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+---
+layout: post
+title: "Development Digest 2"
+date: 2015-5-8 14:51:00 -1000
+comments: true
+---
+
+Whew, it's been a while since the last digest. Let's see what I've been up to in the past few months. Click below for the pictures.
+
+
+
+----
+
+This simple view option from MCEdit 1 is finally back, but it's a little bare.
+
+
+
+----
+
+You can now tell MCEdit about your MultiMC installation. It finds all of the
+MultiMC instances you've made and adds the saves folders to a menu in the world list.
+It can also find all of the mods installed in an instance, which is useful
+for the next feature.
+
+
+
+----
+
+A very basic form of mod support. You can tell MCEdit about any blocks added
+to any world by MinecraftForge mods. The name, lighting values, and model and
+textures are all configurable. In the future, you will be able to export
+your configurations and share them with other MCEdit users. This is a work
+in progress.
+
+
+
+----
+
+Even if you don't touch the block configuration options, MCEdit also has basic
+support for importing and exporting with MinecraftForge mods. MCEdit is now
+able to translate the block IDs between two different worlds with different
+combinations of mods. This building was exported from one world and imported
+into a world using a different modpack that has several mods in common with
+the first - Chisel2, AppliedEnergistics2, and Mekanism in particular.
+
+On the left, the building as it is imported with MCEdit 1, which lacks Forge
+support. On the right, the building was imported with MCEdit 2. Because
+of the new block translation, every single block in the building was intact!
+
+(Well, mostly. I'm still working on getting the items in chests and AE2 drives to carry over.
+At least the Forge Multipart facades carried over without any special treatment.)
+
+
+
+----
+
+Inventory editing! MCEdit now includes a powerful inventory editor, styled
+after the old INVEdit tool. The inventories of players, chests, dispensers,
+and hoppers can all be edited.
+
+
+
+
+
+----
+
+As an experiment, I made an inventory editor for the
+[StorageDrawers mod](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2198533-storage-drawers-v1-3-9-updated-apr-16-15).
+StorageDrawers does some nonstandard things with the way it stores items,
+so this is helping me get started on what will be the mod-support plugin API.
+
+
+
+----
+
+Grass and leaves are now shown with the correct colors for the biome they
+are in. Another brush mode is added for changing biomes.
+
+
+
+----
+
+An NBT-level find and replace is now here. You can search for tag names or
+values, restrict your search to only entities or tile entities, replace the
+value of tags found by name, or just use it to search for tags and find
+where they are in the world - clicking an item in the result list takes you
+to that block or entity.
+
+(The other tabs for items and command blocks are not yet implemented.)
+
+
+
+----
+
+Another vital MCEdit 1 feature makes a comeback. You can now switch between
+the Nether, the End, and any other dimensions added by mods as well.
+
+
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