From e5417a08a3f12502b3ac2532235865dda6b80097 Mon Sep 17 00:00:00 2001 From: David Sowder Date: Sun, 19 Feb 2012 20:32:06 -0600 Subject: [PATCH] pep8 compliance: E201 whitespace after '(' --- leveleditor.py | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/leveleditor.py b/leveleditor.py index e03a27c..8af470f 100644 --- a/leveleditor.py +++ b/leveleditor.py @@ -1077,11 +1077,11 @@ class CameraViewport(GLViewport): minz = minx = -256 maxz = maxx = 256 for x in range(minx, maxx+1, 16): - lines.append( (x, 0, minz) ) - lines.append( (x, 0, maxz) ) + lines.append((x, 0, minz)) + lines.append((x, 0, maxz)) for z in range(minz, maxz+1, 16): - lines.append( (minx, 0, z) ) - lines.append( (maxx, 0, z) ) + lines.append((minx, 0, z)) + lines.append((maxx, 0, z)) glColor(0.3, 0.7, 0.9) glVertexPointer(3, GL_FLOAT, 0, numpy.array(lines, dtype='float32')) @@ -1703,18 +1703,18 @@ class LevelEditor(GLViewport): tileEntitySum = sum(tileEntityCounts.values()) presentTypes = types.nonzero() - blockCounts = sorted([ (level.materials[t & 0xff, t >> 8], types[t]) for t in presentTypes[0] ]) + blockCounts = sorted([(level.materials[t & 0xff, t >> 8], types[t]) for t in presentTypes[0] ]) counts = [] c=0 b=level.materials.Air for block, count in blockCounts: if b.name != block.name: - counts.append( (b, c) ) + counts.append((b, c)) b = block c = 0 c += count - counts.append( (b, c) ) + counts.append((b, c)) blockRows = [("({0}:{1})".format(block.ID, block.blockData), block.name, count) for block, count in counts] # blockRows.sort(key=lambda x:alphanum_key(x[2]), reverse=True) @@ -1768,12 +1768,12 @@ class LevelEditor(GLViewport): tableBacking.shrink_wrap() def saveToFile(): - filename = askSaveFile( mcplatform.docsFolder, - title='Save analysis...', - defaultName=self.level.displayName + "_analysis", - filetype='Comma Separated Values\0*.txt\0\0', - suffix="", - ) + filename = askSaveFile(mcplatform.docsFolder, + title='Save analysis...', + defaultName=self.level.displayName + "_analysis", + filetype='Comma Separated Values\0*.txt\0\0', + suffix="", + ) if filename: try: @@ -1990,7 +1990,7 @@ class LevelEditor(GLViewport): dimensionsMenu += [(MCAlphaDimension.dimensionNames.get(dimNo, "Dimension {0}".format(dimNo)), str(dimNo)) for dimNo in dimensions] for dim, name in MCAlphaDimension.dimensionNames.iteritems(): if dim not in dimensions: - dimensionsMenu.append( (name, str(dim) ) ) + dimensionsMenu.append((name, str(dim))) menu = Menu("", dimensionsMenu) @@ -2344,8 +2344,8 @@ class LevelEditor(GLViewport): p = randPoints p1 = p + (- upVector - rightVector) - p2 = p + ( upVector - rightVector) - p3 = p + ( upVector + rightVector) + p2 = p + (upVector - rightVector) + p3 = p + (upVector + rightVector) p4 = p + (- upVector + rightVector) vertexBuffer[:, 0, :] = p1 @@ -2773,7 +2773,7 @@ class LevelEditor(GLViewport): b = Button(gametype(t), action=action) b.gametype = t - gametypeRow = Row( ( Label("Game Type: "), b )) + gametypeRow = Row((Label("Game Type: "), b )) items.append(gametypeRow)