# mcedit2.rendering.chunkmeshes package — mceditlib 0.1 documentation

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# mcedit2.rendering.chunkmeshes package

## Submodules

## mcedit2.rendering.chunkmeshes.entitymesh module

${NAME}

class `mcedit2.rendering.chunkmeshes.entitymesh.``EntityMeshBase`(chunkUpdate)

  Bases: `mcedit2.rendering.blockmeshes.ChunkMeshBase`

  `renderstate`

    alias of `RenderstateEntityNode`

  `detailLevels` = (0, 1, 2)

class `mcedit2.rendering.chunkmeshes.entitymesh.``TileEntityMesh`(chunkUpdate)

  Bases: `mcedit2.rendering.chunkmeshes.entitymesh.EntityMeshBase`

  `layer` = u'TileEntities'
  `makeChunkVertices`(chunk, limitBox)

class `mcedit2.rendering.chunkmeshes.entitymesh.``MonsterRenderer`(chunkUpdate)

  Bases: `mcedit2.rendering.chunkmeshes.entitymesh.EntityMeshBase`

  `layer` = u'Entities'
  `notMonsters` = set([u'Item', u'XPOrb', u'Painting'])
  `makeChunkVertices`(chunk, limitBox)

class `mcedit2.rendering.chunkmeshes.entitymesh.``ItemRenderer`(chunkUpdate)

  Bases: `mcedit2.rendering.chunkmeshes.entitymesh.EntityMeshBase`

  `layer` = u'Items'
  `makeChunkVertices`(chunk, limitBox)

## mcedit2.rendering.chunkmeshes.lowdetail module

${NAME}

class `mcedit2.rendering.chunkmeshes.lowdetail.``LowDetailBlockMesh`(chunkUpdate)

  Bases: `mcedit2.rendering.blockmeshes.ChunkMeshBase`

  `renderstate`

    alias of `RenderstateLowDetailNode`

  `detailLevels` = (1,)
  `makeChunkVertices`(chunk, limitBox)

    Parameters:

    - chunk (WorldEditorChunk) –
    - limitBox –

    Returns:

    raise: |

class `mcedit2.rendering.chunkmeshes.lowdetail.``OverheadBlockMesh`(chunkUpdate)

  Bases: `mcedit2.rendering.chunkmeshes.lowdetail.LowDetailBlockMesh`

  `detailLevels` = (2,)

## mcedit2.rendering.chunkmeshes.terrainpop module

${NAME}

class `mcedit2.rendering.chunkmeshes.terrainpop.``TerrainPopulatedRenderer`(chunkUpdate)

  Bases: `mcedit2.rendering.blockmeshes.ChunkMeshBase`

  `layer` = u'TerrainPopulated'
  `renderstate`

    alias of `RenderstateEntityNode`

  `color` = (255, 200, 155)
  `vertexTemplate` = array([[[ 1.60000000e+01, 0.00000000e+00, 1.60000000e+01, 3.19047969e+05], [ 1.60000000e+01, 0.00000000e+00, 0.00000000e+00, 3.19047969e+05], [ 1.60000000e+01, 2.56000000e+02, 0.00000000e+00, 3.19047969e+05], [ 1.60000000e+01, 2.56000000e+02, 1.60000000e+01, 3.19047969e+05]], [[ 0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 3.19047969e+05], [ 0.00000000e+00, 0.00000000e+00, 1.60000000e+01, 3.19047969e+05], [ 0.00000000e+00, 2.56000000e+02, 1.60000000e+01, 3.19047969e+05], [ 0.00000000e+00, 2.56000000e+02, 0.00000000e+00, 3.19047969e+05]], [[ 0.00000000e+00, 2.56000000e+02, 0.00000000e+00, 3.19047969e+05], [ 0.00000000e+00, 2.56000000e+02, 1.60000000e+01, 3.19047969e+05], [ 1.60000000e+01, 2.56000000e+02, 1.60000000e+01, 3.19047969e+05], [ 1.60000000e+01, 2.56000000e+02, 0.00000000e+00, 3.19047969e+05]], [[ 0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 3.19047969e+05], [ 1.60000000e+01, 0.00000000e+00, 0.00000000e+00, 3.19047969e+05], [ 1.60000000e+01, 0.00000000e+00, 1.60000000e+01, 3.19047969e+05], [ 0.00000000e+00, 0.00000000e+00, 1.60000000e+01, 3.19047969e+05]], [[ 0.00000000e+00, 0.00000000e+00, 1.60000000e+01, 3.19047969e+05], [ 1.60000000e+01, 0.00000000e+00, 1.60000000e+01, 3.19047969e+05], [ 1.60000000e+01, 2.56000000e+02, 1.60000000e+01, 3.19047969e+05], [ 0.00000000e+00, 2.56000000e+02, 1.60000000e+01, 3.19047969e+05]], [[ 1.60000000e+01, 0.00000000e+00, 0.00000000e+00, 3.19047969e+05], [ 0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 3.19047969e+05], [ 0.00000000e+00, 2.56000000e+02, 0.00000000e+00, 3.19047969e+05], [ 1.60000000e+01, 2.56000000e+02, 0.00000000e+00, 3.19047969e+05]]], dtype=float32, shape=(6L, 4L, 4L))
  `makeChunkVertices`(chunk, _limitBox)

## mcedit2.rendering.chunkmeshes.tileticks module

${NAME}

class `mcedit2.rendering.chunkmeshes.tileticks.``TileTicksRenderer`(chunkUpdate)

  Bases: `mcedit2.rendering.chunkmeshes.entitymesh.EntityMeshBase`

  `layer` = u'TileTicks'
  `makeChunkVertices`(chunk, limitBox)

## Module contents

__init__.py

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