from OpenGL import GLU, GL from numpy import array from albow import Widget from albow.openglwidgets import GLPerspective from glutils import FramebufferTexture, gl import pymclevel from renderer import PreviewRenderer class ThumbView(GLPerspective): def __init__(self, sch, **kw): GLPerspective.__init__(self, **kw) # self, xmin= -32, xmax=32, ymin= -32, ymax=32, near= -1000, far=1000) self.far = 16000 self.schematic = sch self.renderer = PreviewRenderer(sch) self.fboSize = (128, 128) # self.renderer.position = (sch.Length / 2, 0, sch.Height / 2) def setup_modelview(self): GLU.gluLookAt(-self.schematic.Width * 2.8, self.schematic.Height * 2.5 + 1, -self.schematic.Length * 1.5, self.schematic.Width, 0, self.schematic.Length, 0, 1, 0) fbo = None def gl_draw_tex(self): self.clear() self.renderer.draw() def clear(self): if self.drawBackground: GL.glClearColor(0.25, 0.27, 0.77, 1.0) else: GL.glClearColor(0.0, 0.0, 0.0, 0.0) GL.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT) def gl_draw(self): if self.schematic.chunkCount > len(self.renderer.chunkRenderers): self.gl_draw_thumb() else: if self.fbo is None: w, h = self.fboSize self.fbo = FramebufferTexture(w, h, self.gl_draw_tex) GL.glMatrixMode(GL.GL_PROJECTION) GL.glLoadIdentity() GL.glMatrixMode(GL.GL_MODELVIEW) GL.glLoadIdentity() GL.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY) GL.glColor(1.0, 1.0, 1.0, 1.0) GL.glVertexPointer(2, GL.GL_FLOAT, 0, array([-1, -1, - 1, 1, 1, 1, 1, -1, ], dtype='float32')) GL.glTexCoordPointer(2, GL.GL_FLOAT, 0, array([0, 0, 0, 256, 256, 256, 256, 0], dtype='float32')) e = (GL.GL_TEXTURE_2D,) if not self.drawBackground: e += (GL.GL_ALPHA_TEST,) with gl.glEnable(*e): self.fbo.bind() GL.glDrawArrays(GL.GL_QUADS, 0, 4) GL.glDisableClientState(GL.GL_TEXTURE_COORD_ARRAY) drawBackground = True def gl_draw_thumb(self): GL.glPushAttrib(GL.GL_SCISSOR_BIT) r = self.rect r = r.move(*self.local_to_global_offset()) GL.glScissor(r.x, self.get_root().height - r.y - r.height, r.width, r.height) with gl.glEnable(GL.GL_SCISSOR_TEST): self.clear() self.renderer.draw() GL.glPopAttrib() class BlockThumbView(Widget): is_gl_container = True def __init__(self, materials, blockInfo=None, **kw): Widget.__init__(self, **kw) self.materials = materials self.blockInfo = blockInfo thumb = None _blockInfo = None @property def blockInfo(self): return self._blockInfo @blockInfo.setter def blockInfo(self, b): if self._blockInfo != b: if self.thumb: self.thumb.set_parent(None) self._blockInfo = b if b is None: return sch = pymclevel.MCSchematic(shape=(1, 1, 1), mats=self.materials) if b: sch.Blocks[:] = b.ID sch.Data[:] = b.blockData self.thumb = ThumbView(sch) self.add(self.thumb) self.thumb.size = self.size self.thumb.drawBackground = False for i in self.thumb.renderer.chunkWorker: pass