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mcedit/albow/widget.py
dratini0 8beecc1123 "Fixed" the invisible dialog error, as in #209
The problem was that if you center a dialog wider/taller than the screen, it will overflow. Since albow draws widgets by openGL, it won't accept negative coordinates for the bottom left corner. my hotfix minimizes these coordinates.

This is not a complete solution, and some of the filters, for example, will still be out of the screen. At least now we see what's going on.
2013-04-02 18:54:14 +02:00

757 lines
24 KiB
Python

from __future__ import division
import sys
from pygame import Rect, Surface, draw, image
from pygame.locals import K_RETURN, K_KP_ENTER, K_ESCAPE, K_TAB, \
KEYDOWN, SRCALPHA
from pygame.mouse import set_cursor
from pygame.cursors import arrow as arrow_cursor
from pygame.transform import rotozoom
from vectors import add, subtract
from utils import frame_rect
import theme
from theme import ThemeProperty, FontProperty
from numpy import fromstring
debug_rect = False
debug_tab = True
root_widget = None
current_cursor = None
def overridable_property(name, doc=None):
"""Creates a property which calls methods get_xxx and set_xxx of
the underlying object to get and set the property value, so that
the property's behaviour may be easily overridden by subclasses."""
getter_name = intern('get_' + name)
setter_name = intern('set_' + name)
return property(
lambda self: getattr(self, getter_name)(),
lambda self, value: getattr(self, setter_name)(value),
None,
doc)
def rect_property(name):
def get(self):
return getattr(self._rect, name)
def set(self, value):
r = self._rect
old_size = r.size
setattr(r, name, value)
new_size = r.size
if old_size != new_size:
self._resized(old_size)
return property(get, set)
#noinspection PyPropertyAccess
class Widget(object):
# rect Rect bounds in parent's coordinates
# parent Widget containing widget
# subwidgets [Widget] contained widgets
# focus_switch Widget subwidget to receive key events
# fg_color color or None to inherit from parent
# bg_color color to fill background, or None
# visible boolean
# border_width int width of border to draw around widget, or None
# border_color color or None to use widget foreground color
# tab_stop boolean stop on this widget when tabbing
# anchor string of 'ltrb'
font = FontProperty('font')
fg_color = ThemeProperty('fg_color')
bg_color = ThemeProperty('bg_color')
bg_image = ThemeProperty('bg_image')
scale_bg = ThemeProperty('scale_bg')
border_width = ThemeProperty('border_width')
border_color = ThemeProperty('border_color')
sel_color = ThemeProperty('sel_color')
margin = ThemeProperty('margin')
menu_bar = overridable_property('menu_bar')
is_gl_container = overridable_property('is_gl_container')
tab_stop = False
enter_response = None
cancel_response = None
anchor = 'ltwh'
debug_resize = False
_menubar = None
_visible = True
_is_gl_container = False
tooltip = None
tooltipText = None
def __init__(self, rect=None, **kwds):
if rect and not isinstance(rect, Rect):
raise TypeError("Widget rect not a pygame.Rect")
self._rect = Rect(rect or (0, 0, 100, 100))
self.parent = None
self.subwidgets = []
self.focus_switch = None
self.is_modal = False
self.set(**kwds)
def set(self, **kwds):
for name, value in kwds.iteritems():
if not hasattr(self, name):
raise TypeError("Unexpected keyword argument '%s'" % name)
setattr(self, name, value)
def get_rect(self):
return self._rect
def set_rect(self, x):
old_size = self._rect.size
self._rect = Rect(x)
self._resized(old_size)
