pep8 compliance: E303 too many blank lines
This commit is contained in:
parent
22e2fa9891
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125
leveleditor.py
125
leveleditor.py
@ -23,8 +23,6 @@ imported from editortools/
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"""
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import gc
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from datetime import datetime, timedelta
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from OpenGL.GL import *
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@ -43,7 +41,6 @@ from glutils import gl, Texture, FramebufferTexture
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import glutils
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# Label = GLLabel
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import config
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from pymclevel import *
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from glbackground import *
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@ -62,7 +59,6 @@ from editortools.chunk import GeneratorPanel
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from os.path import isdir, dirname
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import renderer
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Settings = config.Settings("Settings")
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Settings.flyMode = Settings("Fly Mode", False)
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Settings.enableMouseLag = Settings("Enable Mouse Lag", False)
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@ -116,8 +112,6 @@ ControlSettings.invertMousePitch = ControlSettings("invert mouse pitch", False)
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ControlSettings.autobrake = ControlSettings("autobrake", True)
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ControlSettings.swapAxes = ControlSettings("swap axes looking down", False)
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arch = platform.architecture()[0]
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def remapMouseButton(button):
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@ -144,8 +138,6 @@ class ControlPanel(Panel):
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keysColumn = [Label("")]
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buttonsColumn = [header]
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'''def addRow(key, text, action):
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b = Button(text, action=action, width = 300)
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l = Label(key,width=100,margin=b.margin)
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@ -188,7 +180,6 @@ class ControlPanel(Panel):
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sideColumn.left = self.centerx
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sideColumn.anchor = "wh"
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self.add(sideColumn)
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self.shrink_wrap()
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@ -230,7 +221,6 @@ class CameraViewport(GLViewport):
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near = 0.5
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far = 4000.0
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self.near = near
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self.far = far
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@ -238,7 +228,6 @@ class CameraViewport(GLViewport):
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self.lastTick = datetime.now()
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# self.nearheight = near * tang;
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self.cameraPosition = (16., 45., 16.)
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self.velocity = [0., 0., 0.]
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@ -287,7 +276,6 @@ class CameraViewport(GLViewport):
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def brakeOff(self):
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self.brake = False
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tickInterval = 1000 / 30
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oldPosition = (0, 0, 0)
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@ -306,7 +294,6 @@ class CameraViewport(GLViewport):
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drag = ControlSettings.cameraDrag.get()
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accel_factor = drag + ControlSettings.cameraAccel.get()
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# if we're in space, move faster
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drag_epsilon = 10.0 * timeDelta
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@ -324,7 +311,6 @@ class CameraViewport(GLViewport):
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self.yaw += pi[0] * mouseSpeed
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self.pitch += pi[1] * mouseSpeed
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alignMovementToAxes = key.get_mods() & KMOD_SHIFT
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if self.flyMode:
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@ -351,7 +337,6 @@ class CameraViewport(GLViewport):
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dy = int(dy * 1.6)
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dz = int(dz * 1.4)
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directedInputs = normalize((
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i[0] * cosyaw + i[2] * dx,
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i[1] + i[2] * dy,
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@ -391,7 +376,6 @@ class CameraViewport(GLViewport):
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self.oldPosition = self.cameraPosition
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self.updateFloorQuad()
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self.cameraPosition = map(lambda p, d:p + d * timeDelta, self.cameraPosition, velocity)
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if self.cameraPosition[1] > 3800.:
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self.cameraPosition[1] = 3800.
