This patch was incomplete. Did not address moving players to alternate
dimensions using the Move Player tool, and added spurious entries to the
Goto Dimension menu.
This reverts commit b618202340f6a8f8e2e96e666e46f4d0f063e405.
Submodule pymclevel:
> 89648d7 - Revert "Support dimensions with arbitrary directory names."
Submodule pymclevel:
> 0d22bae - Test: time_relight using a human-built structure and using natural terrain.
> 4569227 - Fixed: Bug in copyBlocks where entities and tile entities would be copied multiple times.
> 3b86896 - Fixed: generateLights was loading every affected chunk at once.
> e904341 - Biomes: Add biome types.
Submodule pymclevel:
> 41fcf62 - Fixed: Mark chunks dirty while relighting chunks to make sure they don't get discarded between lighting passes.
> da5dfcd - Fixed: Don't save chunks from the unsaved work folder if they have already been saved from _loadedChunkData.
> 864e640 - Fixed: Check that Blocks, BlockLight and SkyLight all have default values before discarding a chunk section.
Submodule pymclevel:
> dea8e79 - Fixed: AnvilWorldFolder no longer creates empty region files when trying to retrieve absent chunks.
> 95af0c3 - Blocktypes: Include classic blocks in indev.yaml instead of loading classic.yaml twice.
> 1968475 - Items: Ignore enchantment definitions (for now)
> d68d58f - Items: Update to 1.4.2 (thanks @copyboy!)
> 325b8f7 - Blocktypes: Add Anvils, minor reformat.
> 1d218a2 - Fixed: MCServerChunkGenerator is working again.
> 3ce0a7e - Fixed: MCServerChunkGenerator.createWorld accepts a relative pathname.
> 0cb9299 - Fixed: extractAnySchematic no longer consumes all available memory.
> 4b06963 - Fixed: Loaded chunk limit will not be exceeded when creating thousands of new chunks.
Submodule pymclevel updated.
Submodule pymclevel:
> 07c8024 - BoundingBox: Made BoundingBox immutable and added immutable Vector class
> f5e4fd1 - FakeChunk now uses TAG_List for its fake Entities and TileEntities instead of lists.
> 3e4a9b8 - NBT: TAG_List now accepts item assignment using slices.
> 30cfb1d - Test: testFillBlocks calls fillBlocks with a blocksToReplace argument
> 3fb1b0c - Fixed: Scan the unsaved work folder and _loadedChunkData in addition to the world folder when listing chunks.
> fae5e61 - Fixed: Scan the unsaved work folder in addition to the world folder when listing chunks.
Use getChunkSlicesForBox to compute slices.
blockReplaceTable is moved to block_fill.py
adjustCopyParameters is moved to block_copy
info() was accidentally imported from some unknown module (wat? stop using wildcard imports!)
Submodule pymclevel:
> 35bbbdc - Refactor: Change log statements to use `log.info()` instead of `info=log.info; info()`
> ecac4fa - Refactor: Move fillBlocks into its own file and remove "fillBlocksFinite" implementation.
> a7fd3ed - Refactor: Move copyEntitiesFrom logic into copyBlocksFrom and remove "copyEntitiesFromFinite" implementation.
> b0ef494 - Test: copyBlocksFrom no longer fails if the requested box is partially out of the source level's bounds.
> 459b208 - Indev: Now separates LocalPlayer from Entities on load and reinserts it on save.
> 14f5343 - Test: Improve copyConvertBlocks to count entities copied
> ea585d7 - Test: test_mcr no longer re-runs TestAnvilLevel.
> cf51ef4 - Refactor: infiniteworld.py: Change log statements to use `log.info()` instead of `info=log.info; info()`
> f36634b - Refactor: Move copyBlocksFrom and supporting methods to its own file and simplify them.
> ded3b8f - Refactor: Remove redundant code for setting an anvil world's Height.
> 93ccf9d - Refactor: Change a chunk's Height to reference the Height of its containing world.
> fe03b70 - Entities: Fixed Tile positions when copying and rotating ItemFrames
Submodule pymclevel:
> 6cde200 - Fixed: Log the exception in materials.py when pkg_resources fails to load a yaml file.
> 03c6baa - Add dist/ to .gitignore
> c62bc96 - Build: Merge setup_nbt.py into setup.py.
> 7b3a599 - nbt: gunzip calls GzipFile now instead of zlib.decompress.
> 2712e29 - Refactor: Clean up imports in nbt and _nbt
> 5b5f399 - Test: Move the extended HeightMap test from mcr_test to anvil_test and give it a better name.