# def get_anchor(self):
# if self.hstretch:
# chars ='lr'
# elif self.hmove:
# chars = 'r'
# else:
# chars = 'l'
# if self.vstretch:
# chars += 'tb'
# elif self.vmove:
# chars += 'b'
# else:
# chars += 't'
# return chars
#
# def set_anchor(self, chars):
# self.hmove = 'r' in chars and not 'l' in chars
# self.vmove = 'b' in chars and not 't' in chars
# self.hstretch = 'r' in chars and 'l' in chars
# self.vstretch = 'b' in chars and 't' in chars
#
# anchor = property(get_anchor, set_anchor)
resizing_axes = {'h': 'lr', 'v': 'tb'}
resizing_values = {'': [0], 'm': [1], 's': [0, 1]}
def set_resizing(self, axis, value):
chars = self.resizing_axes[axis]
anchor = self.anchor
for c in chars:
anchor = anchor.replace(c, '')
for i in self.resizing_values[value]:
anchor += chars[i]
self.anchor = anchor + value
def _resized(self, (old_width, old_height)):
new_width, new_height = self._rect.size
dw = new_width - old_width
dh = new_height - old_height
if dw or dh:
self.resized(dw, dh)
def resized(self, dw, dh):
if self.debug_resize:
print "Widget.resized:", self, "by", (dw, dh), "to", self.size
for widget in self.subwidgets:
widget.parent_resized(dw, dh)
def parent_resized(self, dw, dh):
debug_resize = self.debug_resize or self.parent.debug_resize
if debug_resize:
print "Widget.parent_resized:", self, "by", (dw, dh)
left, top, width, height = self._rect
move = False
resize = False
anchor = self.anchor
if dw:
factors = [1, 1, 1] # left, width, right
if 'r' in anchor:
factors[2] = 0
if 'w' in anchor:
factors[1] = 0
if 'l' in anchor:
factors[0] = 0
if any(factors):
resize = factors[1]
move = factors[0] or factors[2]
#print "lwr", factors
left += factors[0] * dw / sum(factors)
width += factors[1] * dw / sum(factors)
#left = (left + width) + factors[2] * dw / sum(factors) - width
if dh:
factors = [1, 1, 1] # bottom, height, top
if 't' in anchor:
factors[2] = 0
if 'h' in anchor:
factors[1] = 0
if 'b' in anchor:
factors[0] = 0
if any(factors):
resize = factors[1]
move = factors[0] or factors[2]
#print "bht", factors
top += factors[2] * dh / sum(factors)
height += factors[1] * dh / sum(factors)
#top = (top + height) + factors[0] * dh / sum(factors) - height
if resize:
if debug_resize:
print "Widget.parent_resized: changing rect to", (left, top, width, height)
self.rect = (left, top, width, height)
elif move:
if debug_resize:
print "Widget.parent_resized: moving to", (left, top)
self._rect.topleft = (left, top)
rect = property(get_rect, set_rect)
left = rect_property('left')
right = rect_property('right')
top = rect_property('top')
bottom = rect_property('bottom')
width = rect_property('width')
height = rect_property('height')
size = rect_property('size')
topleft = rect_property('topleft')
topright = rect_property('topright')
bottomleft = rect_property('bottomleft')
bottomright = rect_property('bottomright')
midleft = rect_property('midleft')
midright = rect_property('midright')
midtop = rect_property('midtop')
midbottom = rect_property('midbottom')
center = rect_property('center')
centerx = rect_property('centerx')
centery = rect_property('centery')
def get_visible(self):
return self._visible
def set_visible(self, x):
self._visible = x
visible = overridable_property('visible')
def add(self, arg):
if arg:
if isinstance(arg, Widget):
arg.set_parent(self)
else:
for item in arg:
self.add(item)
def add_centered(self, widget):
w, h = self.size
widget.center = w // 2, h // 2
self.add(widget)
def remove(self, widget):
if widget in self.subwidgets:
widget.set_parent(None)
def set_parent(self, parent):
if parent is not self.parent:
if self.parent:
self.parent._remove(self)
self.parent = parent
if parent:
parent._add(self)
def all_parents(self):
widget = self
parents = []
while widget.parent:
parents.append(widget.parent)
widget = widget.parent
return parents
def _add(self, widget):
self.subwidgets.append(widget)
if hasattr(widget, "idleevent"):
#print "Adding idle handler for ", widget
