From 10842e1d5f2623d8aa3c794f5b6e16222c79f3e0 Mon Sep 17 00:00:00 2001 From: David Sowder Date: Tue, 21 Feb 2012 20:54:54 -0600 Subject: [PATCH] pep8 compliance: E231 missing whitespace after ':' --- editortools/player.py | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/editortools/player.py b/editortools/player.py index b1df73d..5ff714e 100644 --- a/editortools/player.py +++ b/editortools/player.py @@ -183,7 +183,7 @@ class PlayerPositionTool(EditorTool): cv = self.editor.mainViewport.cameraVector pos = self.editor.level.getPlayerPosition(player) - pos = map(lambda p, c:p - c * 5, pos, cv) + pos = map(lambda p, c: p - c * 5, pos, cv) self.editor.gotoDimension(self.editor.level.getPlayerDimension(player)) self.editor.mainViewport.cameraPosition = pos @@ -263,7 +263,7 @@ class PlayerPositionTool(EditorTool): x, y, z = pos - #x,y,z=map(lambda p,d:p+d, pos, direction) + #x,y,z=map(lambda p,d: p+d, pos, direction) glEnable(GL_BLEND) glColor(1.0, 1.0, 1.0, 0.5) self.drawCharacterHead(x + 0.5, y + 0.75, z + 0.5) @@ -413,7 +413,7 @@ class PlayerSpawnPositionTool(PlayerPositionTool): cv = self.editor.mainViewport.cameraVector pos = self.editor.level.playerSpawnPosition() - pos = map(lambda p, c:p - c * 5, pos, cv) + pos = map(lambda p, c: p - c * 5, pos, cv) self.editor.mainViewport.cameraPosition = pos self.editor.mainViewport.stopMoving() @@ -426,7 +426,7 @@ class PlayerSpawnPositionTool(PlayerPositionTool): def drawToolReticle(self): pos, direction = self.editor.blockFaceUnderCursor - x, y, z = map(lambda p, d:p + d, pos, direction) + x, y, z = map(lambda p, d: p + d, pos, direction) color = (1.0, 1.0, 1.0, 0.5) if isinstance(self.editor.level, MCInfdevOldLevel) and self.spawnProtection: @@ -442,7 +442,7 @@ class PlayerSpawnPositionTool(PlayerPositionTool): glEnable(GL_DEPTH_TEST) self.drawCage(x, y, z) self.drawCharacterHead(x + 0.5, y + 0.5, z + 0.5) - color2 = map(lambda a:a * 0.4, color) + color2 = map(lambda a: a * 0.4, color) drawTerrainCuttingWire(BoundingBox((x, y, z), (1, 1, 1)), color2, color) glDisable(GL_DEPTH_TEST) @@ -464,7 +464,7 @@ class PlayerSpawnPositionTool(PlayerPositionTool): @alertException def mouseDown(self, evt, pos, direction): - pos = map(lambda p, d:p + d, pos, direction) + pos = map(lambda p, d: p + d, pos, direction) op = PlayerSpawnMoveOperation(self, pos) try: op.perform()