i + j*w] = v;
}
}
}
return 0;
}
int mapMushroom(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
// surrounded by ocean?
if (v11 == 0 &&
!out[i+0 + (j+0)*pW] && !out[i+2 + (j+0)*pW] &&
!out[i+0 + (j+2)*pW] && !out[i+2 + (j+2)*pW])
{
cs = getChunkSeed(ss, i+x, j+z);
if (mcFirstIsZero(cs, 100))
v11 = mushroom_fields;
}
out[i + j*w] = v11;
}
}
return 0;
}
int mapDeepOcean(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[(i+1) + (j+1)*pW];
if (isShallowOcean(v11))
{
// count adjacent oceans
int oceans = 0;
if (isShallowOcean(out[(i+1) + (j+0)*pW])) oceans++;
if (isShallowOcean(out[(i+2) + (j+1)*pW])) oceans++;
if (isShallowOcean(out[(i+0) + (j+1)*pW])) oceans++;
if (isShallowOcean(out[(i+1) + (j+2)*pW])) oceans++;
if (oceans >= 4)
{
switch (v11)
{
case warm_ocean:
v11 = deep_warm_ocean;
break;
case lukewarm_ocean:
v11 = deep_lukewarm_ocean;
break;
case ocean:
v11 = deep_ocean;
break;
case cold_ocean:
v11 = deep_cold_ocean;
break;
case frozen_ocean:
v11 = deep_frozen_ocean;
break;
default:
v11 = deep_ocean;
}
}
}
out[i + j*w] = v11;
}
}
return 0;
}
const int warmBiomes[] = {desert, desert, desert, savanna, savanna, plains};
const int lushBiomes[] = {forest, dark_forest, mountains, plains, birch_forest, swamp};
const int coldBiomes[] = {forest, mountains, taiga, plains};
const int snowBiomes[] = {snowy_tundra, snowy_tundra, snowy_tundra, snowy_taiga};
const int oldBiomes[] = { desert, forest, mountains, swamp, plains, taiga, jungle };
const int oldBiomes11[] = { desert, forest, mountains, swamp, plains, taiga };
//const int lushBiomesBE[] = {forest, dark_forest, mountains, plains, plains, plains, birch_forest, swamp};
int mapBiome(const Layer * l, int * out, int x, int z, int w, int h)
{
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
int mc = l->mc;
uint64_t ss = l->startSeed;
uint64_t cs;
int i, j;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v;
int idx = i + j*w;
int id = out[idx];
int hasHighBit = (id & 0xf00);
id &= ~0xf00;
if (mc <= MC_1_6)
{
if (id == ocean || id == mushroom_fields)
{
out[idx] = id;
continue;
}
cs = getChunkSeed(ss, i + x, j + z);
if (mc <= MC_1_1)
v = oldBiomes11[mcFirstInt(cs, 6)];
else
v = oldBiomes[mcFirstInt(cs, 7)];
if (id != plains && (v != taiga || mc <= MC_1_2))
v = snowy_tundra;
}
else
{
if (isOceanic(id) || id == mushroom_fields)
{
out[idx] = id;
continue;
}
cs = getChunkSeed(ss, i + x, j + z);
switch (id)
{
case Warm:
if (hasHighBit) v = mcFirstIsZero(cs, 3) ? badlands_plateau : wooded_badlands_plateau;
else v = warmBiomes[mcFirstInt(cs, 6)];
break;
case Lush:
if (hasHighBit) v = jungle;
else v = lushBiomes[mcFirstInt(cs, 6)];
break;
case Cold:
if (hasHighBit) v = giant_tree_taiga;
else v = coldBiomes[mcFirstInt(cs, 4)];
break;
case Freezing:
v = snowBiomes[mcFirstInt(cs, 4)];
break;
default:
v = mushroom_fields;
}
}
out[idx] = v;
}
}
return 0;
}
int mapNoise(const Layer * l, int * out, int x, int z, int w, int h)
{
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
int mod = (l->mc <= MC_1_6) ? 2 : 299999;
int i, j;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
