From eb01721d9f8a9e642c026593e2667d1e74963658 Mon Sep 17 00:00:00 2001 From: David Sowder Date: Tue, 21 Feb 2012 20:52:44 -0600 Subject: [PATCH] pep8 compliance: E225 missing whitespace around operator --- editortools/player.py | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/editortools/player.py b/editortools/player.py index b865ade..e4fe876 100644 --- a/editortools/player.py +++ b/editortools/player.py @@ -68,7 +68,7 @@ def okayAt63(level, pos): def okayAboveSpawn(level, pos): """3 blocks above spawn must be open""" - return not any([level.blockAt(pos[0], pos[1]+i, pos[2]) for i in range(1, 4)]) + return not any([level.blockAt(pos[0], pos[1] + i, pos[2]) for i in range(1, 4)]) def positionValid(level, pos): @@ -105,7 +105,7 @@ class PlayerPositionPanel(Panel): tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) - tableview.row_is_selected = lambda x: x==tableview.index + tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0,0,0,48) def selectTableRow(i, evt): @@ -306,7 +306,7 @@ class PlayerPositionTool(EditorTool): self.drawCharacterHead(0, 0, 0) glPopMatrix() #glEnable(GL_BLEND) - drawTerrainCuttingWire(FloatBox((x-.5, y-.5, z-.5), (1,1,1)), + drawTerrainCuttingWire(FloatBox((x - .5, y - .5, z - .5), (1,1,1)), c0=(0.3, 0.9, 0.7, 1.0), c1=(0,0,0,0), ) @@ -487,13 +487,13 @@ class PlayerSpawnPositionTool(PlayerPositionTool): if not okayAboveSpawn(level, pos): if pos[1] > 63 or pos[1] < 59: - lpos = (pos[0], pos[1]-1, pos[2]) + lpos = (pos[0], pos[1] - 1, pos[2]) if level.blockAt(*pos) == 0 and level.blockAt(*lpos) != 0 and okayAboveSpawn(level, lpos): pos = lpos status += "Spawn point shifted down by one block.\n" if not okayAboveSpawn(level, pos): for i in range(1,4): - level.setBlockAt(pos[0], pos[1]+i, pos[2], 0) + level.setBlockAt(pos[0], pos[1] + i, pos[2], 0) status += "Blocks above spawn point cleared.\n"