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@ -414,10 +398,8 @@ class CameraViewport(GLViewport):
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look[0], look[1], look[2],
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up[0], up[1], up[2])
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from math import isnan
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def _cameraVector(self):
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return self._anglesToVector(self.yaw, self.pitch)
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@ -499,7 +481,6 @@ class CameraViewport(GLViewport):
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mouse3dPoint = self._blockUnderCursor(True)
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focusPair = self.findBlockFaceUnderCursor(mouse3dPoint)
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# otherwise, find the block at a controllable distance in front of the camera
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if focusPair is None:
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focusPair = (self.getCameraPoint(), (0, 0, 0))
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@ -581,7 +562,6 @@ class CameraViewport(GLViewport):
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return intProjectedPoint, d
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@property
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def ratio(self):
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return self.width / float(self.height)
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@ -629,7 +609,6 @@ class CameraViewport(GLViewport):
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panel = Dialog()
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def addMob(id):
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if id not in mobs:
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mobs.insert(0, id)
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@ -662,7 +641,6 @@ class CameraViewport(GLViewport):
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def selectedMob():
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return mobs[mobTable.selectedIndex]
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id = tileEntity["EntityId"].value
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addMob(id)
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@ -677,8 +655,6 @@ class CameraViewport(GLViewport):
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tileEntity["EntityId"] = TAG_String(selectedMob())
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@alertException
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def editSign(self, point):
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@ -698,10 +674,8 @@ class CameraViewport(GLViewport):
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self.editor.level.addTileEntity(tileEntity)
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panel = Dialog()
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lineFields = [TextField(width=150) for l in linekeys]
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for l, f in zip(linekeys, lineFields):
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f.value = tileEntity[l].value
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@ -731,8 +705,6 @@ class CameraViewport(GLViewport):
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currentField.text += c # xxx view hierarchy
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currentField.insertion_point = len(currentField.text)
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colorMenu = MenuButton("Color Code...", colors, menu_picked = menu_picked)
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column = [Label("Edit Sign")] + lineFields + [colorMenu, Button("OK", action=panel.dismiss)]
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@ -786,7 +758,6 @@ class CameraViewport(GLViewport):
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return slotNames.get(slot, slot)
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return slot
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chestWidget = ChestWidget()
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chestItemTable = TableView(columns=[
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TableColumn("Slot", 80, "l", fmt=slotFormat),
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@ -823,8 +794,6 @@ class CameraViewport(GLViewport):
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IntInputRow("Count: ", ref=AttrRef(chestWidget, 'Count'), min= -128, max=127),
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)
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def deleteFromWorld():
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i = chestWidget.selectedItemIndex
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item = tileEntityTag['Items'][i]
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@ -875,7 +844,6 @@ class CameraViewport(GLViewport):
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chunk.chunkChanged()
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self.editor.invalidateChunks([chunk.chunkPosition])
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for te in chunk.TileEntities:
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if "Items" in te:
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l = len(te['Items'])
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@ -897,7 +865,6 @@ class CameraViewport(GLViewport):
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showProgress(progressInfo, deleteItemsIter(), cancel=True)
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self.editor.addUnsavedEdit()
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chestWidget.selectedItemIndex = min(chestWidget.selectedItemIndex, len(tileEntityTag['Items']) - 1)
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@ -953,9 +920,6 @@ class CameraViewport(GLViewport):
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self.editor.addOperation(op)
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self.editor.addUnsavedEdit()
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rightMouseDragStart = None
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def rightClickDown(self, evt):
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@ -974,7 +938,6 @@ class CameraViewport(GLViewport):
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if td.seconds > 0 or td.microseconds > 280000:
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self.mouseLookOff()
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def leftClickDown(self, evt):
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self.editor.toolMouseDown(evt, self.blockFaceUnderCursor)
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@ -1007,14 +970,9 @@ class CameraViewport(GLViewport):
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except ChunkNotPresent:
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pass
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def leftClickUp(self, evt):
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self.editor.toolMouseUp(evt, self.blockFaceUnderCursor)
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# --- Event handlers ---
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def mouse_down(self, evt):
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@ -1065,8 +1023,6 @@ class CameraViewport(GLViewport):
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self.editor.renderer.loadNearbyChunks()
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self.lastRendererUpdate = datetime.now()
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# adjustLimit = 2;
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# self.oldMousePosition = (x, y)
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@ -1100,7 +1056,6 @@ class CameraViewport(GLViewport):
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self.floorQuad = floorQuad
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self.floorQuadList.invalidate()