if (out[i + j*w] > 0)
{
cs = getChunkSeed(ss, i + x, j + z);
out[i + j*w] = mcFirstInt(cs, mod)+2;
}
else
{
out[i + j*w] = 0;
}
}
}
return 0;
}
int mapBamboo(const Layer * l, int * out, int x, int z, int w, int h)
{
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
int i, j;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int idx = i + j*w;
if (out[idx] != jungle) continue;
cs = getChunkSeed(ss, i + x, j + z);
if (mcFirstIsZero(cs, 10))
{
out[idx] = bamboo_jungle;
}
}
}
return 0;
}
static inline int replaceEdge(int *out, int idx, int mc, int v10, int v21, int v01, int v12, int id, int baseID, int edgeID)
{
if (id != baseID) return 0;
if (areSimilar(mc, v10, baseID) && areSimilar(mc, v21, baseID) &&
areSimilar(mc, v01, baseID) && areSimilar(mc, v12, baseID))
out[idx] = id;
else
out[idx] = edgeID;
return 1;
}
int mapBiomeEdge(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int mc = l->mc;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
for (i = 0; i < w; i++)
{
int v11 = vz1[i+1];
int v10 = vz0[i+1];
int v21 = vz1[i+2];
int v01 = vz1[i+0];
int v12 = vz2[i+1];
if (!replaceEdge(out, i + j*w, mc, v10, v21, v01, v12, v11, wooded_badlands_plateau, badlands) &&
!replaceEdge(out, i + j*w, mc, v10, v21, v01, v12, v11, badlands_plateau, badlands) &&
!replaceEdge(out, i + j*w, mc, v10, v21, v01, v12, v11, giant_tree_taiga, taiga))
{
if (v11 == desert)
{
if (!isAny4(snowy_tundra, v10, v21, v01, v12))
{
out[i + j*w] = v11;
}
else
{
out[i + j*w] = wooded_mountains;
}
}
else if (v11 == swamp)
{
if (!isAny4(desert, v10, v21, v01, v12) &&
!isAny4(snowy_taiga, v10, v21, v01, v12) &&
!isAny4(snowy_tundra, v10, v21, v01, v12))
{
if (!isAny4(jungle, v10, v21, v01, v12) &&
!isAny4(bamboo_jungle, v10, v21, v01, v12))
out[i + j*w] = v11;
else
out[i + j*w] = jungle_edge;
}
else
{
out[i + j*w] = plains;
}
}
else
{
out[i + j*w] = v11;
}
}
}
}
return 0;
}
int mapHills(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
if unlikely(l->p2 == NULL)
{
printf("mapHills() requires two parents! Use setupMultiLayer()\n");
exit(1);
}
int err;
err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int *riv = out + pW * pH;
err = l->p2->getMap(l->p2, riv, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int mc = l->mc;
uint64_t st = l->startSalt;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int a11 = out[i+1 + (j+1)*pW]; // biome branch
int b11 = riv[i+1 + (j+1)*pW]; // river branch
int idx = i + j*w;
int bn = -1;
if (mc >= MC_1_7)
bn = (b11 - 2) % 29;
if (bn == 1 && b11 >= 2 && !isShallowOcean(a11))
{
int m = getMutated(mc, a11);
if (m > 0)
out[idx] = m;
else
out[idx] = a11;
}
else
{
cs = getChunkSeed(ss, i + x, j + z);
if (bn == 0 || mcFirstIsZero(cs, 3))
{
int hillID = a11;
switch (a11)
{
case desert:
hillID = desert_hills;
break;
case forest:
hillID = wooded_hills;
break;
case birch_forest:
hillID = birch_forest_hills;
break;
case dark_forest:
hillID = plains;
break;
case taiga:
hillID = taiga_hills;
break;
case giant_tree_taiga:
hillID = giant_tree_taiga_hills;
break;