self.get_root().add_idle_handler(widget)
def _remove(self, widget):
if hasattr(widget, "idleevent"):
#print "Removing idle handler for ", widget
self.get_root().remove_idle_handler(widget)
self.subwidgets.remove(widget)
if self.focus_switch is widget:
self.focus_switch = None
def draw_all(self, surface):
if self.visible:
surf_rect = surface.get_rect()
bg_image = self.bg_image
if bg_image:
assert isinstance(bg_image, Surface)
if self.scale_bg:
bg_width, bg_height = bg_image.get_size()
width, height = self.size
if width > bg_width or height > bg_height:
hscale = width / bg_width
vscale = height / bg_height
bg_image = rotozoom(bg_image, 0.0, max(hscale, vscale))
r = bg_image.get_rect()
r.center = surf_rect.center
surface.blit(bg_image, r)
else:
bg = self.bg_color
if bg:
surface.fill(bg)
self.draw(surface)
bw = self.border_width
if bw:
bc = self.border_color or self.fg_color
frame_rect(surface, bc, surf_rect, bw)
for widget in self.subwidgets:
sub_rect = widget.rect
if debug_rect:
print "Widget: Drawing subwidget %s of %s with rect %s" % (
widget, self, sub_rect)
sub_rect = surf_rect.clip(sub_rect)
if sub_rect.width > 0 and sub_rect.height > 0:
try:
sub = surface.subsurface(sub_rect)
except ValueError, e:
if str(e) == "subsurface rectangle outside surface area":
self.diagnose_subsurface_problem(surface, widget)
else:
raise
else:
widget.draw_all(sub)
self.draw_over(surface)
def diagnose_subsurface_problem(self, surface, widget):
mess = "Widget %s %s outside parent surface %s %s" % (
widget, widget.rect, self, surface.get_rect())
sys.stderr.write("%s\n" % mess)
surface.fill((255, 0, 0), widget.rect)
def draw(self, surface):
pass
def draw_over(self, surface):
pass
def find_widget(self, pos):
for widget in self.subwidgets[::-1]:
if widget.visible:
r = widget.rect
if r.collidepoint(pos):
return widget.find_widget(subtract(pos, r.topleft))
return self
def handle_mouse(self, name, event):
self.augment_mouse_event(event)
self.call_handler(name, event)
self.setup_cursor(event)
def mouse_down(self, event):
self.call_parent_handler("mouse_down", event)
def mouse_up(self, event):
self.call_parent_handler("mouse_up", event)
def augment_mouse_event(self, event):
event.dict['local'] = self.global_to_local(event.pos)
def setup_cursor(self, event):
global current_cursor
cursor = self.get_cursor(event) or arrow_cursor
if cursor is not current_cursor:
set_cursor(*cursor)
current_cursor = cursor
def dispatch_key(self, name, event):
if self.visible:
if event.cmd and event.type == KEYDOWN:
menubar = self._menubar
if menubar and menubar.handle_command_key(event):
return
widget = self.focus_switch
if widget:
widget.dispatch_key(name, event)
else:
self.call_handler(name, event)
else:
self.call_parent_handler(name, event)
def get_focus(self):
widget = self
while 1:
focus = widget.focus_switch
if not focus:
break
widget = focus
return widget
def notify_attention_loss(self):
widget = self
while 1:
if widget.is_modal:
break
parent = widget.parent
if not parent:
break
focus = parent.focus_switch
if focus and focus is not widget:
focus.dispatch_attention_loss()
widget = parent
def dispatch_attention_loss(self):
widget = self
while widget:
widget.attention_lost()
widget = widget.focus_switch
def attention_lost(self):
pass
def handle_command(self, name, *args):
method = getattr(self, name, None)
if method:
return method(*args)
else:
parent = self.next_handler()
if parent:
return parent.handle_command(name, *args)
def next_handler(self):
if not self.is_modal:
return self.parent
def call_handler(self, name, *args):
method = getattr(self, name, None)
if method:
return method(*args)
else:
return 'pass'
def call_parent_handler(self, name, *args):
parent = self.next_handler()
if parent:
parent.call_handler(name, *args)