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def drawFloorQuad(self):
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self.floorQuadList.call(self._drawFloorQuad)
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@ -1135,7 +1090,6 @@ class CameraViewport(GLViewport):
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self.ceilingList.call(self._drawCeiling)
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glTranslate(-x, -y, -z)
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_floorQuadList = None
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@property
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def floorQuadList(self):
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@ -1167,10 +1121,6 @@ class CameraViewport(GLViewport):
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with gl.glEnable(GL_BLEND, GL_DEPTH_TEST, GL_POLYGON_OFFSET_FILL):
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glDrawArrays(GL_QUADS, 0, 4)
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@property
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def drawSky(self):
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return self._drawSky
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@ -1224,7 +1174,6 @@ class CameraViewport(GLViewport):
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enableMouseLag = Settings.enableMouseLag.configProperty()
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@property
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def drawFog(self):
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return self._drawFog and not self.editor.renderer.inSpace()
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@ -1262,7 +1211,6 @@ class CameraViewport(GLViewport):
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distance = 8.0
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GLU.gluPerspective(max(self.fov, 25.0), self.ratio, self.near * distance, self.far * distance)
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def setup_modelview(self):
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self.setModelview()
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@ -1283,7 +1231,6 @@ class CameraViewport(GLViewport):
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if self.drawFog:
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self.enableFog()
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self.drawFloorQuad()
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self.editor.renderer.viewingFrustum = self.viewingFrustum
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@ -1329,13 +1276,10 @@ class ChunkViewport(CameraViewport):
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def __init__(self, *a, **kw):
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CameraViewport.__init__(self, *a, **kw)
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def setup_projection(self):
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w, h = (0.5 * s / self.defaultScale
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for s in self.size)
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minx, maxx = - w, w
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miny, maxy = - h, h
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minz, maxz = -4000, 4000
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@ -1376,9 +1320,6 @@ class ChunkViewport(CameraViewport):
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else:
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super(ChunkViewport, self).mouse_down(evt)
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def rightClickDown(self, evt):
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pass
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@ -1423,7 +1364,6 @@ class LevelEditor(GLViewport):
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rect = mcedit.rect
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GLViewport.__init__(self, rect)
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self.frames = 0
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self.frameStartTime = datetime.now()
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self.oldFrameStartTime = self.frameStartTime
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@ -1452,7 +1392,6 @@ class LevelEditor(GLViewport):
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print "Generating selection grid texture..."
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self.sixteenBlockTex = self.genSixteenBlockTexture()
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# print "FontRenderer()"
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# self.Font = Font("Verdana, Arial", 18)
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@ -1495,7 +1434,6 @@ class LevelEditor(GLViewport):
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return sum(size(c) for c in chunks.itervalues())
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mbldReadout = SmallValueDisplay(width=60,
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get_value=lambda:"MBd: %0.1f" % (dataSize() / 1000000.),
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tooltipText = "Memory used for saved game data.")
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@ -1539,7 +1477,6 @@ class LevelEditor(GLViewport):
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row = (viewDistanceDown, Label("View Distance:"), viewDistanceReadout, viewDistanceUp,
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readoutGrid, viewButton, self.viewportButton)
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# row += (Button("CR Info", action=self.showChunkRendererInfo), )
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row = Row(row)
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self.add(row)
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@ -1621,7 +1558,6 @@ class LevelEditor(GLViewport):
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else:
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Settings.viewMode = "Chunk"
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maxCopies = 10
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def addCopiedSchematic(self, sch):
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@ -1669,8 +1605,6 @@ class LevelEditor(GLViewport):
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del self.thumbCache[k]
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editor = self
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def createOneCopyPanel(sch):
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from editortools.toolbasics import ThumbView
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p = GLBackground()
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@ -1756,8 +1690,6 @@ class LevelEditor(GLViewport):
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c += count
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counts.append( (b, c) )
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blockRows = [("({0}:{1})".format(block.ID, block.blockData), block.name, count) for block, count in counts]
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# blockRows.sort(key=lambda x:alphanum_key(x[2]), reverse=True)
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@ -1800,7 +1732,6 @@ class LevelEditor(GLViewport):
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rows[:] = blockRows
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extendEntities()
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table.num_rows = lambda : len(rows)
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table.row_data = lambda i: rows[i]
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table.row_is_selected = lambda x: False
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@ -1856,13 +1787,11 @@ class LevelEditor(GLViewport):
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editortools.ChunkTool(self),
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])
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self.toolbar.anchor = 'bwh'