case snowy_taiga:
hillID = snowy_taiga_hills;
break;
case plains:
if (mc <= MC_1_6) {
hillID = forest;
break;
}
cs = mcStepSeed(cs, st);
hillID = mcFirstIsZero(cs, 3) ? wooded_hills : forest;
break;
case snowy_tundra:
hillID = snowy_mountains;
break;
case jungle:
hillID = jungle_hills;
break;
case bamboo_jungle:
hillID = bamboo_jungle_hills;
break;
case ocean:
if (mc >= MC_1_7)
hillID = deep_ocean;
break;
case mountains:
if (mc >= MC_1_7)
hillID = wooded_mountains;
break;
case savanna:
hillID = savanna_plateau;
break;
default:
if (areSimilar(mc, a11, wooded_badlands_plateau))
hillID = badlands;
else if (isDeepOcean(a11))
{
cs = mcStepSeed(cs, st);
if (mcFirstIsZero(cs, 3))
{
cs = mcStepSeed(cs, st);
hillID = mcFirstIsZero(cs, 2) ? plains : forest;
}
}
break;
}
if (bn == 0 && hillID != a11)
{
hillID = getMutated(mc, hillID);
if (hillID < 0)
hillID = a11;
}
if (hillID != a11)
{
int a10 = out[i+1 + (j+0)*pW];
int a21 = out[i+2 + (j+1)*pW];
int a01 = out[i+0 + (j+1)*pW];
int a12 = out[i+1 + (j+2)*pW];
int equals = 0;
if (areSimilar(mc, a10, a11)) equals++;
if (areSimilar(mc, a21, a11)) equals++;
if (areSimilar(mc, a01, a11)) equals++;
if (areSimilar(mc, a12, a11)) equals++;
if (equals >= 3 + (mc <= MC_1_6))
out[idx] = hillID;
else
out[idx] = a11;
}
else
{
out[idx] = a11;
}
}
else
{
out[idx] = a11;
}
}
}
}
return 0;
}
static inline int reduceID(int id)
{
return id >= 2 ? 2 + (id & 1) : id;
}
int mapRiver(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int mc = l->mc;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
for (i = 0; i < w; i++)
{
int v01 = vz1[i+0];
int v11 = vz1[i+1];
int v21 = vz1[i+2];
int v10 = vz0[i+1];
int v12 = vz2[i+1];
if (mc >= MC_1_7)
{
v01 = reduceID(v01);
v11 = reduceID(v11);
v21 = reduceID(v21);
v10 = reduceID(v10);
v12 = reduceID(v12);
}
else if (v11 == 0)
{
out[i + j * w] = river;
continue;
}
if (v11 == v01 && v11 == v10 && v11 == v12 && v11 == v21)
{
out[i + j * w] = -1;
}
else
{
out[i + j * w] = river;
}
}
}
return 0;
}
int mapSmooth(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
for (i = 0; i < w; i++)
{
int v11 = vz1[i+1];
int v01 = vz1[i+0];
int v10 = vz0[i+1];
if (v11 != v01 || v11 != v10)
{
int v21 = vz1[i+2];
int v12 = vz2[i+1];
if (v01 == v21 && v10 == v12)
{
cs = getChunkSeed(ss, i+x, j+z);
if (cs & ((uint64_t)1 << 24))
v11 = v10;
else
v11 = v01;
}
else
{
if (v01 == v21) v11 = v01;
if (v10 == v12) v11 = v10;
}
}
out[i + j * w] = v11;
}
}
return 0;
}
int mapSunflower(const Layer * l, int * out, int x, int z, int w, int h)
{
int i, j;
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v = out[i + j * w];
if (v == plains)
{
cs = getChunkSeed(ss, i + x, j + z);
if (mcFirstIsZero(cs, 57))
{
out[i + j*w] = sunflower_plains;
}
}
}
}
return 0;
}
inline static int replaceOcean(int *out, int idx, int v10, int v21, int v01, int v12, int id, int replaceID)
{
if (isOceanic(id)) return 0;
if (isOceanic(v10) || isOceanic(v21) || isOceanic(v01) || isOceanic(v12))
out[idx] = replaceID;
else
out[idx] = id;
return 1;
}
inline static int isAll4JFTO(int mc, int a, int b, int c, int d)