def global_to_local(self, p):
return subtract(p, self.local_to_global_offset())
def local_to_global(self, p):
return add(p, self.local_to_global_offset())
def local_to_global_offset(self):
d = self.topleft
parent = self.parent
if parent:
d = add(d, parent.local_to_global_offset())
return d
def key_down(self, event):
k = event.key
#print "Widget.key_down:", k ###
if k == K_RETURN or k == K_KP_ENTER:
if self.enter_response is not None:
self.dismiss(self.enter_response)
return
elif k == K_ESCAPE:
if self.cancel_response is not None:
self.dismiss(self.cancel_response)
return
elif k == K_TAB:
self.tab_to_next()
return
self.call_parent_handler('key_down', event)
def key_up(self, event):
self.call_parent_handler('key_up', event)
def is_inside(self, container):
widget = self
while widget:
if widget is container:
return True
widget = widget.parent
return False
@property
def is_hover(self):
return self.get_root().hover_widget is self
def present(self, centered=True):
#print "Widget: presenting with rect", self.rect
root = self.get_root()
if centered:
self.center = root.center
root.add(self)
try:
root.run_modal(self)
self.dispatch_attention_loss()
finally:
root.remove(self)
#print "Widget.present: returning", self.modal_result
return self.modal_result
def dismiss(self, value=True):
self.modal_result = value
def get_root(self):
# Deprecated, use root.get_root()
return root_widget
def get_top_widget(self):
top = self
while top.parent and not top.is_modal:
top = top.parent
return top
def focus(self):
parent = self.next_handler()
if parent:
parent.focus_on(self)
def focus_on(self, subwidget):
old_focus = self.focus_switch
if old_focus is not subwidget:
if old_focus:
old_focus.dispatch_attention_loss()
self.focus_switch = subwidget
self.focus()
def has_focus(self):
return self.is_modal or (self.parent and self.parent.focused_on(self))
def focused_on(self, widget):
return self.focus_switch is widget and self.has_focus()
def focus_chain(self):
result = []
widget = self
while widget:
result.append(widget)
widget = widget.focus_switch
return result
def shrink_wrap(self):
contents = self.subwidgets
if contents:
rects = [widget.rect for widget in contents]
#rmax = Rect.unionall(rects) # broken in PyGame 1.7.1
rmax = rects.pop()
for r in rects:
rmax = rmax.union(r)
self._rect.size = add(rmax.topleft, rmax.bottomright)
def invalidate(self):
root = self.get_root()
if root:
root.do_draw = True
def get_cursor(self, event):
return arrow_cursor
def predict(self, kwds, name):
try:
return kwds[name]
except KeyError:
return theme.root.get(self.__class__, name)
def predict_attr(self, kwds, name):
try:
return kwds[name]
except KeyError:
return getattr(self, name)
def init_attr(self, kwds, name):
try:
return kwds.pop(name)
except KeyError:
return getattr(self, name)
def predict_font(self, kwds, name='font'):
return kwds.get(name) or theme.root.get_font(self.__class__, name)
def get_margin_rect(self):
r = Rect((0, 0), self.size)
d = -2 * self.margin
r.inflate_ip(d, d)
return r
def set_size_for_text(self, width, nlines=1):
if width is not None:
font = self.font
d = 2 * self.margin
if isinstance(width, basestring):
width, height = font.size(width)
width += d + 2
else:
height = font.size("X")[1]
self.size = (width, height * nlines + d)
def tab_to_first(self):
chain = self.get_tab_order()
if chain:
chain[0].focus()
def tab_to_next(self):
top = self.get_top_widget()
chain = top.get_tab_order()
try:
i = chain.index(self)
except ValueError:
return
target = chain[(i + 1) % len(chain)]
target.focus()
def get_tab_order(self):
result = []
self.collect_tab_order(result)
return result
def collect_tab_order(self, result):
if self.visible:
if self.tab_stop:
result.append(self)
for child in self.subwidgets:
child.collect_tab_order(result)
# def tab_to_first(self, start = None):
# if debug_tab:
# print "Enter Widget.tab_to_first:", self ###
# print "...start =", start ###
# if not self.visible:
# if debug_tab: print "...invisible" ###
# self.tab_to_next_in_parent(start)
# elif self.tab_stop:
# if debug_tab: print "...stopping here" ###
# self.focus()
# else:
# if debug_tab: print "...tabbing to next" ###
# self.tab_to_next(start or self)
# if debug_tab: print "Exit Widget.tab_to_first:", self ###
#
# def tab_to_next(self, start = None):
# if debug_tab:
# print "Enter Widget.tab_to_next:", self ###
# print "...start =", start ###
# sub = self.subwidgets
# if sub:
# if debug_tab: print "...tabbing to first subwidget" ###
# sub[0].tab_to_first(start or self)
# else:
# if debug_tab: print "...tabbing to next in parent" ###
# self.tab_to_next_in_parent(start)
# if debug_tab: print "Exit Widget.tab_to_next:", self ###
#
# def tab_to_next_in_parent(self, start):
# if debug_tab:
# print "Enter Widget.tab_to_next_in_parent:", self ###
# print "...start =", start ###
# parent = self.parent
# if parent and not self.is_modal:
# if debug_tab: print "...telling parent to tab to next" ###
# parent.tab_to_next_after(self, start)
# else:
# if self is not start:
# if debug_tab: print "...wrapping back to first" ###
# self.tab_to_first(start)
# if debug_tab: print "Exit Widget.tab_to_next_in_parent:", self ###
#
# def tab_to_next_after(self, last, start):
# if debug_tab:
# print "Enter Widget.tab_to_next_after:", self, last ###
# print "...start =", start ###
# sub = self.subwidgets
# i = sub.index(last) + 1
# if debug_tab: print "...next index =", i, "of", len(sub) ###
# if i < len(sub):
# if debug_tab: print "...tabbing there" ###
# sub[i].tab_to_first(start)
# else:
# if debug_tab: print "...tabbing to next in parent" ###
# self.tab_to_next_in_parent(start)
# if debug_tab: print "Exit Widget.tab_to_next_after:", self, last ###
def inherited(self, attribute):
value = getattr(self, attribute)
if value is not None:
return value
else:
parent = self.next_handler()
if parent:
return parent.inherited(attribute)
def __contains__(self, event):
r = Rect(self._rect)
r.left = 0
r.top = 0
p = self.global_to_local(event.pos)
return r.collidepoint(p)
def get_mouse(self):
root = self.get_root()
return root.get_mouse_for(self)
def get_menu_bar(self):
return self._menubar
def set_menu_bar(self, menubar):
if menubar is not self._menubar:
if self._menubar:
self.remove(self._menubar)
self._menubar = menubar
if menubar:
if menubar.width == 0:
menubar.width = self.width
menubar.anchor = 'lr'
self.add(menubar)
def get_is_gl_container(self):
return self._is_gl_container
def set_is_gl_container(self, x):
self._is_gl_container = x
def gl_draw_all(self, root, offset):
if not self.visible:
return
from OpenGL import GL, GLU
rect = self.rect.move(offset)
if self.is_gl_container:
self.gl_draw_self(root, offset)
suboffset = rect.topleft
for subwidget in self.subwidgets:
subwidget.gl_draw_all(root, suboffset)
else:
try:
surface = Surface(self.size, SRCALPHA)
except Exception, e:
#size error?
return
self.draw_all(surface)
data = image.tostring(surface, 'RGBA', 1)
w, h = root.size
GL.glViewport(0, 0, w, h)
GL.glMatrixMode(GL.GL_PROJECTION)
GL.glLoadIdentity()
GLU.gluOrtho2D(0, w, 0, h)
GL.glMatrixMode(GL.GL_MODELVIEW)
GL.glLoadIdentity()
GL.glRasterPos2i(max(rect.left, 0), max(h - rect.bottom, 0))
GL.glPushAttrib(GL.GL_COLOR_BUFFER_BIT)
GL.glEnable(GL.GL_BLEND)
GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA)
GL.glDrawPixels(self.width, self.height,
GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, fromstring(data, dtype='uint8'))
GL.glPopAttrib()
GL.glFlush()
def gl_draw_self(self, root, offset):
pass