diff --git a/editortools/player.py b/editortools/player.py index e4fe876..b1df73d 100644 --- a/editortools/player.py +++ b/editortools/player.py @@ -106,7 +106,7 @@ class PlayerPositionPanel(Panel): tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index - tableview.zebra_color = (0,0,0,48) + tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i @@ -152,7 +152,7 @@ class PlayerPositionTool(EditorTool): p = self.editor.mainViewport.pitch d = self.editor.level.dimNo - op = PlayerMoveOperation(self, pos, player, (y,p)) + op = PlayerMoveOperation(self, pos, player, (y, p)) self.movingPlayer = None op.perform() self.editor.addOperation(op) @@ -293,7 +293,7 @@ class PlayerPositionTool(EditorTool): for player in self.editor.level.players: try: pos = self.editor.level.getPlayerPosition(player) - yaw,pitch = self.editor.level.getPlayerOrientation(player) + yaw, pitch = self.editor.level.getPlayerOrientation(player) dim = self.editor.level.getPlayerDimension(player) if dim != self.editor.level.dimNo: continue @@ -306,9 +306,9 @@ class PlayerPositionTool(EditorTool): self.drawCharacterHead(0, 0, 0) glPopMatrix() #glEnable(GL_BLEND) - drawTerrainCuttingWire(FloatBox((x - .5, y - .5, z - .5), (1,1,1)), + drawTerrainCuttingWire(FloatBox((x - .5, y - .5, z - .5), (1, 1, 1)), c0=(0.3, 0.9, 0.7, 1.0), - c1=(0,0,0,0), + c1=(0, 0, 0, 0), ) #glDisable(GL_BLEND) @@ -430,7 +430,7 @@ class PlayerSpawnPositionTool(PlayerPositionTool): color = (1.0, 1.0, 1.0, 0.5) if isinstance(self.editor.level, MCInfdevOldLevel) and self.spawnProtection: - if not positionValid(self.editor.level, (x,y,z)): + if not positionValid(self.editor.level, (x, y, z)): color = (1.0, 0.0, 0.0, 0.5) glColor(*color) @@ -492,7 +492,7 @@ class PlayerSpawnPositionTool(PlayerPositionTool): pos = lpos status += "Spawn point shifted down by one block.\n" if not okayAboveSpawn(level, pos): - for i in range(1,4): + for i in range(1, 4): level.setBlockAt(pos[0], pos[1] + i, pos[2], 0) status += "Blocks above spawn point cleared.\n"