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self.add(self.toolbar)
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self.toolbar.bottom = self.viewportContainer.bottom # bottoms are touching
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self.toolbar.centerx = self.centerx
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is_gl_container = True
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maxDebug = 1
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@ -1883,7 +1812,6 @@ class LevelEditor(GLViewport):
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maxLevel = 1
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mode = GL.GL_LINEAR
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def makeSixteenBlockTex():
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darkColor = (0x30, 0x30, 0x30, 0xff)
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lightColor = (0x80, 0x80, 0x80, 0xff)
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@ -1919,7 +1847,6 @@ class LevelEditor(GLViewport):
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GL.GL_RGBA, GL.GL_UNSIGNED_BYTE,
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teximage[::step, ::step].ravel())
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return Texture(makeSixteenBlockTex, mode)
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def showProgress(self, *a, **kw):
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@ -1959,11 +1886,6 @@ class LevelEditor(GLViewport):
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glDisable(GL_BLEND)
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glDisable(GL_DEPTH_TEST)
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def loadFile(self, filename):
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if self.level and self.unsavedEdits > 0:
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resp = ask("Save unsaved edits before loading?", ["Cancel", "Don't Save", "Save"], default=2, cancel=0)
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@ -2013,7 +1935,6 @@ class LevelEditor(GLViewport):
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self.renderer.position = self.currentViewport.cameraPosition
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self.renderer.loadNearbyChunks()
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def loadLevel(self, level):
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self.level = level
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filename = level.filename
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@ -2022,7 +1943,6 @@ class LevelEditor(GLViewport):
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self.toolbar.removeToolPanels()
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self.selectedChunks = set()
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self.mainViewport.stopMoving()
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self.renderer.level = level
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@ -2074,8 +1994,6 @@ class LevelEditor(GLViewport):
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self.toolbar.tools[8].createChunks()
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self.mainViewport.cameraPosition = (x, self.level.Height, z)
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def removeNetherPanel(self):
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if self.netherPanel:
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self.remove(self.netherPanel)
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@ -2097,7 +2015,6 @@ class LevelEditor(GLViewport):
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self.mainViewport.cameraPosition = [x / 8, y, z / 8]
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self.loadLevel(self.level.getDimension(-1))
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def gotoDimension(self, dimNo):
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if dimNo == self.level.dimNo:
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return
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@ -2124,7 +2041,6 @@ class LevelEditor(GLViewport):
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title = title.encode('ascii', 'replace')
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display.set_caption(title)
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@alertException
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def reload(self):
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filename = self.level.filename
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@ -2177,20 +2093,17 @@ class LevelEditor(GLViewport):
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self.add(saveInfoBackground)
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self.saveInfoBackground = saveInfoBackground
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def clearUnsavedEdits(self):
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if self.unsavedEdits:
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self.unsavedEdits = 0
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self.remove(self.saveInfoBackground)
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@property
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def saveInfoLabelText(self):
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if self.unsavedEdits == 0:
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return ""
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return "{0} unsaved edits. CTRL-S to save. ".format(self.unsavedEdits)
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@property
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def viewDistanceLabelText(self):
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return "View Distance ({0})".format(self.renderer.viewDistance)
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@ -2214,8 +2127,6 @@ class LevelEditor(GLViewport):
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if chunkWorker in self.workers:
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self.workers.remove(chunkWorker)
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def getFrameDuration(self):
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frameDuration = timedelta(0, 1, 0) / self.renderer.targetFPS
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return frameDuration
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@ -2297,7 +2208,6 @@ class LevelEditor(GLViewport):
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except Exception, e:
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return repr(e)
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def toolMouseDown(self, evt, f): # xxx f is a tuple
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if self.level:
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if None != f:
|
||||
@ -2352,7 +2262,6 @@ class LevelEditor(GLViewport):
|
||||
def mouseLookOn(self):
|
||||
self.mainViewport.mouseLookOn()
|
||||
|
||||
|
||||
@property
|
||||
def blockFaceUnderCursor(self):
|
||||
return self.currentViewport.blockFaceUnderCursor
|
||||
@ -2406,7 +2315,6 @@ class LevelEditor(GLViewport):
|
||||
rightVector = normvector(cross(referenceVector, viewVector)) * randsizes[:, newaxis] # vector perpendicular to viewing line
|
||||
upVector = normvector(cross(rightVector, viewVector)) * randsizes[:, newaxis] # vector perpendicular previous vector and viewing line
|
||||
|
||||
|
||||
p = randPoints
|
||||
p1 = p + (- upVector - rightVector)
|
||||
p2 = p + ( upVector - rightVector)
|
||||
@ -2470,7 +2378,6 @@ class LevelEditor(GLViewport):
|
||||
reach *= 0.95
|
||||
return reach
|
||||
|
||||
|
||||
def key_up(self, evt):
|
||||
d = self.cameraInputs
|
||||
keyname = getattr(evt, 'keyname', None) or key.name(evt.key)
|
||||
@ -2478,11 +2385,9 @@ class LevelEditor(GLViewport):
|
||||
if keyname == config.config.get('Keys', 'Brake'):
|
||||
self.mainViewport.brakeOff()
|
||||
|
||||
|
||||
# if keyname == 'left ctrl' or keyname == 'right ctrl':
|
||||
# self.hideControls()
|
||||
|
||||
|
||||
if keyname == config.config.get('Keys', 'Left'):
|
||||
d[0] = 0.
