# mcedit2.rendering.layers — mceditlib 0.1 documentation

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# Source code for mcedit2.rendering.layers

    """
        ${NAME}
    """
    from __future__ import absolute_import, division, print_function, unicode_literals
    import logging
    log = logging.getLogger(__name__)

    class Layer:
        Blocks = "Blocks"
        Entities = "Entities"
        Monsters = "Monsters"
        Items = "Items"
        TileEntities = "TileEntities"
        TileTicks = "TileTicks"
        TerrainPopulated = "TerrainPopulated"
        AllLayers = (Blocks, Entities, Monsters, Items, TileEntities, TileTicks)

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