pep8 compliance: E231 missing whitespace after ','
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48ba7e06ac
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@ -106,7 +106,7 @@ class Operation(object):
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if sch == "Canceled":
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raise Cancel
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if sch is None:
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sch = MCSchematic( (0,0,0) )
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sch = MCSchematic( (0, 0, 0) )
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sch.compress()
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return sch
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@ -166,8 +166,8 @@ class ThumbView(GLPerspective):
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self.gl_draw_thumb()
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else:
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if self.fbo is None:
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w,h = self.fboSize
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self.fbo = FramebufferTexture(w,h, self.gl_draw_tex)
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w, h = self.fboSize
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self.fbo = FramebufferTexture(w, h, self.gl_draw_tex)
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GL.glMatrixMode(GL_PROJECTION)
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GL.glLoadIdentity()
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GL.glMatrixMode(GL_MODELVIEW)
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@ -224,7 +224,7 @@ class BlockThumbView(Widget):
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if b is None:
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return
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sch = MCSchematic(shape=(1,1,1), mats=self.materials)
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sch = MCSchematic(shape=(1, 1, 1), mats=self.materials)
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if b:
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sch.Blocks[:] = b.ID
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sch.Data[:] = b.blockData
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@ -799,7 +799,7 @@ class EditorTool(object):
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# to the opposite side
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for d in dim1, dim2:
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edge_width = box.size[d] * self.edge_factor
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facenormal = [0,0,0]
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facenormal = [0, 0, 0]
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cameraBehind = False
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if point[d] - box.origin[d] < edge_width:
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