pep8 compliance: E303 too many blank lines

This commit is contained in:
David Sowder 2012-02-19 20:23:20 -06:00
parent 22e2fa9891
commit 879d77181b

View File

@ -23,8 +23,6 @@ imported from editortools/
"""
import gc
from datetime import datetime, timedelta
from OpenGL.GL import *
@ -43,7 +41,6 @@ from glutils import gl, Texture, FramebufferTexture
import glutils
# Label = GLLabel
import config
from pymclevel import *
from glbackground import *
@ -62,7 +59,6 @@ from editortools.chunk import GeneratorPanel
from os.path import isdir, dirname
import renderer
Settings = config.Settings("Settings")
Settings.flyMode = Settings("Fly Mode", False)
Settings.enableMouseLag = Settings("Enable Mouse Lag", False)
@ -116,8 +112,6 @@ ControlSettings.invertMousePitch = ControlSettings("invert mouse pitch", False)
ControlSettings.autobrake = ControlSettings("autobrake", True)
ControlSettings.swapAxes = ControlSettings("swap axes looking down", False)
arch = platform.architecture()[0]
def remapMouseButton(button):
@ -144,8 +138,6 @@ class ControlPanel(Panel):
keysColumn = [Label("")]
buttonsColumn = [header]
'''def addRow(key, text, action):
b = Button(text, action=action, width = 300)
l = Label(key,width=100,margin=b.margin)
@ -188,7 +180,6 @@ class ControlPanel(Panel):
sideColumn.left = self.centerx
sideColumn.anchor = "wh"
self.add(sideColumn)
self.shrink_wrap()
@ -230,7 +221,6 @@ class CameraViewport(GLViewport):
near = 0.5
far = 4000.0
self.near = near
self.far = far
@ -238,7 +228,6 @@ class CameraViewport(GLViewport):
self.lastTick = datetime.now()
# self.nearheight = near * tang;
self.cameraPosition = (16., 45., 16.)
self.velocity = [0., 0., 0.]
@ -287,7 +276,6 @@ class CameraViewport(GLViewport):
def brakeOff(self):
self.brake = False
tickInterval = 1000 / 30
oldPosition = (0, 0, 0)
@ -306,7 +294,6 @@ class CameraViewport(GLViewport):
drag = ControlSettings.cameraDrag.get()
accel_factor = drag + ControlSettings.cameraAccel.get()
# if we're in space, move faster
drag_epsilon = 10.0 * timeDelta
@ -324,7 +311,6 @@ class CameraViewport(GLViewport):
self.yaw += pi[0] * mouseSpeed
self.pitch += pi[1] * mouseSpeed
alignMovementToAxes = key.get_mods() & KMOD_SHIFT
if self.flyMode:
@ -351,7 +337,6 @@ class CameraViewport(GLViewport):
dy = int(dy * 1.6)
dz = int(dz * 1.4)
directedInputs = normalize((
i[0] * cosyaw + i[2] * dx,
i[1] + i[2] * dy,
@ -391,7 +376,6 @@ class CameraViewport(GLViewport):
self.oldPosition = self.cameraPosition
self.updateFloorQuad()
self.cameraPosition = map(lambda p, d:p + d * timeDelta, self.cameraPosition, velocity)
if self.cameraPosition[1] > 3800.:
self.cameraPosition[1] = 3800.
