pep8 compliance: E231 missing whitespace after ':'

This commit is contained in:
David Sowder 2012-02-19 20:36:40 -06:00
parent 3911fbdfbd
commit a7e9c0217d

View File

@ -348,10 +348,10 @@ class CameraViewport(GLViewport):
)) ))
# give the camera an impulse according to the state of the inputs and in the direction of the camera # give the camera an impulse according to the state of the inputs and in the direction of the camera
cameraAccel = map(lambda x:x * accel_factor * timeDelta, directedInputs) cameraAccel = map(lambda x: x * accel_factor * timeDelta, directedInputs)
# cameraImpulse = map(lambda x:x*impulse_factor, directedInputs) # cameraImpulse = map(lambda x: x*impulse_factor, directedInputs)
newVelocity = map(lambda a, b:a + b, velocity, cameraAccel) newVelocity = map(lambda a, b: a + b, velocity, cameraAccel)
velocityDir, speed = normalize_size(newVelocity) velocityDir, speed = normalize_size(newVelocity)
# apply drag # apply drag
@ -372,15 +372,15 @@ class CameraViewport(GLViewport):
if abs(speed) < drag_epsilon: if abs(speed) < drag_epsilon:
speed = 0 speed = 0
velocity = map(lambda a:a * speed, velocityDir) velocity = map(lambda a: a * speed, velocityDir)
# velocity = map(lambda p,d:p+d, velocity, cameraImpulse) # velocity = map(lambda p,d: p + d, velocity, cameraImpulse)
d = map(lambda a, b:abs(a - b), self.cameraPosition, self.oldPosition) d = map(lambda a, b: abs(a - b), self.cameraPosition, self.oldPosition)
if d[0] + d[2] > 32.0: if d[0] + d[2] > 32.0:
self.oldPosition = self.cameraPosition self.oldPosition = self.cameraPosition
self.updateFloorQuad() self.updateFloorQuad()
self.cameraPosition = map(lambda p, d:p + d * timeDelta, self.cameraPosition, velocity) self.cameraPosition = map(lambda p, d: p + d * timeDelta, self.cameraPosition, velocity)
if self.cameraPosition[1] > 3800.: if self.cameraPosition[1] > 3800.:
self.cameraPosition[1] = 3800. self.cameraPosition[1] = 3800.
if self.cameraPosition[1] < -1000.: if self.cameraPosition[1] < -1000.:
@ -529,7 +529,7 @@ class CameraViewport(GLViewport):
else: else:
# discard any faces that aren't likely to be exposed # discard any faces that aren't likely to be exposed
for face, offsets in faceDirections: for face, offsets in faceDirections:
point = map(lambda a, b:a + b, intProjectedPoint, offsets) point = map(lambda a, b: a + b, intProjectedPoint, offsets)
try: try:
neighborBlock = self.editor.level.blockAt(*point) neighborBlock = self.editor.level.blockAt(*point)
if block != neighborBlock: if block != neighborBlock:
@ -956,11 +956,11 @@ class CameraViewport(GLViewport):
if evt.num_clicks == 2: if evt.num_clicks == 2:
def distance2(p1, p2): def distance2(p1, p2):
return sum(map(lambda a, b:(a - b) ** 2, p1, p2)) return sum(map(lambda a, b: (a - b) ** 2, p1, p2))
point, face = self.blockFaceUnderCursor point, face = self.blockFaceUnderCursor
if point is not None: if point is not None:
point = map(lambda x:int(floor(x)), point) point = map(lambda x: int(floor(x)), point)
if self.editor.currentTool is self.editor.selectionTool: if self.editor.currentTool is self.editor.selectionTool:
block = self.editor.level.blockAt(*point) block = self.editor.level.blockAt(*point)
if distance2(point, self.cameraPosition) > 4: if distance2(point, self.cameraPosition) > 4:
@ -1428,16 +1428,16 @@ class LevelEditor(GLViewport):
viewDistanceReadout = ValueDisplay(width=40, ref=AttrRef(self.renderer, "viewDistance")) viewDistanceReadout = ValueDisplay(width=40, ref=AttrRef(self.renderer, "viewDistance"))
chunksReadout = SmallValueDisplay(width=140, chunksReadout = SmallValueDisplay(width=140,
get_value=lambda:"Chunks: %d" % len(self.renderer.chunkRenderers), get_value=lambda: "Chunks: %d" % len(self.renderer.chunkRenderers),
tooltipText = "Number of chunks loaded into the renderer.") tooltipText = "Number of chunks loaded into the renderer.")
fpsReadout = SmallValueDisplay(width=80, fpsReadout = SmallValueDisplay(width=80,
get_value=lambda:"fps: %0.1f" % self.averageFPS, get_value=lambda: "fps: %0.1f" % self.averageFPS,