{
return
(getCategory(mc, a) == jungle || a == forest || a == taiga || isOceanic(a)) &&
(getCategory(mc, b) == jungle || b == forest || b == taiga || isOceanic(b)) &&
(getCategory(mc, c) == jungle || c == forest || c == taiga || isOceanic(c)) &&
(getCategory(mc, d) == jungle || d == forest || d == taiga || isOceanic(d));
}
inline static int isAny4Oceanic(int a, int b, int c, int d)
{
return isOceanic(a) || isOceanic(b) || isOceanic(c) || isOceanic(d);
}
int mapShore(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int pW = w + 2;
int pH = h + 2;
int i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int mc = l->mc;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
for (i = 0; i < w; i++)
{
int v11 = vz1[i+1];
int v10 = vz0[i+1];
int v21 = vz1[i+2];
int v01 = vz1[i+0];
int v12 = vz2[i+1];
if (v11 == mushroom_fields)
{
if (isAny4(ocean, v10, v21, v01, v12))
out[i + j*w] = mushroom_field_shore;
else
out[i + j*w] = v11;
continue;
}
if (mc <= MC_1_0)
{
out[i + j*w] = v11;
continue;
}
if (mc <= MC_1_6)
{
if (v11 == mountains)
{
if (v10 != mountains || v21 != mountains || v01 != mountains || v12 != mountains)
v11 = mountain_edge;
}
else if (v11 != ocean && v11 != river && v11 != swamp)
{
if (isAny4(ocean, v10, v21, v01, v12))
v11 = beach;
}
out[i + j*w] = v11;
}
else if (getCategory(mc, v11) == jungle)
{
if (isAll4JFTO(mc, v10, v21, v01, v12))
{
if (isAny4Oceanic(v10, v21, v01, v12))
out[i + j*w] = beach;
else
out[i + j*w] = v11;
}
else
{
out[i + j*w] = jungle_edge;
}
}
else if (v11 == mountains || v11 == wooded_mountains /* || v11 == mountain_edge*/)
{
replaceOcean(out, i + j*w, v10, v21, v01, v12, v11, stone_shore);
}
else if (isSnowy(v11))
{
replaceOcean(out, i + j*w, v10, v21, v01, v12, v11, snowy_beach);
}
else if (v11 == badlands || v11 == wooded_badlands_plateau)
{
if (!isAny4Oceanic(v10, v21, v01, v12))
{
if (isMesa(v10) && isMesa(v21) && isMesa(v01) && isMesa(v12))
out[i + j*w] = v11;
else
out[i + j*w] = desert;
}
else
{
out[i + j*w] = v11;
}
}
else
{
if (v11 != ocean && v11 != deep_ocean && v11 != river && v11 != swamp)
{
if (isAny4Oceanic(v10, v21, v01, v12))
out[i + j*w] = beach;
else
out[i + j*w] = v11;
}
else
{
out[i + j*w] = v11;
}
}
}
}
return 0;
}
int mapSwampRiver(const Layer * l, int * out, int x, int z, int w, int h)
{
int i, j;
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v = out[i + j*w];
if (v != swamp && v != jungle && v != jungle_hills)
continue;
cs = getChunkSeed(ss, i + x, j + z);
if (mcFirstIsZero(cs, (v == swamp) ? 6 : 8))
v = river;
out[i + j*w] = v;
}
}
return 0;
}
int mapRiverMix(const Layer * l, int * out, int x, int z, int w, int h)
{
if unlikely(l->p2 == NULL)
{
printf("mapRiverMix() requires two parents! Use setupMultiLayer()\n");
exit(1);
}
int err = l->p->getMap(l->p, out, x, z, w, h); // biome chain
if unlikely(err != 0)
return err;
int idx;
int mc = l->mc;
int len = w*h;
int *buf = out + len;
err = l->p2->getMap(l->p2, buf, x, z, w, h); // rivers
if unlikely(err != 0)
return err;
for (idx = 0; idx < len; idx++)
{
int v = out[idx];