@ -414,10 +398,8 @@ class CameraViewport(GLViewport):
look[0], look[1], look[2],
up[0], up[1], up[2])
from math import isnan
def _cameraVector(self):
return self._anglesToVector(self.yaw, self.pitch)
@ -499,7 +481,6 @@ class CameraViewport(GLViewport):
mouse3dPoint = self._blockUnderCursor(True)
focusPair = self.findBlockFaceUnderCursor(mouse3dPoint)
# otherwise, find the block at a controllable distance in front of the camera
if focusPair is None:
focusPair = (self.getCameraPoint(), (0, 0, 0))
@ -581,7 +562,6 @@ class CameraViewport(GLViewport):
return intProjectedPoint, d
@property
def ratio(self):
return self.width / float(self.height)
@ -629,7 +609,6 @@ class CameraViewport(GLViewport):
panel = Dialog()
def addMob(id):
if id not in mobs:
mobs.insert(0, id)
@ -662,7 +641,6 @@ class CameraViewport(GLViewport):
def selectedMob():
return mobs[mobTable.selectedIndex]
id = tileEntity["EntityId"].value
addMob(id)
@ -677,8 +655,6 @@ class CameraViewport(GLViewport):
tileEntity["EntityId"] = TAG_String(selectedMob())
@alertException
def editSign(self, point):
@ -698,10 +674,8 @@ class CameraViewport(GLViewport):
self.editor.level.addTileEntity(tileEntity)
panel = Dialog()
lineFields = [TextField(width=150) for l in linekeys]
for l, f in zip(linekeys, lineFields):
f.value = tileEntity[l].value
@ -731,8 +705,6 @@ class CameraViewport(GLViewport):
currentField.text += c # xxx view hierarchy
currentField.insertion_point = len(currentField.text)
colorMenu = MenuButton("Color Code...", colors, menu_picked = menu_picked)
column = [Label("Edit Sign")] + lineFields + [colorMenu, Button("OK", action=panel.dismiss)]
@ -786,7 +758,6 @@ class CameraViewport(GLViewport):
return slotNames.get(slot, slot)
return slot
chestWidget = ChestWidget()
chestItemTable = TableView(columns=[
TableColumn("Slot", 80, "l", fmt=slotFormat),
@ -823,8 +794,6 @@ class CameraViewport(GLViewport):
IntInputRow("Count: ", ref=AttrRef(chestWidget, 'Count'), min= -128, max=127),
)
def deleteFromWorld():
i = chestWidget.selectedItemIndex
item = tileEntityTag['Items'][i]
@ -875,7 +844,6 @@ class CameraViewport(GLViewport):
chunk.chunkChanged()
self.editor.invalidateChunks([chunk.chunkPosition])
for te in chunk.TileEntities:
if "Items" in te:
l = len(te['Items'])
@ -897,7 +865,6 @@ class CameraViewport(GLViewport):
showProgress(progressInfo, deleteItemsIter(), cancel=True)
self.editor.addUnsavedEdit()
chestWidget.selectedItemIndex = min(chestWidget.selectedItemIndex, len(tileEntityTag['Items']) - 1)
@ -953,9 +920,6 @@ class CameraViewport(GLViewport):
self.editor.addOperation(op)
self.editor.addUnsavedEdit()
rightMouseDragStart = None
def rightClickDown(self, evt):
@ -974,7 +938,6 @@ class CameraViewport(GLViewport):
if td.seconds > 0 or td.microseconds > 280000:
self.mouseLookOff()
def leftClickDown(self, evt):
self.editor.toolMouseDown(evt, self.blockFaceUnderCursor)
@ -1007,14 +970,9 @@ class CameraViewport(GLViewport):
except ChunkNotPresent:
pass
def leftClickUp(self, evt):
self.editor.toolMouseUp(evt, self.blockFaceUnderCursor)
# --- Event handlers ---
def mouse_down(self, evt):
@ -1065,8 +1023,6 @@ class CameraViewport(GLViewport):
self.editor.renderer.loadNearbyChunks()
self.lastRendererUpdate = datetime.now()
# adjustLimit = 2;
# self.oldMousePosition = (x, y)
@ -1100,7 +1056,6 @@ class CameraViewport(GLViewport):
self.floorQuad = floorQuad
self.floorQuadList.invalidate()
def drawFloorQuad(self):
self.floorQuadList.call(self._drawFloorQuad)
@ -1135,7 +1090,6 @@ class CameraViewport(GLViewport):
self.ceilingList.call(self._drawCeiling)
glTranslate(-x, -y, -z)
_floorQuadList = None
@property
def floorQuadList(self):
@ -1167,10 +1121,6 @@ class CameraViewport(GLViewport):
with gl.glEnable(GL_BLEND, GL_DEPTH_TEST, GL_POLYGON_OFFSET_FILL):
glDrawArrays(GL_QUADS, 0, 4)
@property
def drawSky(self):
return self._drawSky
@ -1224,7 +1174,6 @@ class CameraViewport(GLViewport):
enableMouseLag = Settings.enableMouseLag.configProperty()
@property
def drawFog(self):
return self._drawFog and not self.editor.renderer.inSpace()
@ -1262,7 +1211,6 @@ class CameraViewport(GLViewport):
distance = 8.0
GLU.gluPerspective(max(self.fov, 25.0), self.ratio, self.near * distance, self.far * distance)
def setup_modelview(self):
self.setModelview()
@ -1283,7 +1231,6 @@ class CameraViewport(GLViewport):
if self.drawFog:
self.enableFog()
self.drawFloorQuad()
self.editor.renderer.viewingFrustum = self.viewingFrustum
@ -1329,13 +1276,10 @@ class ChunkViewport(CameraViewport):
def __init__(self, *a, **kw):
CameraViewport.__init__(self, *a, **kw)
def setup_projection(self):
w, h = (0.5 * s / self.defaultScale
for s in self.size)
minx, maxx = - w, w
miny, maxy = - h, h
minz, maxz = -4000, 4000
@ -1376,9 +1320,6 @@ class ChunkViewport(CameraViewport):
else:
super(ChunkViewport, self).mouse_down(evt)
def rightClickDown(self, evt):
pass
@ -1423,7 +1364,6 @@ class LevelEditor(GLViewport):
rect = mcedit.rect
GLViewport.__init__(self, rect)
self.frames = 0
self.frameStartTime = datetime.now()
self.oldFrameStartTime = self.frameStartTime
@ -1452,7 +1392,6 @@ class LevelEditor(GLViewport):
print "Generating selection grid texture..."