|
||||
if keyname == config.config.get('Keys', 'Right'):
|
||||
@ -2508,7 +2413,6 @@ class LevelEditor(GLViewport):
|
||||
|
||||
# if keyname in ("left alt", "right alt"):
|
||||
|
||||
|
||||
def key_down(self, evt):
|
||||
keyname = evt.dict.get('keyname', None) or key.name(evt.key)
|
||||
if keyname == 'enter':
|
||||
@ -2671,7 +2575,6 @@ class LevelEditor(GLViewport):
|
||||
if keyname == config.config.get('Keys', 'Pan Down'):
|
||||
cp[1] = 1.
|
||||
|
||||
|
||||
if keyname == config.config.get('Keys', 'Confirm Construction'):
|
||||
self.confirmConstruction()
|
||||
|
||||
@ -2749,14 +2652,12 @@ class LevelEditor(GLViewport):
|
||||
self.renderer.level = None
|
||||
self.mcedit.removeEditor()
|
||||
|
||||
|
||||
def repairRegions(self):
|
||||
for rf in self.level.regionFiles.itervalues():
|
||||
rf.repair()
|
||||
|
||||
alert("Repairs complete. See the console window for details.")
|
||||
|
||||
|
||||
@alertException
|
||||
def showWorldInfo(self):
|
||||
ticksPerDay = 24000
|
||||
@ -2966,7 +2867,6 @@ class LevelEditor(GLViewport):
|
||||
except:
|
||||
return datetime.utcfromtimestamp(0.0)
|
||||
|
||||
|
||||
def dateFormat(lp):
|
||||
try:
|
||||
return lp.strftime("%x %X").decode('utf-8')
|
||||
@ -2996,9 +2896,6 @@ class LevelEditor(GLViewport):
|
||||
if d.present() == "Load":
|
||||
loadWorld()
|
||||
|
||||
|
||||
|
||||
|
||||
def askOpenFile(self):
|
||||
self.mouseLookOff()
|
||||
try:
|
||||
@ -3021,7 +2918,6 @@ class LevelEditor(GLViewport):
|
||||
label = Label("Creating a new world.")
|
||||
generatorPanel = GeneratorPanel()
|
||||
|
||||
|
||||
xinput = IntInputRow("X: ", ref=AttrRef(newWorldPanel, "x"))
|
||||
yinput = IntInputRow("Y: ", ref=AttrRef(newWorldPanel, "y"))
|
||||
zinput = IntInputRow("Z: ", ref=AttrRef(newWorldPanel, "z"))
|
||||
@ -3047,7 +2943,6 @@ class LevelEditor(GLViewport):
|
||||
gametypeButton.gametype = 1 - gametypeButton.gametype
|
||||
gametypeButton.text = gametype(gametypeButton.gametype)
|
||||
|
||||
|
||||
gametypeButton = Button(gametype(0), action=action)
|
||||
gametypeButton.gametype = 0
|
||||
gametypeRow = Row((Label("Game Type:" ), gametypeButton))
|
||||
@ -3102,8 +2997,6 @@ class LevelEditor(GLViewport):
|
||||
|
||||
return newlevel
|
||||
|
||||
|
||||
|
||||
def confirmConstruction(self):
|
||||
self.currentTool.confirm()
|
||||
|
||||
@ -3192,7 +3085,6 @@ class LevelEditor(GLViewport):
|
||||
if self.debug:
|
||||
self.debugString += string
|
||||
|
||||
|
||||
averageFPS = 0.0
|
||||
averageCPS = 0.0
|
||||
shouldLoadAndRender = True
|
||||
@ -3219,8 +3111,6 @@ class LevelEditor(GLViewport):
|
||||
self.currentTool.previewRenderer.loadVisibleChunks()
|
||||
self.addWorker(self.currentTool.previewRenderer)
|
||||
|
||||
|
||||
|
||||
self.frames += 1
|
||||
frameDuration = self.getFrameDuration()
|
||||
while frameDuration > (datetime.now() - self.frameStartTime): # if it's less than 0ms until the next frame, go draw. otherwise, go work.