tooltipText = "Frames per second.") tooltipText = "Frames per second.")
cpsReadout = SmallValueDisplay(width=100, cpsReadout = SmallValueDisplay(width=100,
get_value=lambda:"cps: %0.1f" % self.averageCPS, get_value=lambda: "cps: %0.1f" % self.averageCPS,
tooltipText = "Chunks per second.") tooltipText = "Chunks per second.")
mbReadout = SmallValueDisplay(width=60, mbReadout = SmallValueDisplay(width=60,
get_value=lambda:"MBv: %0.1f" % (self.renderer.bufferUsage / 1000000.), get_value=lambda: "MBv: %0.1f" % (self.renderer.bufferUsage / 1000000.),
tooltipText = "Memory used for vertexes") tooltipText = "Memory used for vertexes")
def dataSize(): def dataSize():
@ -1459,7 +1459,7 @@ class LevelEditor(GLViewport):
return sum(size(c) for c in chunks.itervalues()) return sum(size(c) for c in chunks.itervalues())
mbldReadout = SmallValueDisplay(width=60, mbldReadout = SmallValueDisplay(width=60,
get_value=lambda:"MBd: %0.1f" % (dataSize() / 1000000.), get_value=lambda: "MBd: %0.1f" % (dataSize() / 1000000.),
tooltipText = "Memory used for saved game data.") tooltipText = "Memory used for saved game data.")
def showViewOptions(): def showViewOptions():
@ -1642,8 +1642,8 @@ class LevelEditor(GLViewport):
thumb.tooltipText = "Click to import this item." thumb.tooltipText = "Click to import this item."
thumbCache[sch] = thumb thumbCache[sch] = thumb
self.addWorker(thumb.renderer) self.addWorker(thumb.renderer)
deleteButton = Button("Delete", action=lambda:(self.deleteCopiedSchematic(sch))) deleteButton = Button("Delete", action=lambda: (self.deleteCopiedSchematic(sch)))
saveButton = Button("Save", action=lambda:(self.exportSchematic(sch))) saveButton = Button("Save", action=lambda: (self.exportSchematic(sch)))
sizeLabel = Label("{0} x {1} x {2}".format(sch.Length, sch.Width, sch.Height)) sizeLabel = Label("{0} x {1} x {2}".format(sch.Length, sch.Width, sch.Height))
if isinstance(sch, MCSchematic): if isinstance(sch, MCSchematic):
sch.compress() sch.compress()
@ -1717,7 +1717,7 @@ class LevelEditor(GLViewport):
counts.append((b, c)) counts.append((b, c))
blockRows = [("({0}:{1})".format(block.ID, block.blockData), block.name, count) for block, count in counts] blockRows = [("({0}:{1})".format(block.ID, block.blockData), block.name, count) for block, count in counts]
# blockRows.sort(key=lambda x:alphanum_key(x[2]), reverse=True) # blockRows.sort(key=lambda x: alphanum_key(x[2]), reverse=True)
rows = list(blockRows) rows = list(blockRows)
@ -2359,7 +2359,7 @@ class LevelEditor(GLViewport):
def drawStars(self): def drawStars(self):
pos = self.mainViewport.cameraPosition pos = self.mainViewport.cameraPosition
self.mainViewport.cameraPosition = map(lambda x:x / 128.0, pos) self.mainViewport.cameraPosition = map(lambda x: x / 128.0, pos)
self.mainViewport.setModelview() self.mainViewport.setModelview()
glColor(.5, .5, .5, 1.) glColor(.5, .5, .5, 1.)
@ -2911,7 +2911,7 @@ class LevelEditor(GLViewport):
worldData = [[dateFormat(d), nameFormat(w), str(w.dimensions.keys())[1:-1], w, d] worldData = [[dateFormat(d), nameFormat(w), str(w.dimensions.keys())[1:-1], w, d]
for w, d in ((w, dateobj(w.LastPlayed)) for w in worlds)] for w, d in ((w, dateobj(w.LastPlayed)) for w in worlds)]
worldData.sort(key=lambda (a, b, dim, w, d):d, reverse=True) worldData.sort(key=lambda (a, b, dim, w, d): d, reverse=True)
# worlds = [w[2] for w in worldData] # worlds = [w[2] for w in worldData]
worldTable.selectedWorldIndex = 0 worldTable.selectedWorldIndex = 0
@ -3513,7 +3513,7 @@ class EditorToolbar(GLOrtho):
def toolbarSizeForScreenWidth(self, width): def toolbarSizeForScreenWidth(self, width):
f = max(1, int(width + 398) / 400) f = max(1, int(width + 398) / 400)
return map(lambda x:x * f, self.toolbarSize) return map(lambda x: x * f, self.toolbarSize)
# return ( self.toolbarWidthRatio * width, # return ( self.toolbarWidthRatio * width,
# self.toolbarWidthRatio * width * self.toolbarTextureSize[1] / self.toolbarTextureSize[0] ) # self.toolbarWidthRatio * width * self.toolbarTextureSize[1] / self.toolbarTextureSize[0] )