pep8 compliance: E302 expected 2 blank lines
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@ -25,6 +25,7 @@ BrushSettings.updateBrushOffset = BrushSettings("Update Brush Offset", False)
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BrushSettings.chooseBlockImmediately = BrushSettings("Choose Block Immediately", False)
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BrushSettings.alpha = BrushSettings("Alpha", 0.66)
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class BrushMode(object):
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options = []
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@ -41,6 +42,7 @@ class BrushMode(object):
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def createOptions(self, panel, tool):
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pass
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class Modes:
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class Fill(BrushMode):
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name = "Fill"
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@ -344,6 +346,7 @@ class Modes:
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return op.level.copyBlocksFromIter(level, level.bounds, point, create=True)
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class BrushOperation(Operation):
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def __init__(self, editor, points, options):
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@ -515,6 +518,7 @@ class BrushOperation(Operation):
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dirtyBox = self.brushMode.dirtyBoxForPointAndOptions(point, self.options)
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return self.brushMode.performAtPoint(self, point, dirtyBox)
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class BrushPanel(Panel):
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def __init__(self, tool):
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@ -607,6 +611,7 @@ class BrushPanel(Panel):
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self.blockButton.blockInfo = self.replaceBlockButton.blockInfo
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self.replaceBlockButton.blockInfo = b
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class BrushToolOptions(ToolOptions):
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def __init__(self, tool):
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Panel.__init__(self)
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@ -628,6 +633,7 @@ class BrushToolOptions(ToolOptions):
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from clone import CloneTool
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class BrushTool(CloneTool):
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tooltipText = "Brush\nRight-click for options"
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toolIconName = "brush"
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@ -16,6 +16,7 @@ from toolbasics import *
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from pymclevel.infiniteworld import MCServerChunkGenerator
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from albow.dialogs import Dialog
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class ChunkToolPanel(Panel):
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def __init__(self, tool, *a, **kw):
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@ -320,6 +321,7 @@ class ChunkTool(EditorTool):
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def mouseUp(self, evt, *args):
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self.editor.selectionTool.mouseUp(evt, *args)
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def GeneratorPanel():
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panel = Widget()
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panel.chunkHeight = 64
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@ -21,6 +21,7 @@ CloneSettings.copyAir = CloneSettings("Copy Air", True)
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CloneSettings.copyWater = CloneSettings("Copy Water", True)
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CloneSettings.placeImmediately = CloneSettings("Place Immediately", True)
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class CoordsInput(Widget):
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is_gl_container = True
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@ -70,6 +71,7 @@ class CoordsInput(Widget):
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#nudge is a 3-tuple where one of the elements is -1 or 1, and the others are 0.
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pass
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class BlockCopyOperation(Operation):
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def __init__(self, editor, sourceLevel, sourceBox, destLevel, destPoint, copyAir, copyWater):
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self.editor = editor
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@ -193,6 +195,7 @@ class CloneOperation (Operation):
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[i.undo() for i in self.selectionOps]
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class CloneToolPanel(Panel):
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useOffsetInput = True
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@ -14,6 +14,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE."""
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from toolbasics import *
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from albow.dialogs import wrapped_label
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def alertFilterException(func):
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def _func(*args, **kw):
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try:
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@ -24,6 +25,7 @@ def alertFilterException(func):
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return _func
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class FilterModuleOptions(Widget):
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is_gl_container = True
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def __init__(self, tool, module, *args, **kw):
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@ -126,6 +128,7 @@ class FilterModuleOptions(Widget):
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if k in self.optionDict:
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self.optionDict[k].set(val[k])
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class FilterToolPanel(Panel):
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def __init__(self, tool):
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Panel.__init__(self)
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@ -194,6 +197,7 @@ class FilterToolPanel(Panel):
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if self.filterOptionsPanel:
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self.savedOptions[self.selectedFilterName] = self.filterOptionsPanel.options
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class FilterOperation(Operation):
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def __init__(self, level, box, filter, options):
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self.box = box
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@ -220,6 +224,7 @@ class FilterOperation(Operation):
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def dirtyBox(self): return self.box
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class FilterTool(EditorTool):
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tooltipText = "Filter"
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toolIconName = "filter"
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@ -16,6 +16,7 @@ from toolbasics import *
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import urllib
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from pymclevel.box import FloatBox
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class PlayerMoveOperation(Operation):
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undoPos = None
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def __init__(self, tool, pos, player="Player", yp = (None, None)):