self.sixteenBlockTex = self.genSixteenBlockTexture()
# print "FontRenderer()"
# self.Font = Font("Verdana, Arial", 18)
@ -1495,7 +1434,6 @@ class LevelEditor(GLViewport):
return sum(size(c) for c in chunks.itervalues())
mbldReadout = SmallValueDisplay(width=60,
get_value=lambda:"MBd: %0.1f" % (dataSize() / 1000000.),
tooltipText = "Memory used for saved game data.")
@ -1539,7 +1477,6 @@ class LevelEditor(GLViewport):
row = (viewDistanceDown, Label("View Distance:"), viewDistanceReadout, viewDistanceUp,
readoutGrid, viewButton, self.viewportButton)
# row += (Button("CR Info", action=self.showChunkRendererInfo), )
row = Row(row)
self.add(row)
@ -1621,7 +1558,6 @@ class LevelEditor(GLViewport):
else:
Settings.viewMode = "Chunk"
maxCopies = 10
def addCopiedSchematic(self, sch):
@ -1669,8 +1605,6 @@ class LevelEditor(GLViewport):
del self.thumbCache[k]
editor = self
def createOneCopyPanel(sch):
from editortools.toolbasics import ThumbView
p = GLBackground()
@ -1756,8 +1690,6 @@ class LevelEditor(GLViewport):
c += count
counts.append( (b, c) )
blockRows = [("({0}:{1})".format(block.ID, block.blockData), block.name, count) for block, count in counts]
# blockRows.sort(key=lambda x:alphanum_key(x[2]), reverse=True)
@ -1800,7 +1732,6 @@ class LevelEditor(GLViewport):
rows[:] = blockRows
extendEntities()
table.num_rows = lambda : len(rows)
table.row_data = lambda i: rows[i]
table.row_is_selected = lambda x: False
@ -1856,13 +1787,11 @@ class LevelEditor(GLViewport):
editortools.ChunkTool(self),
])
self.toolbar.anchor = 'bwh'
self.add(self.toolbar)
self.toolbar.bottom = self.viewportContainer.bottom # bottoms are touching
self.toolbar.centerx = self.centerx
is_gl_container = True
maxDebug = 1
@ -1883,7 +1812,6 @@ class LevelEditor(GLViewport):
maxLevel = 1
mode = GL.GL_LINEAR
def makeSixteenBlockTex():
darkColor = (0x30, 0x30, 0x30, 0xff)
lightColor = (0x80, 0x80, 0x80, 0xff)
@ -1919,7 +1847,6 @@ class LevelEditor(GLViewport):
GL.GL_RGBA, GL.GL_UNSIGNED_BYTE,
teximage[::step, ::step].ravel())
return Texture(makeSixteenBlockTex, mode)
def showProgress(self, *a, **kw):
@ -1959,11 +1886,6 @@ class LevelEditor(GLViewport):
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
def loadFile(self, filename):
if self.level and self.unsavedEdits > 0:
resp = ask("Save unsaved edits before loading?", ["Cancel", "Don't Save", "Save"], default=2, cancel=0)
@ -2013,7 +1935,6 @@ class LevelEditor(GLViewport):
self.renderer.position = self.currentViewport.cameraPosition
self.renderer.loadNearbyChunks()
def loadLevel(self, level):
self.level = level
filename = level.filename
@ -2022,7 +1943,6 @@ class LevelEditor(GLViewport):
self.toolbar.removeToolPanels()
self.selectedChunks = set()
self.mainViewport.stopMoving()
self.renderer.level = level
@ -2074,8 +1994,6 @@ class LevelEditor(GLViewport):
self.toolbar.tools[8].createChunks()
self.mainViewport.cameraPosition = (x, self.level.Height, z)
def removeNetherPanel(self):
if self.netherPanel:
self.remove(self.netherPanel)
@ -2097,7 +2015,6 @@ class LevelEditor(GLViewport):