if (buf[idx] == river && v != ocean && (mc <= MC_1_6 || !isOceanic(v)))
{
if (v == snowy_tundra)
v = frozen_river;
else if (v == mushroom_fields || v == mushroom_field_shore)
v = mushroom_field_shore;
else
v = river;
}
out[idx] = v;
}
return 0;
}
int mapOceanTemp(const Layer * l, int * out, int x, int z, int w, int h)
{
int i, j;
const PerlinNoise *rnd = (const PerlinNoise*) l->noise;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
double tmp = samplePerlin(rnd, (i + x) / 8.0, (j + z) / 8.0, 0, 0, 0);
if (tmp > 0.4)
out[i + j*w] = warm_ocean;
else if (tmp > 0.2)
out[i + j*w] = lukewarm_ocean;
else if (tmp < -0.4)
out[i + j*w] = frozen_ocean;
else if (tmp < -0.2)
out[i + j*w] = cold_ocean;
else
out[i + j*w] = ocean;
}
}
return 0;
}
int mapOceanMix(const Layer * l, int * out, int x, int z, int w, int h)
{
int i, j;
int lx0, lx1, lz0, lz1, lw, lh;
if unlikely(l->p2 == NULL)
{
printf("mapOceanMix() requires two parents! Use setupMultiLayer()\n");
exit(1);
}
int err = l->p2->getMap(l->p2, out, x, z, w, h);
if unlikely(err != 0)
return err;
// determine the minimum required land area: (x+lx0, z+lz0), (lw, lh)
// (the extra border is only required if there is warm or frozen ocean)
lx0 = 0; lx1 = w;
lz0 = 0; lz1 = h;
for (j = 0; j < h; j++)
{
int jcentre = (j-8 > 0 && j+9 < h);
for (i = 0; i < w; i++)
{
if (jcentre && i-8 > 0 && i+9 < w)
continue;
int oceanID = out[i + j*w];
if (oceanID == warm_ocean || oceanID == frozen_ocean)
{
if (i-8 < lx0) lx0 = i-8;
if (i+9 > lx1) lx1 = i+9;
if (j-8 < lz0) lz0 = j-8;
if (j+9 > lz1) lz1 = j+9;
}
}
}
int *land = out + w*h;
lw = lx1 - lx0;
lh = lz1 - lz0;
err = l->p->getMap(l->p, land, x+lx0, z+lz0, lw, lh);
if unlikely(err != 0)
return err;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int landID = land[(i-lx0) + (j-lz0)*lw];
int oceanID = out[i + j*w];
int replaceID = 0;
int ii, jj;
if (!isOceanic(landID))
{
out[i + j*w] = landID;
continue;
}
if (oceanID == warm_ocean ) replaceID = lukewarm_ocean;
if (oceanID == frozen_ocean) replaceID = cold_ocean;
if (replaceID)
{
for (ii = -8; ii <= 8; ii += 4)
{
for (jj = -8; jj <= 8; jj += 4)
{
int id = land[(i+ii-lx0) + (j+jj-lz0)*lw];
if (!isOceanic(id))
{
out[i + j*w] = replaceID;
goto loop_x;
}
}
}
}
if (landID == deep_ocean)
{
switch (oceanID)
{
case lukewarm_ocean:
oceanID = deep_lukewarm_ocean;
break;
case ocean:
oceanID = deep_ocean;
break;
case cold_ocean:
oceanID = deep_cold_ocean;
break;
case frozen_ocean:
oceanID = deep_frozen_ocean;
break;
}
}
out[i + j*w] = oceanID;
loop_x:;
}
}
return 0;
}
Range getVoronoiSrcRange(Range r)
{
if (r.scale != 1)
{
printf("getVoronoiSrcRange() expects input range with scale 1:1\n");
exit(1);
}
Range s; // output has scale 1:4
int tx = r.x - 2;
int tz = r.z - 2;
s.scale = 4;
s.x = tx >> 2;
s.z = tz >> 2;
s.sx = ((tx + r.sx) >> 2) - s.x + 2;
s.sz = ((tz + r.sz) >> 2) - s.z + 2;
if (r.sy < 1)
{
s.y = s.sy = 0;
}
else
{
int ty = r.y - 2;
s.y = ty >> 2;
s.sy = ((ty + r.sy) >> 2) - s.y + 2;
}
return s;
}
static inline void getVoronoiCell(uint64_t sha, int a, int b, int c,