> b0f7d59 - Test: Add uncompressed NBT file and NBT file modified by NBTExplorer.
> 894ff7a - Server: ChunkNotPresent error while copying chunks now chains exception tracebacks.
> df75222 - Test: testDeleteChunks asserts that the chunk is no longer present.
> adb6b7b - Test: Place temporary copies of testing files into their own subfolder.
> 6713404 - Storage: Modified, unsaved chunks are stored on disk instead of being retained in memory.
> 94bfb1a - Fixed: deleteChunk removes the given chunk from allChunks and marks the world for recalculating its bounds.
> 5ed8c3d - Backend: Add listDirtyChunks to let MCEdit find out which chunks to redraw after saving and relighting the level.
> 5b921d7 - Backend: Split AnvilChunkData apart from AnvilChunk.
> b2c8046 - Refactor: Removed now-unused fake "filename" attribute from AnvilChunk
> 10ed3a6 - Refactor: Move chunk.sanitizeBlocks to global scope.
> f9bd070 - Debug: Little script to run nbt tests with and without _nbt.pyx built.
> 5f8d9e6 - Fixed: Newly created chunks create the HeightMap array with the correct byte order.
> 4629531 - Debug: Add test case for Primordial Desert generator.
> cc20115 - Debug: Add test to measure time taken for level.generateLights
> 8f782ec - Debug: Add MCRegionFile.__repr__
> d9d49eb - Fixed: Chunk.bounds now returns a sensible bounding box for its position in the world.
> 1c6c307 - Fixed: AnvilWorldFolder won't accept a non-folder path but will create a folder for a nonexistent path.
> 124e338 - Refactor: Change chunk.save() into chunk.getSavedData(). Remove world._saveChunk.
> 75ae4a3 - AnvilChunk no longer calls world._loadChunk. Instead, the world passes the chunk's root_tag to the chunk's initializer.
> 78f473e - Fixed: Change dtype of HeightMap in newly created chunks to uint32
This reduces the number of calls to getChunk which can avoid causing chunks to be loaded and unloaded constantly.
BrushMode.performAtPoint is split up into apply, applyToChunk, and applyToChunkSlices
Some modes need to use apply to just loop over the points without looping over any chunks.
dirtyBoxForPointAndOptions renamed to brushBoxForPointAndOptions
Submodule pymclevel updated.
Submodule pymclevel:
> 428a950 - Refactor: Simplify ZipSchematic code and move it to schematic.py
> 36e7972 - Fixed: AnvilWorldFolder.getRegionFilename calls getFolderPath to ensure the folder exists
> 208ba76 - Fixed: Call sanitizeBlocks when saving a chunk.
> 85d79d6 - Normalized line endings
> 28209fe - Refactor: Move chunk and region loading code out of MCInfdevOldLevel into a new class.
> 8d0f6c0 - Change pocket_test to load an Anvil world instead of an MCR world.
> 89c535f - Refactor: Change TagProperty to accept either a value or a function for the default value.
> 81f5bbf - Test: testServerGen asserts that the newly created chunk contains any non-air blocks.
Submodule pymclevel updated.
Submodule pymclevel:
> 38cd052 - Refactor: Reorder members and methods of MCInfdevOldLevel to place related methods closer together.
MCServerChunkGenerator was moved to minecraft_server.py
Some strings were changed from single- to double-quoted while removing statically declared tag names.Submodule pymclevel updated.
Submodule pymclevel:
> f4b4091 - Fixed: Statement seems to have no effect
> b7ce019 - Fixed: Remove redundant parentheses
> 55c2369 - Fixed: Incorrect call arguments
> bca5e18 - Fixed: Default argument value is mutable
> 6fa9249 - Refactor: Remove dead class members.
> 79f4e1a - Refactor: Remove dead function.
> a749389 - Fixed: Comparison with None performed with equality operators
> 670bb46 - Refactor: Move MCServerChunkGenerator and related classes and functions to a new file minecraft_server.py
> 0b55db7 - Refactor: Remove tag names statically declared as string constants.
> 50f9ee5 - Add .gitattributes with core.autocrlf
> 78e45ae - Refactor: Remove compressedChunks and related methods and data from MCInfdevOldLevel and AnvilChunk
Submodule pymclevel:
> 419a403 - Remove last remnant of old NBT code.
> fde247b - Change data type of computed heightmap arrays to signed integer to avoid unsigned overflow.
> 14967d4 - Increase default height of MCInfdevOldLevel to 256