self.mainViewport.cameraPosition = [x / 8, y, z / 8]
self.loadLevel(self.level.getDimension(-1))
def gotoDimension(self, dimNo):
if dimNo == self.level.dimNo:
return
@ -2124,7 +2041,6 @@ class LevelEditor(GLViewport):
title = title.encode('ascii', 'replace')
display.set_caption(title)
@alertException
def reload(self):
filename = self.level.filename
@ -2177,20 +2093,17 @@ class LevelEditor(GLViewport):
self.add(saveInfoBackground)
self.saveInfoBackground = saveInfoBackground
def clearUnsavedEdits(self):
if self.unsavedEdits:
self.unsavedEdits = 0
self.remove(self.saveInfoBackground)
@property
def saveInfoLabelText(self):
if self.unsavedEdits == 0:
return ""
return "{0} unsaved edits. CTRL-S to save. ".format(self.unsavedEdits)
@property
def viewDistanceLabelText(self):
return "View Distance ({0})".format(self.renderer.viewDistance)
@ -2214,8 +2127,6 @@ class LevelEditor(GLViewport):
if chunkWorker in self.workers:
self.workers.remove(chunkWorker)
def getFrameDuration(self):
frameDuration = timedelta(0, 1, 0) / self.renderer.targetFPS
return frameDuration
@ -2297,7 +2208,6 @@ class LevelEditor(GLViewport):
except Exception, e:
return repr(e)
def toolMouseDown(self, evt, f): # xxx f is a tuple
if self.level:
if None != f:
@ -2352,7 +2262,6 @@ class LevelEditor(GLViewport):
def mouseLookOn(self):
self.mainViewport.mouseLookOn()
@property
def blockFaceUnderCursor(self):
return self.currentViewport.blockFaceUnderCursor
@ -2406,7 +2315,6 @@ class LevelEditor(GLViewport):
rightVector = normvector(cross(referenceVector, viewVector)) * randsizes[:, newaxis] # vector perpendicular to viewing line
upVector = normvector(cross(rightVector, viewVector)) * randsizes[:, newaxis] # vector perpendicular previous vector and viewing line
p = randPoints
p1 = p + (- upVector - rightVector)
p2 = p + ( upVector - rightVector)
@ -2470,7 +2378,6 @@ class LevelEditor(GLViewport):
reach *= 0.95
return reach
def key_up(self, evt):
d = self.cameraInputs
keyname = getattr(evt, 'keyname', None) or key.name(evt.key)
@ -2478,11 +2385,9 @@ class LevelEditor(GLViewport):
if keyname == config.config.get('Keys', 'Brake'):
self.mainViewport.brakeOff()
# if keyname == 'left ctrl' or keyname == 'right ctrl':
# self.hideControls()
if keyname == config.config.get('Keys', 'Left'):
d[0] = 0.
if keyname == config.config.get('Keys', 'Right'):
@ -2508,7 +2413,6 @@ class LevelEditor(GLViewport):
# if keyname in ("left alt", "right alt"):
def key_down(self, evt):
keyname = evt.dict.get('keyname', None) or key.name(evt.key)
if keyname == 'enter':
@ -2671,7 +2575,6 @@ class LevelEditor(GLViewport):
if keyname == config.config.get('Keys', 'Pan Down'):
cp[1] = 1.
if keyname == config.config.get('Keys', 'Confirm Construction'):
self.confirmConstruction()
@ -2749,14 +2652,12 @@ class LevelEditor(GLViewport):
self.renderer.level = None
self.mcedit.removeEditor()
def repairRegions(self):
for rf in self.level.regionFiles.itervalues():
rf.repair()
alert("Repairs complete. See the console window for details.")