int *x, int *y, int *z)
{
uint64_t s = sha;
s = mcStepSeed(s, a);
s = mcStepSeed(s, b);
s = mcStepSeed(s, c);
s = mcStepSeed(s, a);
s = mcStepSeed(s, b);
s = mcStepSeed(s, c);
*x = (((s >> 24) & 1023) - 512) * 36;
s = mcStepSeed(s, sha);
*y = (((s >> 24) & 1023) - 512) * 36;
s = mcStepSeed(s, sha);
*z = (((s >> 24) & 1023) - 512) * 36;
}
void mapVoronoiPlane(uint64_t sha, int *out, int *src,
int x, int z, int w, int h, int y, int px, int pz, int pw, int ph)
{
x -= 2;
y -= 2;
z -= 2;
int x000, x001, x010, x011, x100, x101, x110, x111;
int y000, y001, y010, y011, y100, y101, y110, y111;
int z000, z001, z010, z011, z100, z101, z110, z111;
int pi, pj, ii, jj, dx, dz, pjz, pix, i4, j4;
int v00, v01, v10, v11, v;
int prev_skip;
int64_t r;
uint64_t d, dmin;
int i, j;
for (pj = 0; pj < ph-1; pj++)
{
v00 = src[(pj+0)*pw];
v10 = src[(pj+1)*pw];
pjz = pz + pj;
j4 = ((pjz) << 2) - z;
prev_skip = 1;
for (pi = 0; pi < pw-1; pi++)
{
PREFETCH( out + ((pjz << 2) + 0) * w + pi, 1, 1 );
PREFETCH( out + ((pjz << 2) + 1) * w + pi, 1, 1 );
PREFETCH( out + ((pjz << 2) + 2) * w + pi, 1, 1 );
PREFETCH( out + ((pjz << 2) + 3) * w + pi, 1, 1 );
v01 = src[(pj+0)*pw + (pi+1)];
v11 = src[(pj+1)*pw + (pi+1)];
pix = px + pi;
i4 = ((pix) << 2) - x;
if (v00 == v01 && v00 == v10 && v00 == v11)
{
for (jj = 0; jj < 4; jj++)
{
j = j4 + jj;
if (j < 0 || j >= h) continue;
for (ii = 0; ii < 4; ii++)
{
i = i4 + ii;
if (i < 0 || i >= w) continue;
out[j*w + i] = v00;
}
}
prev_skip = 1;
continue;
}
if (prev_skip)
{
getVoronoiCell(sha, pix, y-1, pjz+0, &x000, &y000, &z000);
getVoronoiCell(sha, pix, y+0, pjz+0, &x001, &y001, &z001);
getVoronoiCell(sha, pix, y-1, pjz+1, &x100, &y100, &z100);
getVoronoiCell(sha, pix, y+0, pjz+1, &x101, &y101, &z101);
prev_skip = 0;
}
getVoronoiCell(sha, pix+1, y-1, pjz+0, &x010, &y010, &z010);
getVoronoiCell(sha, pix+1, y+0, pjz+0, &x011, &y011, &z011);
getVoronoiCell(sha, pix+1, y-1, pjz+1, &x110, &y110, &z110);
getVoronoiCell(sha, pix+1, y+0, pjz+1, &x111, &y111, &z111);
for (jj = 0; jj < 4; jj++)
{
j = j4 + jj;
if (j < 0 || j >= h) continue;
for (ii = 0; ii < 4; ii++)
{
i = i4 + ii;
if (i < 0 || i >= w) continue;
const int A = 40*1024;
const int B = 20*1024;
dx = ii * 10*1024;
dz = jj * 10*1024;
dmin = (uint64_t)-1;
v = v00;
d = 0;
r = x000 - 0 + dx; d += r*r;
r = y000 + B; d += r*r;
r = z000 - 0 + dz; d += r*r;
if (d < dmin) { dmin = d; }
d = 0;
r = x001 - 0 + dx; d += r*r;
r = y001 - B; d += r*r;
r = z001 - 0 + dz; d += r*r;
if (d < dmin) { dmin = d; }
d = 0;
r = x010 - A + dx; d += r*r;
r = y010 + B; d += r*r;
r = z010 - 0 + dz; d += r*r;
if (d < dmin) { dmin = d; v = v01; }
d = 0;
r = x011 - A + dx; d += r*r;
r = y011 - B; d += r*r;
r = z011 - 0 + dz; d += r*r;
if (d < dmin) { dmin = d; v = v01; }
d = 0;
r = x100 - 0 + dx; d += r*r;
r = y100 + B; d += r*r;
r = z100 - A + dz; d += r*r;
if (d < dmin) { dmin = d; v = v10; }
d = 0;
r = x101 - 0 + dx; d += r*r;
r = y101 - B; d += r*r;
r = z101 - A + dz; d += r*r;
if (d < dmin) { dmin = d; v = v10; }
d = 0;
r = x110 - A + dx; d += r*r;
r = y110 + B; d += r*r;
