pep8 compliance: E203 whitespace before ','

This commit is contained in:
David Sowder 2012-02-19 19:31:34 -06:00
parent 64fb8cab9c
commit 690baaf094

View File

@ -65,51 +65,51 @@ def drawFace(box, face, type=GL.GL_QUADS):
if face == FaceXDecreasing: if face == FaceXDecreasing:
faceVertices = numpy.array( faceVertices = numpy.array(
(x , y2 , z2 , (x, y2, z2,
x , y2 , z , x, y2, z,
x , y , z , x, y, z,
x , y , z2 , x, y, z2,
), dtype='f4') ), dtype='f4')
elif face == FaceXIncreasing: elif face == FaceXIncreasing:
faceVertices = numpy.array( faceVertices = numpy.array(
(x2 , y , z2 , (x2, y, z2,
x2 , y , z , x2, y, z,
x2 , y2 , z , x2, y2, z,
x2 , y2 , z2 , x2, y2, z2,
), dtype='f4') ), dtype='f4')
elif face == FaceYDecreasing: elif face == FaceYDecreasing:
faceVertices = numpy.array( faceVertices = numpy.array(
(x2 , y , z2 , (x2, y, z2,
x , y , z2 , x, y, z2,
x , y , z , x, y, z,
x2 , y , z , x2, y, z,
), dtype='f4') ), dtype='f4')
elif face == FaceYIncreasing: elif face == FaceYIncreasing:
faceVertices = numpy.array( faceVertices = numpy.array(
(x2 , y2 , z , (x2, y2, z,
x, y2 , z , x, y2, z,
x , y2 , z2 , x, y2, z2,
x2 , y2 , z2 , x2, y2, z2,
), dtype='f4') ), dtype='f4')
elif face == FaceZDecreasing: elif face == FaceZDecreasing:
faceVertices = numpy.array( faceVertices = numpy.array(
(x, y, z, (x, y, z,
x , y2 , z, x, y2, z,
x2 , y2 , z, x2, y2, z,
x2 , y, z, x2, y, z,
), dtype='f4') ), dtype='f4')
elif face == FaceZIncreasing: elif face == FaceZIncreasing:
faceVertices = numpy.array( faceVertices = numpy.array(
(x2 , y, z2 , (x2, y, z2,
x2 , y2 , z2 , x2, y2, z2,
x , y2 , z2 , x, y2, z2,
x, y, z2 , x, y, z2,
), dtype='f4') ), dtype='f4')
faceVertices.shape = (4, 3) faceVertices.shape = (4, 3)
@ -150,34 +150,34 @@ def drawCube(box, cubeType=GL.GL_QUADS, blockType=0, texture=None, textureVertic
cubeVertices = numpy.array( cubeVertices = numpy.array(
( (
x, y, z, x, y, z,
x , y2 , z, x, y2, z,
x2 , y2 , z, x2, y2, z,
x2 , y, z, x2, y, z,
x2 , y, z2 , x2, y, z2,
x2 , y2 , z2 , x2, y2, z2,
x , y2 , z2 , x, y2, z2,
x, y, z2 , x, y, z2,
x2 , y , z2 , x2, y, z2,
x , y , z2 , x, y, z2,
x , y , z , x, y, z,
x2 , y , z , x2, y, z,
x2 , y2 , z , x2, y2, z,
x, y2 , z , x, y2, z,
x , y2 , z2 , x, y2, z2,
x2 , y2 , z2 , x2, y2, z2,
x , y2 , z2 , x, y2, z2,
x , y2 , z , x, y2, z,
x , y , z , x, y, z,
x , y , z2 , x, y, z2,
x2 , y , z2 , x2, y, z2,
x2 , y , z , x2, y, z,
x2 , y2 , z , x2, y2, z,
x2 , y2 , z2 , x2, y2, z2,
), dtype='f4') ), dtype='f4')
if textureVertices == None: if textureVertices == None:
textureVertices = numpy.array( textureVertices = numpy.array(