@alertException
def showWorldInfo(self):
ticksPerDay = 24000
@ -2966,7 +2867,6 @@ class LevelEditor(GLViewport):
except:
return datetime.utcfromtimestamp(0.0)
def dateFormat(lp):
try:
return lp.strftime("%x %X").decode('utf-8')
@ -2996,9 +2896,6 @@ class LevelEditor(GLViewport):
if d.present() == "Load":
loadWorld()
def askOpenFile(self):
self.mouseLookOff()
try:
@ -3021,7 +2918,6 @@ class LevelEditor(GLViewport):
label = Label("Creating a new world.")
generatorPanel = GeneratorPanel()
xinput = IntInputRow("X: ", ref=AttrRef(newWorldPanel, "x"))
yinput = IntInputRow("Y: ", ref=AttrRef(newWorldPanel, "y"))
zinput = IntInputRow("Z: ", ref=AttrRef(newWorldPanel, "z"))
@ -3047,7 +2943,6 @@ class LevelEditor(GLViewport):
gametypeButton.gametype = 1 - gametypeButton.gametype
gametypeButton.text = gametype(gametypeButton.gametype)
gametypeButton = Button(gametype(0), action=action)
gametypeButton.gametype = 0
gametypeRow = Row((Label("Game Type:" ), gametypeButton))
@ -3102,8 +2997,6 @@ class LevelEditor(GLViewport):
return newlevel
def confirmConstruction(self):
self.currentTool.confirm()
@ -3192,7 +3085,6 @@ class LevelEditor(GLViewport):
if self.debug:
self.debugString += string
averageFPS = 0.0
averageCPS = 0.0
shouldLoadAndRender = True
@ -3219,8 +3111,6 @@ class LevelEditor(GLViewport):
self.currentTool.previewRenderer.loadVisibleChunks()
self.addWorker(self.currentTool.previewRenderer)
self.frames += 1
frameDuration = self.getFrameDuration()
while frameDuration > (datetime.now() - self.frameStartTime): # if it's less than 0ms until the next frame, go draw. otherwise, go work.
@ -3248,7 +3138,6 @@ class LevelEditor(GLViewport):
cps = 1000000. / ((chunkTotal.microseconds + 1000000 * chunkTotal.seconds) / float(len(r.chunkSamples)) + 0.00001)
self.averageCPS = cps
self.oldFrameStartTime = self.frameStartTime
self.frameStartTime = frameStartTime
@ -3271,7 +3160,6 @@ class LevelEditor(GLViewport):
if self.renderer:
self.renderer.addDebugInfo(self.addDebugString)
# if self.onscreen:
def createWorkInfoPanel(self):
@ -3313,13 +3201,9 @@ class LevelEditor(GLViewport):
if hasattr(w, "needsRedraw") and w.needsRedraw:
self.invalidate()
else:
time.sleep(0.001)
def updateInspectionString(self, blockPosition):
self.inspectionString += str(blockPosition) + ": "
x,y,z = blockPosition
@ -3400,7 +3284,6 @@ class LevelEditor(GLViewport):
def drawString(self, x, y, color, string):
return
def freezeStatus(self, string):
return
@ -3432,7 +3315,6 @@ class LevelEditor(GLViewport):
self.currentTool.selectionChanged()
def addOperation(self, op):
self.undoStack.append(op)
@ -3493,7 +3375,6 @@ class LevelEditor(GLViewport):
infoPanel.click_outside_response = -1
# infoPanel.present()
## def testGLSL(self):
## print "Hello"
## level = MCLevel.fromFile("mrchunk.schematic")
@ -3625,7 +3506,6 @@ class EditorToolbar(GLOrtho):
self.bottom = self.parent.viewportContainer.bottom
# xxx resize children when get
def getTooltipText(self):
toolNumber = self.toolNumberUnderMouse(mouse.get_pos())
return self.tools[toolNumber].tooltipText
@ -3675,7 +3555,6 @@ class EditorToolbar(GLOrtho):
self.parent.currentTool = t
self.parent.currentTool.toolSelected()
def removeToolPanels(self):
for tool in self.tools:
tool.hidePanel()
@ -3710,14 +3589,12 @@ class EditorToolbar(GLOrtho):
if hasattr(tool, 'markerList'):
tool.markerList.invalidate()
def drawToolbar(self):
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glColor(1., 1., 1., 1.)
w, h = self.toolbarTextureSize
self.guiTexture.bind()
glVertexPointer(3, GL_FLOAT, 0, numpy.array((
@ -3771,7 +3648,6 @@ class EditorToolbar(GLOrtho):
def gl_draw(self):
glEnable(GL_TEXTURE_2D)
glEnable(GL_BLEND)
self.toolbarDisplayList.call(self.drawToolbar)
@ -3783,7 +3659,6 @@ class EditorToolbar(GLOrtho):
# glLoadIdentity()
# self.gfont.flatPrint("ADLADLADLADLADL")
try:
currentToolNumber = self.tools.index(self.parent.currentTool)
except ValueError: