pep8 compliance: E231 missing whitespace after ','
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@ -1095,7 +1095,7 @@ class CameraViewport(GLViewport):
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def drawCeiling(self):
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glMatrixMode(GL_MODELVIEW)
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# glPushMatrix()
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x,y,z = self.cameraPosition
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x, y, z = self.cameraPosition
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x -= x % 16
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z -= z % 16
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y = self.editor.level.Height
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@ -1313,7 +1313,7 @@ class ChunkViewport(CameraViewport):
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def zoom(self, f):
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x, y, z = self.cameraPosition
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mx,my,mz = self.blockFaceUnderCursor[0]
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mx, my, mz = self.blockFaceUnderCursor[0]
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dx, dz = mx-x, mz-z
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s = min(4.0, max(1/16., self.defaultScale / f))
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if s != self.defaultScale:
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@ -1995,8 +1995,8 @@ class LevelEditor(GLViewport):
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menu = Menu("", dimensionsMenu)
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def presentMenu():
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x,y = self.netherPanel.topleft
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dimIdx = menu.present(self, (x,y - menu.height))
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x, y = self.netherPanel.topleft
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dimIdx = menu.present(self, (x, y - menu.height))
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if dimIdx == -1:
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return
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dimNo = int(dimensionsMenu[dimIdx][1])
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@ -2013,7 +2013,7 @@ class LevelEditor(GLViewport):
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if len(list(self.level.allChunks)) == 0:
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resp = ask("It looks like this level is completely empty! You'll have to create some chunks before you can get started.", responses = ["Create Chunks", "Cancel"])
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if resp == "Create Chunks":
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x,y,z = self.mainViewport.cameraPosition
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x, y, z = self.mainViewport.cameraPosition
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box = BoundingBox((x-128, 0, z-128), (256, self.level.Height, 256))
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self.selectionTool.setSelection(box)
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self.toolbar.selectTool(8)
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@ -2373,7 +2373,7 @@ class LevelEditor(GLViewport):
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fractionalReachAdjustment = True
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def postMouseMoved(self):
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evt = event.Event(MOUSEMOTION, rel=(0,0), pos=mouse.get_pos(), buttons=mouse.get_pressed())
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evt = event.Event(MOUSEMOTION, rel=(0, 0), pos=mouse.get_pos(), buttons=mouse.get_pressed())
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event.post(evt)
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def resetReach(self):
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@ -3239,7 +3239,7 @@ class LevelEditor(GLViewport):
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def updateInspectionString(self, blockPosition):
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self.inspectionString += str(blockPosition) + ": "
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x,y,z = blockPosition
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x, y, z = blockPosition
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try:
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if self.debug:
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@ -3283,13 +3283,13 @@ class LevelEditor(GLViewport):
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except:
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pass
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try:
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tp = self.level.getChunk(cx,cz).TerrainPopulated
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tp = self.level.getChunk(cx, cz).TerrainPopulated
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self.inspectionString += ", TP: %d" % tp
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except:
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pass
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if isinstance(self.level, pymclevel.pocket.PocketWorld):
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ch = self.level.getChunk(cx,cz)
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ch = self.level.getChunk(cx, cz)
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self.inspectionString += ", DC: %s" % ch.DirtyColumns[z & 15, x & 15]
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self.inspectionString += ", Ch(%d, %d): %s" % (cx, cz, path)
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@ -3391,9 +3391,9 @@ class LevelEditor(GLViewport):
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def idleHandler(evt):
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x,y,z = self.blockFaceUnderCursor[0]
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x, y, z = self.blockFaceUnderCursor[0]
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cx, cz = x//16, z//16
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cr = self.renderer.chunkRenderers.get((cx,cz))
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cr = self.renderer.chunkRenderers.get((cx, cz))
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if None is cr:
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return
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