pep8 compliance: E302 expected 2 blank lines
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@ -1,6 +1,7 @@
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from pygame import draw, Surface
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from pygame.locals import SRCALPHA
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def frame_rect(surface, color, rect, thick = 1):
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o = 1
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surface.fill(color, (rect.left+o, rect.top, rect.width-o-o, thick))
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@ -8,6 +9,7 @@ def frame_rect(surface, color, rect, thick = 1):
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surface.fill(color, (rect.left, rect.top+o, thick, rect.height-o-o))
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surface.fill(color, (rect.right - thick, rect.top+o, thick, rect.height-o-o))
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def blit_tinted(surface, image, pos, tint, src_rect = None):
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from Numeric import array, add, minimum
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from pygame.surfarray import array3d, pixels3d
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@ -21,11 +23,13 @@ def blit_tinted(surface, image, pos, tint, src_rect = None):
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buf_rgb = None
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surface.blit(buf, pos)
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def blit_in_rect(dst, src, frame, align = 'tl', margin = 0):
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r = src.get_rect()
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align_rect(r, frame, align, margin)
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dst.blit(src, r)
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def align_rect(r, frame, align = 'tl', margin = 0):
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if 'l' in align:
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r.left = frame.left + margin
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@ -40,5 +44,6 @@ def align_rect(r, frame, align = 'tl', margin = 0):
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else:
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r.centery = frame.centery
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def brighten(rgb, factor):
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return [min(255, int(round(factor * c))) for c in rgb]
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