r = z110 - A + dz; d += r*r;
if (d < dmin) { dmin = d; v = v11; }
d = 0;
r = x111 - A + dx; d += r*r;
r = y111 - B; d += r*r;
r = z111 - A + dz; d += r*r;
if (d < dmin) { dmin = d; v = v11; }
out[j*w + i] = v;
}
}
x000 = x010;
y000 = y010;
z000 = z010;
x100 = x110;
y100 = y110;
z100 = z110;
x001 = x011;
y001 = y011;
z001 = z011;
x101 = x111;
y101 = y111;
z101 = z111;
v00 = v01;
v10 = v11;
}
}
}
int mapVoronoi(const Layer * l, int * out, int x, int z, int w, int h)
{
x -= 2;
z -= 2;
int px = x >> 2;
int pz = z >> 2;
int pw = ((x + w) >> 2) - px + 2;
int ph = ((z + h) >> 2) - pz + 2;
if (l->p)
{
int err = l->p->getMap(l->p, out, px, pz, pw, ph);
if (err != 0)
return err;
}
int *src = out + w*h;
memmove(src, out, pw*ph*sizeof(int));
mapVoronoiPlane(l->startSalt, out, src, x,z,w,h, 0, px,pz,pw,ph);
return 0;
}
int mapVoronoi114(const Layer * l, int * out, int x, int z, int w, int h)
{
x -= 2;
z -= 2;
int pX = x >> 2;
int pZ = z >> 2;
int pW = ((x + w) >> 2) - pX + 2;
int pH = ((z + h) >> 2) - pZ + 2;
if (l->p)
{
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if (err != 0)
return err;
}
int i, j, ii, jj, pi, pj, pix, pjz, i4, j4, mi, mj;
int v00, v01, v10, v11, v;
int64_t da1, da2, db1, db2, dc1, dc2, dd1, dd2;
int64_t sja, sjb, sjc, sjd, da, db, dc, dd;
int *buf = out + pW * pH;
uint64_t st = l->startSalt;
uint64_t ss = l->startSeed;
uint64_t cs;
for (pj = 0; pj < pH-1; pj++)
{
v00 = out[(pj+0)*pW];
v01 = out[(pj+1)*pW];
pjz = pZ + pj;
j4 = ((pjz) << 2) - z;
for (pi = 0; pi < pW-1; pi++, v00 = v10, v01 = v11)
{
pix = pX + pi;
i4 = ((pix) << 2) - x;
// try to prefetch the relevant rows to help prevent cache misses
PREFETCH( buf + ((pjz << 2) + 0) * w + pi, 1, 1 );
PREFETCH( buf + ((pjz << 2) + 1) * w + pi, 1, 1 );
PREFETCH( buf + ((pjz << 2) + 2) * w + pi, 1, 1 );
PREFETCH( buf + ((pjz << 2) + 3) * w + pi, 1, 1 );
v10 = out[pi+1 + (pj+0)*pW];
v11 = out[pi+1 + (pj+1)*pW];
if (v00 == v01 && v00 == v10 && v00 == v11)
{
for (jj = 0; jj < 4; jj++)
{
j = j4 + jj;
if (j < 0 || j >= h) continue;
for (ii = 0; ii < 4; ii++)
{
i = i4 + ii;
if (i < 0 || i >= w) continue;
buf[j*w + i] = v00;
}
}
continue;
}
cs = getChunkSeed(ss, (pi+pX) << 2, (pj+pZ) << 2);
da1 = (mcFirstInt(cs, 1024) - 512) * 36;
cs = mcStepSeed(cs, st);
da2 = (mcFirstInt(cs, 1024) - 512) * 36;
cs = getChunkSeed(ss, (pi+pX+1) << 2, (pj+pZ) << 2);
db1 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
cs = mcStepSeed(cs, st);
db2 = (mcFirstInt(cs, 1024) - 512) * 36;
cs = getChunkSeed(ss, (pi+pX) << 2, (pj+pZ+1) << 2);
dc1 = (mcFirstInt(cs, 1024) - 512) * 36;
cs = mcStepSeed(cs, st);
dc2 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
cs = getChunkSeed(ss, (pi+pX+1) << 2, (pj+pZ+1) << 2);
dd1 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
cs = mcStepSeed(cs, st);
dd2 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
for (jj = 0; jj < 4; jj++)
{
j = j4 + jj;
if (j < 0 || j >= h) continue;
mj = 10240*jj;
sja = (mj-da2) * (mj-da2);
sjb = (mj-db2) * (mj-db2);
sjc = (mj-dc2) * (mj-dc2);
sjd = (mj-dd2) * (mj-dd2);
