From 41aa14b5fc540581728cef1507ea2e9b614d3f52 Mon Sep 17 00:00:00 2001 From: David Sowder Date: Sun, 19 Feb 2012 20:29:00 -0600 Subject: [PATCH] pep8 compliance: E702 multiple statements on one line (semicolon) --- leveleditor.py | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/leveleditor.py b/leveleditor.py index 9dfc1e5..ef44eb9 100644 --- a/leveleditor.py +++ b/leveleditor.py @@ -230,7 +230,7 @@ class CameraViewport(GLViewport): self.brake = False self.lastTick = datetime.now() - # self.nearheight = near * tang; + # self.nearheight = near * tang self.cameraPosition = (16., 45., 16.) self.velocity = [0., 0., 0.] @@ -349,7 +349,7 @@ class CameraViewport(GLViewport): # give the camera an impulse according to the state of the inputs and in the direction of the camera cameraAccel = map(lambda x:x * accel_factor * timeDelta, directedInputs) - # cameraImpulse = map(lambda x:x*impulse_factor, directedInputs); + # cameraImpulse = map(lambda x:x*impulse_factor, directedInputs) newVelocity = map(lambda a, b:a + b, velocity, cameraAccel) velocityDir, speed = normalize_size(newVelocity) @@ -370,7 +370,7 @@ class CameraViewport(GLViewport): speed = max(-max_speed, min(max_speed, speed)) if abs(speed) < drag_epsilon: - speed = 0; + speed = 0 velocity = map(lambda a:a * speed, velocityDir) @@ -467,8 +467,8 @@ class CameraViewport(GLViewport): pixel = glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT) newpoint = unproject(x, y, pixel[0]) except Exception, e: - # print e; - # traceback.print_exc(); + # print e + # traceback.print_exc() return 0, 0, 0 return newpoint @@ -946,7 +946,7 @@ class CameraViewport(GLViewport): td = datetime.now() - self.rightMouseDragStart # except AttributeError: - # return; + # return # print "RightClickUp: ", td if td.seconds > 0 or td.microseconds > 280000: self.mouseLookOff() @@ -1036,13 +1036,13 @@ class CameraViewport(GLViewport): self.editor.renderer.loadNearbyChunks() self.lastRendererUpdate = datetime.now() - # adjustLimit = 2; + # adjustLimit = 2 # self.oldMousePosition = (x, y) # if (self.startingMousePosition[0] - x > adjustLimit or self.startingMousePosition[1] - y > adjustLimit or # self.startingMousePosition[0] - x < -adjustLimit or self.startingMousePosition[1] - y < -adjustLimit): # mouse.set_pos(*self.startingMousePosition) - # event.get(MOUSEMOTION); + # event.get(MOUSEMOTION) # self.oldMousePosition = (self.startingMousePosition) @property @@ -1244,7 +1244,7 @@ class CameraViewport(GLViewport): else: self.viewingFrustum = None - # self.editor.drawStars(); + # self.editor.drawStars() if self.drawSky: self.drawSkyBackground() if self.drawFog: @@ -1916,7 +1916,7 @@ class LevelEditor(GLViewport): if self.level and self.unsavedEdits > 0: resp = ask("Save unsaved edits before loading?", ["Cancel", "Don't Save", "Save"], default=2, cancel=0) if resp == "Cancel": - return; + return if resp == "Save": self.saveFile() @@ -1936,9 +1936,9 @@ class LevelEditor(GLViewport): y, p = level.getPlayerOrientation() if p == -90.0: - p += 0.000000001; + p += 0.000000001 if p == 90.0: - p -= 0.000000001; + p -= 0.000000001 self.mainViewport.yaw, self.mainViewport.pitch = y, p pdim = level.getPlayerDimension()