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@ -58,17 +59,21 @@ class PlayerMoveOperation(Operation):
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class SpawnPositionInvalid(Exception):
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pass
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def okayAt63(level, pos):
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"""blocks 63 or 64 must be occupied"""
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return level.blockAt(pos[0], 63, pos[2]) != 0 or level.blockAt(pos[0], 64, pos[2]) != 0
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def okayAboveSpawn(level, pos):
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"""3 blocks above spawn must be open"""
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return not any( [level.blockAt(pos[0], pos[1]+i, pos[2]) for i in range(1, 4)] )
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def positionValid(level, pos):
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return okayAt63(level, pos) and okayAboveSpawn(level, pos)
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class PlayerSpawnMoveOperation(PlayerMoveOperation):
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def perform(self, recordUndo=True):
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level = self.tool.editor.level
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@ -123,6 +128,7 @@ class PlayerPositionPanel(Panel):
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def selectedPlayer(self):
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return self.players[self.table.index]
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class PlayerPositionTool(EditorTool):
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surfaceBuild = True
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toolIconName = "player"
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@ -373,6 +379,7 @@ class PlayerSpawnPositionOptions(ToolOptions):
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SpawnSettings = config.Settings("Spawn")
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SpawnSettings.spawnProtection = SpawnSettings("Spawn Protection", True)
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class PlayerSpawnPositionTool(PlayerPositionTool):
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surfaceBuild = True
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toolIconName = "playerspawn"
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@ -21,6 +21,8 @@ SelectSettings.color = SelectSettings("Color", "teal")
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ColorSettings = config.Settings("Selection Colors")
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ColorSettings.defaultColors = {}
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class ColorSetting(config.Setting):
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def __init__(self, section, name, dtype, default):
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super(ColorSetting, self).__init__(section, name, dtype, default)
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@ -35,6 +37,7 @@ class ColorSetting(config.Setting):
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return parseValues(colorValues)
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ColorSettings.Setting = ColorSetting
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def parseValues(colorValues):
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if colorValues is None:
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return 1., 1., 1.
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@ -60,6 +63,7 @@ ColorSettings("yellow" ,(1.0, 1.0, 0.75))
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ColorSettings("grey", (0.6, 0.6, 0.6))
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ColorSettings("black", (0.0, 0.0, 0.0))
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def GetSelectionColor(colorWord = None):
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if colorWord is None:
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colorWord = SelectSettings.color.get()
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@ -67,6 +71,7 @@ def GetSelectionColor(colorWord = None):
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colorValues = config.config.get("Selection Colors", colorWord)
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return parseValues(colorValues)
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class SelectionToolOptions(ToolOptions):
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def updateColors(self):
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@ -220,6 +225,7 @@ class NudgeBlocksOperation (Operation) :
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self.editor.invalidateBox(self.dirtyBox())
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self.nudgeSelection.undo()
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class SelectionTool(EditorTool):
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#selectionColor = (1.0, .9, .9);
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color = (0.7, 0., 0.7)
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@ -1057,6 +1063,7 @@ class SelectionTool(EditorTool):
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if schematic:
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self.editor.exportSchematic(schematic)
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class SelectionOperation(Operation):
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changedLevel = False
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def __init__(self, selectionTool, points):
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@ -39,6 +39,7 @@ from albow.dialogs import Dialog
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from pymclevel.mclevelbase import exhaust
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from albow.root import Cancel
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class NudgeButton(GLBackground):
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""" A button that captures movement keys while pressed and sends them to a listener as nudge events.
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Poorly planned. """
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@ -124,6 +125,7 @@ class Operation(object):
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"""
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return None
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class ToolOptions(Panel):
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@property
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def editor(self):
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@ -194,6 +196,7 @@ class ThumbView(GLPerspective):
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self.renderer.draw()
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GL.glPopAttrib()
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class BlockThumbView(Widget):
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is_gl_container = True
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@ -226,6 +229,7 @@ class BlockThumbView(Widget):
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for i in self.thumb.renderer.chunkWorker:
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pass
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class BlockView(GLOrtho):
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def __init__(self, materials, blockInfo=None):
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GLOrtho.__init__(self)
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@ -377,6 +381,7 @@ class BlockButton(ButtonBase, Panel):
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if blockPicker.present():
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self.blockInfo = blockPicker.blockInfo
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def anySubtype(self):
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bl = materials.Block(self.materials, self.ID, self.blockData)
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bl.wildcard = True
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