for (ii = 0; ii < 4; ii++)
{
i = i4 + ii;
if (i < 0 || i >= w) continue;
mi = 10240*ii;
da = (mi-da1) * (mi-da1) + sja;
db = (mi-db1) * (mi-db1) + sjb;
dc = (mi-dc1) * (mi-dc1) + sjc;
dd = (mi-dd1) * (mi-dd1) + sjd;
if unlikely((da < db) && (da < dc) && (da < dd))
v = v00;
else if unlikely((db < da) && (db < dc) && (db < dd))
v = v10;
else if unlikely((dc < da) && (dc < db) && (dc < dd))
v = v01;
else
v = v11;
buf[j*w + i] = v;
}
}
}
}
memmove(out, buf, w*h*sizeof(*buf));
return 0;
}
uint64_t getVoronoiSHA(uint64_t seed)
{
static const uint32_t K[64] = {
0x428a2f98,0x71374491, 0xb5c0fbcf,0xe9b5dba5,
0x3956c25b,0x59f111f1, 0x923f82a4,0xab1c5ed5,
0xd807aa98,0x12835b01, 0x243185be,0x550c7dc3,
0x72be5d74,0x80deb1fe, 0x9bdc06a7,0xc19bf174,
0xe49b69c1,0xefbe4786, 0x0fc19dc6,0x240ca1cc,
0x2de92c6f,0x4a7484aa, 0x5cb0a9dc,0x76f988da,
0x983e5152,0xa831c66d, 0xb00327c8,0xbf597fc7,
0xc6e00bf3,0xd5a79147, 0x06ca6351,0x14292967,
0x27b70a85,0x2e1b2138, 0x4d2c6dfc,0x53380d13,
0x650a7354,0x766a0abb, 0x81c2c92e,0x92722c85,
0xa2bfe8a1,0xa81a664b, 0xc24b8b70,0xc76c51a3,
0xd192e819,0xd6990624, 0xf40e3585,0x106aa070,
0x19a4c116,0x1e376c08, 0x2748774c,0x34b0bcb5,
0x391c0cb3,0x4ed8aa4a, 0x5b9cca4f,0x682e6ff3,
0x748f82ee,0x78a5636f, 0x84c87814,0x8cc70208,
0x90befffa,0xa4506ceb, 0xbef9a3f7,0xc67178f2,
};
static const uint32_t B[8] = {
0x6a09e667,0xbb67ae85, 0x3c6ef372,0xa54ff53a,
0x510e527f,0x9b05688c, 0x1f83d9ab,0x5be0cd19,
};
uint32_t m[64];
uint32_t a0,a1,a2,a3,a4,a5,a6,a7;
uint32_t i, x, y;
m[0] = BSWAP32((uint32_t)(seed));
m[1] = BSWAP32((uint32_t)(seed >> 32));
m[2] = 0x80000000;
for (i = 3; i < 15; i++)
m[i] = 0;
m[15] = 0x00000040;
for (i = 16; i < 64; ++i)
{
m[i] = m[i - 7] + m[i - 16];
x = m[i - 15];
m[i] += rotr32(x,7) ^ rotr32(x,18) ^ (x >> 3);
x = m[i - 2];
m[i] += rotr32(x,17) ^ rotr32(x,19) ^ (x >> 10);
}
a0 = B[0];
a1 = B[1];
a2 = B[2];
a3 = B[3];
a4 = B[4];
a5 = B[5];
a6 = B[6];
a7 = B[7];
for (i = 0; i < 64; i++)
{
x = a7 + K[i] + m[i];
x += rotr32(a4,6) ^ rotr32(a4,11) ^ rotr32(a4,25);
x += (a4 & a5) ^ (~a4 & a6);
y = rotr32(a0,2) ^ rotr32(a0,13) ^ rotr32(a0,22);
y += (a0 & a1) ^ (a0 & a2) ^ (a1 & a2);
a7 = a6;
a6 = a5;
a5 = a4;
a4 = a3 + x;
a3 = a2;
a2 = a1;
a1 = a0;
a0 = x + y;
}
a0 += B[0];
a1 += B[1];
return BSWAP32(a0) | ((uint64_t)BSWAP32(a1) << 32);
}
void voronoiAccess3D(uint64_t sha, int x, int y, int z, int *x4, int *y4, int *z4)
{
x -= 2;
y -= 2;
z -= 2;
int pX = x >> 2;
int pY = y >> 2;
int pZ = z >> 2;
int dx = (x & 3) * 10240;
int dy = (y & 3) * 10240;
int dz = (z & 3) * 10240;
int ax = 0, ay = 0, az = 0;
uint64_t dmin = (uint64_t)-1;
int i;
for (i = 0; i < 8; i++)
{
int bx = (i & 4) != 0;
int by = (i & 2) != 0;
int bz = (i & 1) != 0;
int cx = pX + bx;
int cy = pY + by;
int cz = pZ + bz;
int rx, ry, rz;
getVoronoiCell(sha, cx, cy, cz, &rx, &ry, &rz);
rx += dx - 40*1024*bx;
ry += dy - 40*1024*by;
rz += dz - 40*1024*bz;
uint64_t d = rx*(uint64_t)rx + ry*(uint64_t)ry + rz*(uint64_t)rz;
if (d < dmin)
{
dmin = d;
ax = cx;
ay = cy;
az = cz;
}
}
if (x4) *x4 = ax;
if (y4) *y4 = ay;
if (z4) *z4 = az;
}