pep8 compliance: E225 missing whitespace around operator
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parent
450d7c4188
commit
499e6e726f
64
renderer.py
64
renderer.py
@ -257,42 +257,42 @@ def makeVertexTemplates(xmin=0, ymin=0, zmin=0, xmax=1, ymax=1, zmax=1):
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return array([
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return array([
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# FaceXIncreasing:
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# FaceXIncreasing:
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[[xmax, ymin, zmax, (zmin*16), 16-(ymin*16), 0x0b],
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[[xmax, ymin, zmax, (zmin * 16), 16 - (ymin * 16), 0x0b],
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[xmax, ymin, zmin, (zmax*16), 16-(ymin*16), 0x0b],
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[xmax, ymin, zmin, (zmax * 16), 16 - (ymin * 16), 0x0b],
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[xmax, ymax, zmin, (zmax*16), 16-(ymax*16), 0x0b],
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[xmax, ymax, zmin, (zmax * 16), 16 - (ymax * 16), 0x0b],
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[xmax, ymax, zmax, (zmin*16), 16-(ymax*16), 0x0b],
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[xmax, ymax, zmax, (zmin * 16), 16 - (ymax * 16), 0x0b],
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],
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],
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# FaceXDecreasing:
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# FaceXDecreasing:
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[[xmin, ymin, zmin, (zmin*16), 16-(ymin*16), 0x0b],
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[[xmin, ymin, zmin, (zmin * 16), 16 - (ymin * 16), 0x0b],
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[xmin, ymin, zmax, (zmax*16), 16-(ymin*16), 0x0b],
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[xmin, ymin, zmax, (zmax * 16), 16 - (ymin * 16), 0x0b],
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[xmin, ymax, zmax, (zmax*16), 16-(ymax*16), 0x0b],
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[xmin, ymax, zmax, (zmax * 16), 16 - (ymax * 16), 0x0b],
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[xmin, ymax, zmin, (zmin*16), 16-(ymax*16), 0x0b]],
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[xmin, ymax, zmin, (zmin * 16), 16 - (ymax * 16), 0x0b]],
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# FaceYIncreasing:
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# FaceYIncreasing:
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[[xmin, ymax, zmin, xmin*16, 16-(zmax*16), 0x11], # ne
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[[xmin, ymax, zmin, xmin * 16, 16 - (zmax * 16), 0x11], # ne
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[xmin, ymax, zmax, xmin*16, 16-(zmin*16), 0x11], # nw
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[xmin, ymax, zmax, xmin * 16, 16 - (zmin * 16), 0x11], # nw
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[xmax, ymax, zmax, xmax*16, 16-(zmin*16), 0x11], # sw
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[xmax, ymax, zmax, xmax * 16, 16 - (zmin * 16), 0x11], # sw
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[xmax, ymax, zmin, xmax*16, 16-(zmax*16), 0x11]], # se
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[xmax, ymax, zmin, xmax * 16, 16 - (zmax * 16), 0x11]], # se
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# FaceYDecreasing:
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# FaceYDecreasing:
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[[xmin, ymin, zmin, xmin*16, 16-(zmax*16), 0x08],
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[[xmin, ymin, zmin, xmin * 16, 16 - (zmax * 16), 0x08],
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[xmax, ymin, zmin, xmax*16, 16-(zmax*16), 0x08],
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[xmax, ymin, zmin, xmax * 16, 16 - (zmax * 16), 0x08],
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[xmax, ymin, zmax, xmax*16, 16-(zmin*16), 0x08],
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[xmax, ymin, zmax, xmax * 16, 16 - (zmin * 16), 0x08],
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[xmin, ymin, zmax, xmin*16, 16-(zmin*16), 0x08]],
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[xmin, ymin, zmax, xmin * 16, 16 - (zmin * 16), 0x08]],
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# FaceZIncreasing:
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# FaceZIncreasing:
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[[xmin, ymin, zmax, xmin*16, 16-(ymin*16), 0x0d],
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[[xmin, ymin, zmax, xmin * 16, 16 - (ymin * 16), 0x0d],
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[xmax, ymin, zmax, xmax*16, 16-(ymin*16), 0x0d],
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[xmax, ymin, zmax, xmax * 16, 16 - (ymin * 16), 0x0d],
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[xmax, ymax, zmax, xmax*16, 16-(ymax*16), 0x0d],
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[xmax, ymax, zmax, xmax * 16, 16 - (ymax * 16), 0x0d],
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[xmin, ymax, zmax, xmin*16, 16-(ymax*16), 0x0d]],
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[xmin, ymax, zmax, xmin * 16, 16 - (ymax * 16), 0x0d]],
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# FaceZDecreasing:
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# FaceZDecreasing:
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[[xmax, ymin, zmin, xmin*16, 16-(ymin*16), 0x0d],
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[[xmax, ymin, zmin, xmin * 16, 16 - (ymin * 16), 0x0d],
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[xmin, ymin, zmin, xmax*16, 16-(ymin*16), 0x0d],
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[xmin, ymin, zmin, xmax * 16, 16 - (ymin * 16), 0x0d],
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[xmin, ymax, zmin, xmax*16, 16-(ymax*16), 0x0d],
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[xmin, ymax, zmin, xmax * 16, 16 - (ymax * 16), 0x0d],
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[xmax, ymax, zmin, xmin*16, 16-(ymax*16), 0x0d],
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[xmax, ymax, zmin, xmin * 16, 16 - (ymax * 16), 0x0d],
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],
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],
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])
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])
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@ -301,7 +301,7 @@ elementByteLength = 24
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def createPrecomputedVertices():
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def createPrecomputedVertices():
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height=16
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height = 16