|
||||
@ -3248,7 +3138,6 @@ class LevelEditor(GLViewport):
|
||||
cps = 1000000. / ((chunkTotal.microseconds + 1000000 * chunkTotal.seconds) / float(len(r.chunkSamples)) + 0.00001)
|
||||
self.averageCPS = cps
|
||||
|
||||
|
||||
self.oldFrameStartTime = self.frameStartTime
|
||||
self.frameStartTime = frameStartTime
|
||||
|
||||
@ -3271,7 +3160,6 @@ class LevelEditor(GLViewport):
|
||||
if self.renderer:
|
||||
self.renderer.addDebugInfo(self.addDebugString)
|
||||
|
||||
|
||||
# if self.onscreen:
|
||||
|
||||
def createWorkInfoPanel(self):
|
||||
@ -3313,13 +3201,9 @@ class LevelEditor(GLViewport):
|
||||
if hasattr(w, "needsRedraw") and w.needsRedraw:
|
||||
self.invalidate()
|
||||
|
||||
|
||||
else:
|
||||
time.sleep(0.001)
|
||||
|
||||
|
||||
|
||||
|
||||
def updateInspectionString(self, blockPosition):
|
||||
self.inspectionString += str(blockPosition) + ": "
|
||||
x,y,z = blockPosition
|
||||
@ -3400,7 +3284,6 @@ class LevelEditor(GLViewport):
|
||||
def drawString(self, x, y, color, string):
|
||||
return
|
||||
|
||||
|
||||
def freezeStatus(self, string):
|
||||
return
|
||||
|
||||
@ -3432,7 +3315,6 @@ class LevelEditor(GLViewport):
|
||||
|
||||
self.currentTool.selectionChanged()
|
||||
|
||||
|
||||
def addOperation(self, op):
|
||||
self.undoStack.append(op)
|
||||
|
||||
@ -3493,7 +3375,6 @@ class LevelEditor(GLViewport):
|
||||
infoPanel.click_outside_response = -1
|
||||
# infoPanel.present()
|
||||
|
||||
|
||||
## def testGLSL(self):
|
||||
## print "Hello"
|
||||
## level = MCLevel.fromFile("mrchunk.schematic")
|
||||
@ -3625,7 +3506,6 @@ class EditorToolbar(GLOrtho):
|
||||
self.bottom = self.parent.viewportContainer.bottom
|
||||
# xxx resize children when get
|
||||
|
||||
|
||||
def getTooltipText(self):
|
||||
toolNumber = self.toolNumberUnderMouse(mouse.get_pos())
|
||||
return self.tools[toolNumber].tooltipText
|
||||
@ -3675,7 +3555,6 @@ class EditorToolbar(GLOrtho):
|
||||
self.parent.currentTool = t
|
||||
self.parent.currentTool.toolSelected()
|
||||
|
||||
|
||||
def removeToolPanels(self):
|
||||
for tool in self.tools:
|
||||
tool.hidePanel()
|
||||
@ -3710,14 +3589,12 @@ class EditorToolbar(GLOrtho):
|
||||
if hasattr(tool, 'markerList'):
|
||||
tool.markerList.invalidate()
|
||||
|
||||
|
||||
def drawToolbar(self):
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
|
||||
|
||||
glColor(1., 1., 1., 1.)
|
||||
w, h = self.toolbarTextureSize
|
||||
|
||||
|
||||
self.guiTexture.bind()
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, numpy.array((
|
||||
@ -3771,7 +3648,6 @@ class EditorToolbar(GLOrtho):
|
||||
|
||||
def gl_draw(self):
|
||||
|
||||
|
||||
glEnable(GL_TEXTURE_2D)
|
||||
glEnable(GL_BLEND)
|
||||
self.toolbarDisplayList.call(self.drawToolbar)
|
||||
@ -3783,7 +3659,6 @@ class EditorToolbar(GLOrtho):
|
||||
# glLoadIdentity()
|
||||
# self.gfont.flatPrint("ADLADLADLADLADL")
|
||||
|
||||
|
||||
try:
|
||||
currentToolNumber = self.tools.index(self.parent.currentTool)
|
||||
except ValueError:
|
||||
|
Reference in New Issue
Block a user