diff --git a/leveleditor.py b/leveleditor.py index 41a08fa..1e5aae7 100644 --- a/leveleditor.py +++ b/leveleditor.py @@ -637,7 +637,7 @@ class CameraViewport(GLViewport): TableColumn("", 200), ) ) - mobTable.num_rows = lambda : len(mobs) + mobTable.num_rows = lambda: len(mobs) mobTable.row_data = lambda i: (mobs[i],) mobTable.row_is_selected = lambda x: x == mobTable.selectedIndex mobTable.click_row = selectTableRow @@ -651,7 +651,7 @@ class CameraViewport(GLViewport): mobTable.selectedIndex = mobs.index(id) - choiceCol = Column((ValueDisplay(width = 200, get_value=lambda : selectedMob() + " spawner"), mobTable)) + choiceCol = Column((ValueDisplay(width = 200, get_value=lambda: selectedMob() + " spawner"), mobTable)) okButton = Button("OK", action=panel.dismiss) panel.add(Column((choiceCol, okButton))) @@ -790,7 +790,7 @@ class CameraViewport(GLViewport): def selectTableRow(i, evt): chestWidget.selectedItemIndex = i - chestItemTable.num_rows = lambda : len(tileEntityTag['Items']) + chestItemTable.num_rows = lambda: len(tileEntityTag['Items']) chestItemTable.row_data = getRowData chestItemTable.row_is_selected = lambda x: x == chestWidget.selectedItemIndex chestItemTable.click_row = selectTableRow @@ -1546,7 +1546,7 @@ class LevelEditor(GLViewport): def viewMode(self, val): if val == self._viewMode: return - ports = {"Chunk" : self.chunkViewport, "Camera" : self.mainViewport} + ports = {"Chunk": self.chunkViewport, "Camera": self.mainViewport} for p in ports.values(): p.set_parent(None) port = ports.get(val, self.mainViewport) @@ -1758,7 +1758,7 @@ class LevelEditor(GLViewport): rows[:] = blockRows extendEntities() - table.num_rows = lambda : len(rows) + table.num_rows = lambda: len(rows) table.row_data = lambda i: rows[i] table.row_is_selected = lambda x: False table.click_column_header = sortColumn @@ -2915,7 +2915,7 @@ class LevelEditor(GLViewport): # worlds = [w[2] for w in worldData] worldTable.selectedWorldIndex = 0 - worldTable.num_rows = lambda : len(worldData) + worldTable.num_rows = lambda: len(worldData) worldTable.row_data = lambda i: worldData[i] worldTable.row_is_selected = lambda x: x == worldTable.selectedWorldIndex worldTable.click_row = click_row