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precomputedVertices = [zeros(shape=(16, 16, height, 4, 6), # x,y,z,s,t,rg, ba
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precomputedVertices = [zeros(shape=(16, 16, height, 4, 6), # x,y,z,s,t,rg, ba
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dtype='float32') for d in faceVertexTemplates]
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dtype='float32') for d in faceVertexTemplates]
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@ -334,7 +334,7 @@ class ChunkCalculator (object):
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self.makeRenderstates(level.materials)
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self.makeRenderstates(level.materials)
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# del xArray, zArray, yArray
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# del xArray, zArray, yArray
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self.nullVertices = zeros((0,)*len(self.precomputedVertices[0].shape), dtype=self.precomputedVertices[0].dtype)
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self.nullVertices = zeros((0,) * len(self.precomputedVertices[0].shape), dtype = self.precomputedVertices[0].dtype)
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from leveleditor import Settings
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from leveleditor import Settings
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Settings.fastLeaves.addObserver(self)
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Settings.fastLeaves.addObserver(self)
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@ -678,8 +678,8 @@ class ChunkCalculator (object):
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asx = asz = slice(0, 18)
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asx = asz = slice(0, 18)
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for y in range(0, chunk.world.Height, 16):
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for y in range(0, chunk.world.Height, 16):
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sy = slice(y, y+16)
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sy = slice(y, y + 16)
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asy = slice(y, y+18)
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asy = slice(y, y + 18)
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for _i in self.computeCubeGeometry(
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for _i in self.computeCubeGeometry(
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y,
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y,
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@ -758,7 +758,7 @@ class BlockRenderer(object):
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a.view('uint8')[_RGBA][..., 3] = alpha
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a.view('uint8')[_RGBA][..., 3] = alpha
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def bufferSize(self):
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def bufferSize(self):
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return sum(a.size for a in self.vertexArrays)* 4
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return sum(a.size for a in self.vertexArrays) * 4
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def getMaterialIndices(self, blockMaterials):
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def getMaterialIndices(self, blockMaterials):
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return blockMaterials == self.materialIndex
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return blockMaterials == self.materialIndex
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@ -1761,7 +1761,7 @@ class FeatureBlockRenderer(BlockRenderer):
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self.vertexArrays = [vertexArray]
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self.vertexArrays = [vertexArray]
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fenceTemplates = makeVertexTemplates(3/8., 0, 3/8., 5/8., 1, 5/8.)
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fenceTemplates = makeVertexTemplates(3 / 8., 0, 3 / 8., 5 / 8., 1, 5 / 8.)
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def fenceVertices(self, facingBlockIndices, blocks, blockMaterials, blockData, areaBlockLights, texMap):
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def fenceVertices(self, facingBlockIndices, blocks, blockMaterials, blockData, areaBlockLights, texMap):
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fenceMask = blocks == alphaMaterials.Fence.ID
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fenceMask = blocks == alphaMaterials.Fence.ID
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@ -1837,7 +1837,7 @@ class StairBlockRenderer(BlockRenderer):
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vertexArray.view('uint8')[_RGB] *= 0xf
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vertexArray.view('uint8')[_RGB] *= 0xf
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vertexArray.view('uint8')[_A] = 0xff
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vertexArray.view('uint8')[_A] = 0xff
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vertexArray.shape = (len(x)*6, 4, 6)
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vertexArray.shape = (len(x) * 6, 4, 6)
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yield
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yield
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arrays.append(vertexArray)
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arrays.append(vertexArray)
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self.vertexArrays = arrays
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self.vertexArrays = arrays
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@ -2668,7 +2668,7 @@ class MCRenderer(object):
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cr = self.getChunkRenderer(c)
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cr = self.getChunkRenderer(c)
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if self.viewingFrustum:
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if self.viewingFrustum:
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# if not self.viewingFrustum.visible(array([[c[0] * 16 + 8, 64, c[1] * 16 + 8, 1.0]]), 64).any():
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# if not self.viewingFrustum.visible(array([[c[0] * 16 + 8, 64, c[1] * 16 + 8, 1.0]]), 64).any():
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if not self.viewingFrustum.visible1([c[0] * 16 + 8, self.level.Height/2, c[1] * 16 + 8, 1.0], self.level.Height/2):
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if not self.viewingFrustum.visible1([c[0] * 16 + 8, self.level.Height / 2, c[1] * 16 + 8, 1.0], self.level.Height / 2):
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raise StopIteration
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raise StopIteration
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yield
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yield
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